- Genesis Plus GX (Sega Genesis / Megadrive / Master System / Game Gear / SG-1000 Emulator)
Changelog:
v1.7.3 (26/11/2012) (Eke-Eke)
[Gamecube/Wii]
- fixed broken input system initialization
v1.7.2 (24/11/2012) (Eke-Eke)
[Core/SCD]
- added default TOC for Shadow of the Beast II (prevent hangs when audio tracks are missing)
- fixed CD-DA fader muting
- fixed PCM channels panning on reset
- fixed backup RAM file management when using disc swap with Mode 1 cartridge
- incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene)
- improved CDD emulation accuracy: fixes Snatcher (freeze at the end of Act 2) & various CD player bugs
- improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald)
- implemented cycle-accurate "stopwatch" register emulation
[Core/Sound]
- fixed broken PSG noise frequency
- fixed incorrect Game Gear PSG stereo emulation
- implemented cycle-accurate Game Gear PSG stereo
[Core/VDP]
- fixed broken VDP DMA from SVP ROM latency (graphic errors in Virtua Racing)
[Core/MD]
- added Super Mario World 64 (unlicensed) cartridge hardware emulation
[Core/Input]
- added automatic detection for CD games with Justifier/Menacer support
- improved Justifier/Menacer emulation
[Gamecube/Wii]
- fixed screen rendering when borders are disabled
- added configurable on-screen CD leds
[Wii]
- DVD light now indicates when virtual CD tray is open
- fixed automatic input settings detection
- improved lightgun crosshair positionning
v1.7.1 (13/10/2012) (Eke-Eke)
[Core/SCD]
- added support for CUE files
- added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
- added CD fader emulation
- added CDD "Fast FW" & "Fast RW" commands emulation
- improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
- improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
- fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
- fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
- fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
- fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
- fixed Mode 1 emulation (cartridge boot mode)
[Core/Sound]
- replaced FIR resampler by Blip Buffer for FM resampling
- modified SN76489 core for use of Blip Buffer
- improved PSG & FM chips synchronization using Blip Buffer
- added Game Gear PSG stereo support
- fixed SG-1000 specific PSG noise
- fixed YM2612 LFO AM waveform (California Games surfing event)
- fixed YM2612 phase precision
- minor optimizations to YM2612 core
[Core/Game Gear]
- added support for CJ Elephant Fugitive (recently released by SMS Power)
- added Game Gear extended screen option
[Core/Genesis]
- added support for a few recently dumped (but unreleased) games
[Core/General]
- improved ROM & CD image file loading
- various code cleanup
[Gamecube/Wii]
- added automatic disc swap feature
- removed automatic frameskipping (no use)
- improved general audio/video sync
- various code cleanup & bugfixes
v1.7.0 (01/07/2012) (Eke-Eke)
[Core/SCD]
- added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
- added .ISO & .BIN CD image file support
- added 512K backup cartridge RAM support
- added savestate support for CD games
NOTES:- to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
- CD audio tracks (CD-DA) are not supported (yet)
[Core/CPU]
- modified 68k core for Mega CD / Sega CD support
- optimized 68k core using prebuild const tables
[Core/VDP]
- improved DMA accuracy
- improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
- added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
[Core/Sound]
- improved synchronization between SN76489 & YM2162 cores.
- improved accuracy of SN76489 core timings.
[Core/MD]
- added support for some recently dumped unlicensed games.
- improved emulation of 32k bankswitch hardware used by a few unlicensed games.
- fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
- fixed support for 128K Pro Action Replay ROM.
[Core/MS]
- added support for all recent korean ROM dumps by SMS Power.
- added emulation of korean multi-game mapper (4-Pak All Action)
- added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
- added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
[Core/General]
- added an option to set VDP mode (PAL/NTSC) independently from console region.
- added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
- fixed 68k context loading/saving (Sol Deace).
- fixed C89 incompatibilities for better portability.
- removed use of "long int" type for portability on 64-bit platforms.
- moved savestate zlib compression out of emulation core (for ports that don't use it).
- various optimizations.
[Gamecube/Wii]
- removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
- added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
- added support for left/right buttons as page up/down keys in ROM browsers
- added right analog stick as default "return to menu" key for Gamecube controllers
- added alternate remappable menu key combo for Gamecube controllers
- added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
- added an option to boot system from "BIOS", with or without cartridge.
- added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
- replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
- State & SRAM files are now only compressed when saving to Gamecube Memory Cards
- various fixes & cleanup.
- compiled with devkitPPC r26 & libogc 1.8.11.
[Gamecube]
- improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
v1.6.0 (07/08/2011) (Eke-Eke)
[Core/Sound]
- added YM2413 emulation in Master System compatibility mode.
- fixed SN76489 noise boost initialization.
- minor YM2612 core optimizations.
[Core/VDP]
- added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
- added support for all TMS9918 rendering modes.
- improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
- fixed color palette initialization.
- fixed shifted sprites rendering in Mode 4.
- modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
- optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
- added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
- added Terebi Oekaki tablet emulation.
- improved Mouse emulation (fixes mouse support in Cannon Fodder).
- improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
- improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
- modified lightgun emulation to use common key inputs for all devices.
- 2-buttons controller is now picked by default for Master System games.
[Core/MD]
- added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
- added Game Toshokan in EEPROM database (verified on real cartridge).
- fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
- modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
- added Cyborg Z to Korean mapper database.
[Core/GG]
- added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
- added support for .mdx ROM format.
- added Game Gear & SG-1000 ROM support.
- added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
- updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
- various code cleanup.
[Gamecube/Wii]
- IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
- added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
- improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
- improved gun cursor positioning accuracy.
- improved horizontal scaling & screenshots rendering in H32 mode.
- fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
- removed ARAM/injected ROM support (unused).
- removed WPAD_ and PAD_ update from VSYNC callback.
- increased GCC inlining limits for some speed improvment.
- compiled with devkitPPC r24 & libogc 1.8.7.
v1.5.0 (01/04/2011) (Eke-Eke)
[Core/VDP]
- added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
- added Mode 4 rendering for both Genesis & Master System modes.
- added alternate BG planes rendering functions (should be faster on PPC architectures).
[Core/IO]
- added support for Master System compatibility mode (Z80 ports access mode).
- added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
- added XE-1AP (analog controller) emulation.
- added Activator emulation.
[Core/Extra]
- added support for all known Master System cartridge mappers.
- added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them) - added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
- improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
- fixed Game Genie when several codes affect same ROM address.
- fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
[Core/General]
- added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
- improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
- various code cleanup & comments.
[Gamecube/Wii]
- fixed cheat codes handling when several codes affect same ROM address.
- improved input controller detection on menu exit.
- improved key remapping dialog box to match emulated device
- changed Menu key for Gamecube controller to allow MODE button mapping
- fixed DVD not being unmounted on swap (memory leak)
[Wii only]
- added USB mouse support for Sega Mouse emulation
- compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
v1.4.1 (04/12/2010) (Eke-Eke)
[Core/VDP]
- improved VBLANK flag accuracy, as observed on real hardware.
- improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
- improved DMA Fill timing accuracy.
- fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
- fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
- fixed Vertical Counter in interlace mode 1, as observed on real hardware.
- fixed horizontal border width, as observed on real hardware.
- various code improvments & optimizations.
[Core/Extra]
- improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
- improved unlicensed ROM mappers emulation
- added Chinese Fighters III mapper support
- added Top Fighter mapper support
- fixed Barver Battle Saga mapper support
- fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
- fixed Game Genie registers byte reads
[Gamecube/Wii]
- added message box when inputs config uses disconnected controllers.
- added message box when settings are reseted to default on startup.
- fixed default inputs configuration.
- fixed memory leak in Cheat Menu causing spurious resets.
- added an option to enable/disable automatic cheat activation
- increased max number of cheat codes
- optimized cheat codes requiring RAM patching.
- improved default horizontal scaling to better match output from a real Mega Drive
[Gamecube specific]
- fixed inverted keys in cheat menu.
- fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
(NB: Wii samplerate has been verified to be closer to 48000 Hz)
[Wii specific]
- added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
- fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
Genesis Plus GX 1.4.0 (01/11/2010) (Eke-Eke)
[Core/Sound]
- completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync.
- improved PSG & FM chips synchronization with CPU execution (fixed point precision).
- improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
- improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
- fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
- fixed YM2612 context saving/loading.
- fixed YM2612 state on reset.
- removed outdated & less accurate Gens YM2612 core
- added configurable YM2612 DAC resolution emulation.
- added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
- added configurable Low-Pass filtering
- added configurable 3-Band Equalizer (thanks to Neil C).
- added an option to boost SN76489 Noise Channel.
- adjusted SN76489 cut-off frequency.
- implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
[Core/VDP]
- added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
- added support for 2-Cell vertical scrolling in Interlaced 2 mode
- added support for some undocumented mode register bits
- added proper emulation of HV Counter latch: fixes Sunset Riders intro
- added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
- improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
- improved FIFO timings accuracy: fixes Sol Deace intro
- improved sprite masking accuracy (thanks to Nemesis for his test program)
- improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
- improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
- improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
- improved HCounter accuracy in 40-cell mode, as measured on real hardware.
- improved color accuracy in VDP highlight mode to match results observed on real hardware
[Core/CPU]
- updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
- fixed some Z80 instructions timing.
- fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
- improved Z80 interrupt accuracy
- improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
- improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
- implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
- improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
- modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
[Core/Extra]
- added Game Genie hardware emulation.
- added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
- added Sonic & Knuckles "Lock-On" support.
- added Cartridge "Hot Swap" feature.
- added missing EEPROM support in more games.
- added VDP lock-out emulation (TMSS).
- improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
- fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
- fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
- enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
- lots of code cleanup, bugfixes & optimization.
[Gamecube/Wii]
- implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
- implemented custom GUI engine (uses GX hardware rendering & multithreading)
- implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
- improved audio/video synchronization to ensure 100% smooth video & audio playback.
- improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
- improved lightgun cursors layout.
- added automatic ROM loading feature (last played game launches immediately when starting the emulator)
- added PAR codes and .pat files support
- fixed lot of stability issues and potential memory leaks.
[Wii specific]
- added Video Hardware "Gamma" control
- added Video Hardware "Trap Filter" control
- improved Mouse emulation through Wii remote
- compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)
v1.3.1 (20/12/2008)
[NGC/Wii]
- improved sound engine
- modified frame synchronization (now use audio DMA interrupt)
v1.3.0 (14/12/2008)
[Genesis]
- YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others - adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
- adjusted VINT timing: fixes hang-up in "V.R Troopers"
- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
[NGC/Wii]
- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
- added an option to enable/disable bilinear filtering
- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- fixed "Reset" button behavior, now acts more like Genesis Reset button
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
Controllereinstellungen:
SMS Plus GX (Sega Master System/Game Gear Emulator)
Changelog:
14/12/2008:
[NGC/Wii]
- added Blargg's NTSC Filter support (NTSC video artifacts emulation)
- added an option to enable/disable bilinear filtering
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- SaveState filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
Controllereinstellungen:
Gnuboy GX (Gameboy Emulator)
Changelog:
14/12/2008:
[NGC/Wii]
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
Controllereinstellungen:
Hugo GX (Turbo Grafx 16 / PC Engine Emulator)
Changelog:
14/12/2008:
[NGC/WII]
- fixed I/II buttons being inverted with Wiimote
- fixed Option Menu
- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
- patched libfat for faster SDCARD accesses (thanks to svpe)
- WRAM filenames are now based on the ROM filename (for FAT devices only)
- various bugfixes, menu tweaks and code cleanup
[NGC only]
- added 480p support in menu
[Wii only]
- implemented fast scrolling in menu using Wiimote D-PAD
- added "Power" button support
- added USB Storage support
- Widescreen menu fix
- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
Visual Boy Advance GX (Gameboy Advance/Gameboy Emulator)
[2.4.6 - June 15, 2022]
- Latest Compiled with latest devkitPPC/libogc
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
- Updated translations
- Improved forwarder support
[2.4.5 - March 23, 2021]
- Added L+R+START for back to menu for Wii Classic Controller
- Updated French translation (thanks Tanooki16!)
- Fixed issue with displaying screenshots
[2.4.4 - February 6, 2021]
- Fixed SD2SP2 / SD gecko issues (again)
[2.4.3 - January 31, 2021]
- Fixed SD2SP2 issues
- Changed max game image dimensions to 640x480 to support screenshots
[2.4.2 - January 18, 2021]
- Compiled with latest devkitPPC/libogc
- Added ability to change the player mapped to a connected controller
- Significant memory usage reductions (fonts and loading cover images)
- Other minor fixes
[2.4.1 - June 29, 2020]
- Compiled with latest devkitPPC/libogc
- Fixed some 3rd party controllers with invalid calibration data
- Translation updates
- Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
- Fixed Wii U Pro controller button mapping not being used in one case
- Fixed ZL button mapping for Wii U GamePad
- Other minor fixes
[2.4.0 - April 13, 2019]
- Fixed crash when used as wiiflow plugin
- Fixed crash on launch when using network shares
- Fixed issues with on-screen keyboard
- Updated Korean translation
[2.3.9 - January 25, 2019]
- Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
- Added ability to customize background music. Simply put a bg_music.ogg in the app directory
- Added ability to change preview image source with + button (thanks Zalo!)
- Fixed issue with resetting motion controls
- Fixe
[2.3.8 - January 4, 2019]
- Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory, optimizations from dancinninjac, GB color palettes, rotation/tilt for WarioWare Twisted, in-game rumble)
- Improved WiiFlow integration
- Fixed controllers with no analog sticks
- Added Wii U GamePad support (thanks Fix94!)
[2.3.7 - August 28, 2018]
- Allow loader to pass two arguments instead of three (libertyernie)
- don't reset settings when going back to an older version
- Fix a few potential crashes caused by the GUI
- Other minor fixes/improvements
- Compiled with latest libOGC/devkitPPC
[2.3.6 - December 11, 2016]
- Restored Wiiflow mode plugin by fix94
- Restored fix filebrowser window overlapping
- Change all files End Of Line to windows mode
- Remove update check for updates
[2.3.5 - December 10, 2016]
- Hide saving dialog that pops up briefly when returning from a game
[2.3.4 - September 15, 2016]
- Added the delete save file (SRAM / Snapshot) option
- Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
- Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
- Updated settings file name in order to have it's own settings file name
- Added an option to switch between screenshots, covers, or artwork images, with their respective named folders at the device's root. You can set whichone to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)
- Removed sound from GUI (thanks to Askot)
- Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette
[2.3.3 - June 25, 2016]
- Fixed the GC pad Down input on the File browser window
- Added Koston's green gb color screen
- Added the Screenshot Button
- Increased and Centered the Screenshot image and reduce game list width
- Added a background for the preview image
- Added the WiiuPro Controller icon on the controller settings
- Fix DSI error / Bug from Emulator Main Menu
[2.3.2 - March 4, 2015] - libertyernie
- Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9 aspect ratio, except while playing a game with fixed pixel mode turned on
- There are now three options for border in the emulation settings menu (see "Super Game Boy borders" section for details)
- PNG borders now supported for GBA games
- Video mode "PAL (50Hz)" renamed to "PAL (576i)"
- Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
- 240p support added (NTSC and European RGB modes)
- All video modes now use a width of 704 for the best pixel aspect ratio
[2.3.1b - November 8, 2014] - Glitch
- Added FIX94's libwupc for WiiU Pro Controllers
- Added tueidj's vWii Widescreen Fix
[2.3.1 - October 14, 2014] - libertyernie
- Super Game Boy border support
- Borders can be loaded from (and are automatically saved to) PNG files
- Any border loaded from the game itself will override the custom PNG border
- Custom palette support from 2.2.8 restored
- Option added to select Game Boy hardware (GB/SGB/GBC/auto)
- Fixed pixel ratio mode added
- Overrides zoom and aspect ratio settings
- To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.
- Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
- RTC data in save file stored as little-endian
- Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
- New option for selecting "sharp" or "soft" filtering settings
- "Sharp" was the default for 480p, "soft" was the default for 480i
[2.3.0 - September 10, 2014] - libertyernie
- VBA-M core updated to r1231
- Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
- Changes from cebolleto's version
- Screenshots can be displayed for each game on the menu
- Nicer 7-Zip support
- When you leave a folder, the folder you just left will be selected
- New options available:
- Disable the " Auto" string being appended to save files
- Disable frameskip entirely on GBA
- Keyboard fixed (from libwiigui r56)
- GUI prompt is now purple instead of green (button colors more intuitive)
- Goomba and Goomba Color ROM support:
- Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
- Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly
[2.2.8 - July 29, 2012]
- Fixed lag with GameCube controllers
[2.2.7 - July 7, 2012]
- Fixed PAL support
[2.2.6 - July 6, 2012]
- Support for newer Wiimotes
- Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga)
- Improved controller behavior - allow two directions to be pressed simultaneously
- Compiled with devkitPPC r26 and libogc 1.8.11
[2.2.5 - May 15, 2011]
- Added Turkish translation
[2.2.4 - March 23, 2011]
- Fixed browser regressions with stability and speed
[2.2.3 - March 19, 2011]
- Improved USB and controller compatibility (recompiled with latest libogc)
- Enabled SMB on GameCube (thanks Extrems!)
- Added Catalan translation
- Translation updates
[2.2.2 - October 7, 2010]
- Fixed "blank listing" issue for SMB
- Improved USB compatibility and speed
- Added Portuguese and Brazilian Portuguese translations
- Channel updated (improved USB compatibility)
- Other minor changes
[2.2.1 - August 14, 2010]
- IOS 202 support removed
- USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
- DVD support via AHBPROT - requires latest HBC
[2.2.0 - July 22, 2010]
- Fixed broken auto-update
[2.1.9 - July 20, 2010]
- Reverted USB2 changes
[2.1.8 - July 14, 2010]
- Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
- Hide non-ROM files
- Other minor improvements
[2.1.7 - June 20, 2010]
- USB improvements
- GameCube improvements - audio, SD Gecko, show thumbnails for saves
- Other minor changes
2.1.6 - May 19, 2010
- DVD support fixed
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
[2.1.5 - April 9, 2010]
- Fix auto-save bug
[2.1.4 - April 9, 2010]
- Fixed issue with saves (GBA) and snapshots (GB)
- Most 3rd party controllers should work now (you're welcome!)
- Translation updates (German and Dutch)
- Other minor changes
[2.1.3 - March 30, 2010]
- Fixed ROM allocation. Should solve some unexplained crashes
- Numerous performance optimizations (thanks dancinninja!)
- DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
- Multi-language support (only French translation is fully complete)
- Thank you to everyone who submitted translations
- SMB improvements/bug fixes
- Minor video & input performance optimizations
- Disabling rumble now also disables in-game rumbling
- Fixed saving of GB screen position adjustment
[2.1.2 - December 23, 2009]
- Numerous core optimizations (thanks dancinninjac!)
- File browser now scrolls down to the last game when returning to browser
- Auto update for those using USB now works
- Fixed scrollbar up/down buttons
- Minor optimizations
[2.1.1 - December 7, 2009]
- Save state corruption issues fixed
[2.1.0 - December 2, 2009]
- Fixed SMB (for real this time!)
[2.0.9 - November 30, 2009]
- Fixed SMB
- Added separate horizontal/vertical zoom options, and separate GB/GBA ones
- Improved scrolling timing - the more you scroll, the fast it goes
- Fixed reset button on Wii console - now you can reset multiple times
- APU optimization (dancinninjac)
- Minor code optimizations
- Reduce memory fragmentation - fixes out of memory crashes
[2.0.8 - October 7, 2009]
- Revamped filebrowser and file I/O
- Fixed MBC2 saving/loading
- Fixed some GB-Z80 instructions
- DVD loading in GameCube should work now (untested and unsupported)
- Many, many other bug fixes
[2.0.7 - September 16, 2009]
- Text rendering corrections
- SMB improvements
- Built with latest libraries
- Video mode switching now works properly
- Other minor bugfixes and cleanup
[2.0.6 - July 22, 2009]
- Fixed "No game saves found." message when there are actually saves.
- Fixed shift key on keyboard
- Text scrolling works again
- Change default prompt window selection to "Cancel" button
[2.0.5 - July 9, 2009]
- Faster SMB/USB browsing
- Last browsed folder is now remembered
- Fixed controller mapping reset button
- Fixed no sound on GameCube version
- Directory names are no longer altered
- Preferences now only saved on exit
- Fixed on-screen keyboard glitches
- SRAM auto-saved on power-off from within a game
- Prevent 7z lockups, better 7z error messages
[2.0.4 - June 30, 2009]
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
[2.0.3 - May 30, 2009]
- Fixed SD/USB corruption bug
- SMB works again
- GUI bugs fixed, GUI behavioral improvements
- GB Palette editing
- More built-in palettes
- Palettes now fade to white correctly instead of getting brighter
- Can now turn off palette colorizing
- Workaround for palette issue on Mega Man I GB - palette disabled
- Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
- Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
- Fixed issues with constant rumbling
[2.0.2 - May 26, 2009]
- Improved stability
- Fixed broken SDHC from HBC 1.0.2 update
- Fixed issues with returning to menu from in-game
- Add option to disable rumble
- Auto-determines if HBC is present - returns to Wii menu otherwise
- Unfiltered mode fixed
- Miscellaneous bugfixes
[2.0.1 - April 30, 2009]
- Multiple state saves now working
- Built with more stable libogc/libfat
- Fixed settings saving glitches
- Fixed Mortal Kombat GameCube controller bug
- Fixed Zelda DX palette bug
- Fixed Harry Potter 1-3 keyboard bug
[2.0.0 - April 27, 2009]
- New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
- Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
- Onscreen keyboard for changing save/load folders and network settings
- Menu configuration options (configurable exit button, wiimote orientation, volumes)
- New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
- Added video shifting option
- Added video mode selection (recommended to leave on Automatic)
- USB Mouse support (buttons only)
- Keyboard shift key bug fixed
- Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
- Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
- Improved Mortal Kombat Wii Controls
- Mortal Kombat games now have many extra characters to choose
- Wii Controls for more Teenage Mutant Ninja Turtles games
- Improved Lego Star Wars controls
- Boktai menu now tells you when there can't be sun because it is night
- Minor bug fixes
[1.0.9 - April 7, 2009]
- Gamecube controller should no longer rumble constantly
[1.0.8 - April 6, 2009]
- "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
- Rotation/Tilt sensor games all work
- Solar sensors (Boktai 1/2/3)
- Rumble (except for games that rely on Gameboy Player)
- Keyboard
- PAL support, finally!
- New scaling options, choose how much stretching you want
- Colourised games now partially work but still have distortion
- "Corvette" no longer has a screwed up palette (but still crashes)
- Triggers net reconnection on SMB failure
- Source code refactored, and project file added
[1.0.7 - January 27, 2009]
- Updated to VBA-M r847
- Corrected sound interpolation
- Faster SD/USB - new read-ahead cache
- Removed trigger of back to menu for Classic Controller right joystick
- Fixed a bug with reading files < 2048 bytes
- Fixed GBA games on GameCube
- Fixed homebrew GBA games on GameCube
- Fixed some memory leaks, buffer overflows, etc
- Code cleanup, other general bugfixes
[1.0.6 - December 24, 2008]
- Fixed save state saving bug
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code
- Resetting preferences now resets controls
- Minor bug fixes
[1.0.5 - November 19, 2008]
- SDHC works now
- Frameskipping tweaks
- Fixed snapshot loading issue
- Full widescreen support
- Changed scaling
- Zooming fixed (thanks eke-eke!)
- PAL timing changes - EURGB60 mode forced
- Wii - Added console/remote power button support
- Wii - Added reset button support (resets game)
- Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
- GameCube - Added DVD motor off option
- GameCube - Fixed GBA loading issue
[1.0.4 - October 28, 2008]
- Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
- Frameskipping improvements
- Sound processing improved - L-R channel reversal corrected, skipping fixed
- Saving problems fixed, game compatibility improved
- IPS/UPS/PPF patch support
- SD/USB hot-swapping!
- SDHC support
- Zoom setting saved
- Widescreen correction option
- GameCube support is back, including Qoob support!
[1.0.3 - October 15, 2008]
- New timing / frameskip algorithm - should (hopefully) work 100% better!
- Performance improvements - video threading, PPC core partly activated
- Video zooming option
- Unfiltered video option
- 7z support
- Loading progress bars added
[1.0.2 - October 6, 2008]
- New core! The core is now a custom combination of VBA-M and VBA 1.72
- Added DVD, SMB, ZIP, GameCube MC support
- Faster USB/SD speeds
- Screen alignment and flickering problems fixed
- 128K save support added
- Better emulation speeds. Should now be nearly full speed all the time for most games.
- Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
- Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
- Many other tweaks behind the scenes
[1.0.1 - September 18, 2008]
- GBA games now run at full speed
- Menu improvements, with spiffy new background - thanks brakken!
- Fixed L/R buttons - they work now
[1.0.0 - September 16, 2008]
- Now compiles with devkitpro r15
- One makefile to make all versions
- Complete rewrite based on code from SNES9x GX
- Now has a menu! ROM selector, preferences, controller mapping, etc
- Wiimote, Nunchuk, and Classic controller support
- Button mapping for all controller types
- Full support for SD and USB
- Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
- 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
- Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
Controllereinstellungen:
--> https://github.com/dborth/vbagx/releases
SNES9x GX (Super Nintendo Emulator)
Changelog:
- Compiled with latest devkitPPC/libogc
- Updated to latest Snes9x
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
- Updated translations
- Improved forwarder support
- Added ability to use "Original" render mode in 480p configurations (niuus)
- Added new speeds for Super FX overclocking (niuus)
- Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc)
- Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!)
- Adjusted scanline filter (Thanks Tanooki16!)
- Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!)
- Added L+R+START for back to menu for Wii Classic Controller
- Updated French translation (thanks Tanooki16!)
- Fixed issue with displaying screenshots
- Fixed SD2SP2 / SD gecko issues (again)
- Fixed SD2SP2 issues
- Changed max game image dimensions to 640x480 to support screenshots
- Fixed .bs files not appearing
- Compiled with latest devkitPPC/libogc
- Added ability to change the player mapped to a connected controller
- Corrected aspect ratio by changing viWidth to 644 (vaguerant)
- Significant memory usage reductions (fonts and loading cover images)
- Other minor fixes
- Compiled with latest devkitPPC/libogc
- Fixed graphical glitches on GameCube port
- Translation updates
- Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
- Upstream updates for Snes9x
- BS-X rom is now optional. If missing, will load directly into the game
- Other minor fixes
- Fixed 3rd party controllers (again)
- Fixed GameCube version issues with SD2SP2
- Fixed box art not working on GameCube
- Fixed some 3rd party controllers with invalid calibration data
- Disable ROM information display by default
- Updates from Snes9x
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
- Xbox 360/Hornet controller support
- Compiled with latest libraries
- Added retrode support (thanks revvv!)
- Added L+R+START trigger to go back to emulator
- Added option to show local time
- Fixed buttons for all SNES peripherals (thanks niuus!)
- Fixed bg_preview image (thanks Tanooki16!)
- Fixed ZL button mapping for Wii U GamePad
- Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
- Fixed Dragon Ball Z Hyper Dimension black screen
- Reduce compile time by unmacro Tile file
- Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
- Increased maximum cheats to 150
- Fixed BPS patch support
- Snes9x drawing optimization (3-4% speed boost)
- Updated to latest upstream Snes9x
- Updated spanish translation (thanks Psycho RFG)
- Fixed preview image not displaying on GameCube
- Added option to not append Auto to save filenames
- Fixed crash when used as wiiflow plugin
- Fixed crash on launch when using network shares
- Fixed issues with on-screen keyboard
- Updated Korean translation
- Fixed Wii U GamePad support
- Added ability to load external fonts and activated Japanese/Korean
translations. Simply put the ko.ttf or jp.ttf in the app directory - Added ability to customize background music. Simply put a bg_music.ogg
in the app directory - Updated to latest upstream Snes9x
- Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
- Added ability to change preview image source with + button (thanks Zalo!)
- Fixed controllers with no analog sticks
- Fixed GameCube build
[4.4.0 - December 23, 2018]
- Updated core to 1.58
- Improved WiiFlow integration
- Added Wii U GamePad support (thanks Fix94!)
- Added setting to change sound interpolation
- Fixed mangled image when switching between HQ2x and scanlines filters
- Added BS-X BIOS loading
- Fixed Tengai Mekyou Zero black screen
- Fixed Chou Aniki black screen
- APU Hacks for 1.58 core to fix Earthworm Jim 2
- Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core
[4.3.9 - August 24, 2018]
- Revert core completely back to Snes9x 1.52
- Rewritten audio handling
- Fix tinny audio issue when going from the game to the menu and back
- Fixed random in-game crashes
- Fixed sound issues from turbo mode
[4.3.8 - August 16, 2018]
- Partially update core to 1.56 (with less accurate but faster Blargg audio core)
- Improved audio synchronization with dynamic rate control - fixes audio crackles
- Memory optimizations to free up more MEM1 for Snes9x
- Disable multi pixel format support for a speed boost
- Add soft and sharp video filtering options
- Add MSU1 support (thanks qwertymodo!)
- Add BPS soft-patching support (thanks qwertymodo!)
- Allow loader to pass two arguments instead of three (libertyernie)
- Backport some MSU1 fixes from snes9x
- Fix a few potential crashes caused by the GUI
- Compiled with latest libOGC/devkitPPC
- Removed update check completely
- Compilation fixes for DevkitPPC/Gamecube/Linux
[4.3.7 - December 9, 2016]
- Hide saving dialog that pops up briefly when returning from a game
[4.3.6 - September 12, 2016]
- Added the delete save file (SRAM / Snapshot) option
- Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
- Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
- Updated emulator credits
- Added an option to switch between screenshots, covers, or artworks images,with their respectively named folders inside /snes9xgx at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image.The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)
[4.3.5 - February 06, 2016]
- Added Fix94 wiiflow plugin mode
- Removed sound from GUI and now gets better perfomance/FPS on games like
Yoshi's Island and Kirby Dream Land 3.
[4.3.4 - February 2, 2016]
- Fixed screenshot image dimensions
- Fixed screenshot option, it no longer creates an additional "dummy" file
- Fixed performance issues, reverted to previous vsync method
- Removed automatic download of newer versions by Burnt Lasagna.
- Compiled with devkitPPC r26
Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle
[4.3.3 - September 3, 2015 - July 7, 2015]
- Added Cebolleto's preview image support
- Added WiiUPro controller support
- Added a Scanline filter option
- Increase preview image size and reduce game list width
- Added a background to the preview image
- Added a Screenshot button
- Added a "WiiuPro" button on the button mapping menu
- Fixed the inverted color button selection that was in some option windows
[4.3.2 - November 9, 2012]
- Fixed lag with GameCube controllers
[4.3.1 - July 7, 2012]
- Fixed PAL support
[4.3.0 - July 6, 2012]
- Support for newer Wiimotes
- Fixed screen flicker when going back to menu
- Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
- Improved controller behavior - allow two directions to be pressed simultaneously
- Timing changes
- Compiled with devkitPPC r26 and libogc 1.8.11
[4.2.9 - January 14, 2012]
- More accurate pixel scaling (thanks eke-eke!)
- Other minor changes
[4.2.8 - May 15, 2011]
- Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050
- Added Turkish translation
[4.2.7 - March 23, 2011]
- Fixed browser regressions with stability and speed
- Reverted zones' changes to IRQ and SA-1 - these caused a performance hit
[4.2.6 - March 19, 2011]
- Improved game compatibility (updated core to latest Snes9x)
- Fixed issue with cheats not persisting
- Improved USB and controller compatibility (recompiled with latest libogc)
- Enabled SMB on GameCube (thanks Extrems!)
- Added Catalan translation
- Translation updates
[4.2.4 - August 14, 2010]
- IOS 202 support removed
- USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
- DVD support via AHBPROT - requires latest HBC
[4.2.3 - July 22, 2010]
- Fixed broken auto-update
[4.2.2 - July 20, 2010]
- Reverted USB2 changes
- Fixed return-to-menu crash with Filtered mode
[4.2.1 - July 14, 2010]
- Improved audio timing
- Fixed 16:9 correction in Original mode
- Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
- Fixed issue with IPS patch files
- Hide non-ROM files
- Other minor improvements
[4.2.0 - June 20, 2010]
- Fixed incorrect aspect ratio issue
- Fixed choppy framerate issue
- Fixed IPS/UPS patching
- USB improvements
- GameCube improvements - audio, SD Gecko, show thumbnails for saves
- Other minor changes
[4.1.9 - May 19, 2010]
- DVD support fixed
- Fixed some cheats issues
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
[4.1.8 - April 9, 2010]
- Fix auto-save bug
[4.1.7 - April 9, 2010]
- Freezing issue fixed
- Core timing fixes, should solve some problems with some games
- Most 3rd party controllers should work now (you're welcome!)
- 7z crash fixed
- GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
- Translation updates (German and Dutch)
- Other minor changes
[4.1.6 - March 30, 2010]
- New core! Updated to Snes9x 1.52. Old save states will not work!
- DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
- Multi-language support (only French translation is fully complete)
- Thank you to everyone who submitted translations
- SMB improvements/bug fixes
- Minor video & input performance optimizations
- Now uses .srm files without "Auto" appended, if found
- Added option to disable crosshair
[4.1.5 - December 23, 2009]
- Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location
- File browser now scrolls down to the last game when returning to browser
- Auto update for those using USB now works
- Fixed scrollbar up/down buttons
- Minor optimizations
[4.1.4 - December 2, 2009]
- Fixed SMB (for real this time!)
- Fixed snapshot loading regression
[Snes9x GX 4.1.3 - November 30, 2009]
- Fixed SMB
- Added separate horizontal/vertical zoom options
- Improved scrolling timing - the more you scroll, the fast it goes
- Fixed reset button on Wii console - now you can reset multiple times
- Minor code optimizations
- Reduce memory fragmentation - fixes out of memory crashes
[4.1.2 - October 7, 2009]
- Revamped filebrowser and file I/O
- Many, many other bug fixes
[4.1.1 - September 19, 2009]
- Fixed black screen bug
[4.1.0 - September 16, 2009]
- Text rendering corrections
- SMB improvements
- Built with latest libraries
- Video mode switching now works properly
- Other minor bugfixes and cleanup
[4.0.9 - July 22, 2009]
- Fixed "No game saves found." message when there are actually saves.
- Fixed shift key on keyboard
- Text scrolling works again
- Change default prompt window selection to "Cancel" button
[4.0.8 - July 9, 2009]
- Faster SMB/USB browsing
- Last browsed folder is now remembered
- Fixed controller mapping reset button
- Fixed no sound on GameCube version
- Directory names are no longer altered
- Preferences now only saved on exit
- Fixed on-screen keyboard glitches
- SRAM auto-saved on power-off from within a game
- Prevent 7z lockups, better 7z error messages
- Increase cheats limit from 30 to 150
- Cheats no longer effect next game loaded - they are cleared properly
[4.0.7 - June 30, 2009]
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
[4.0.6 May 30, 2009]
- Fixed SD/USB corruption bug
- SMB works again
- GUI bugs fixed, GUI behavioral improvements
[4.0.5 - May 26, 2009]
- Improved stability
- Fixed broken SDHC from HBC 1.0.2 update
- Fixed issues with returning to menu from in-game
- Add option to disable rumble
- Auto-determines if HBC is present - returns to Wii menu otherwise
- Fixed Super Scope turbo button issue
- Miscellaneous bugfixes
[4.0.4 - April 30, 2009]
- Improved scrollbar
- Built with more stable libogc/libfat
- Fixed rumble bug in filebrowser
- Added confirmation prompts
- Fixed settings saving glitches
[4.0.3 - April 23, 2009]
- Settings resetting glitch fixed
[4.0.2 - April 22, 2009]
- GameCube controller home trigger fixed
- USB support fixed
- More stable SMB support
- Corrections/improvements to game saving/loading
- Video mode corrections
- hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
- Corrections to cheat file parsing
- Super Scope turbo now activated when holding Down button
- Settings are now saved when exiting game menu settings area
- Super Scope pause button now works
- Invalid VRAM access is now allowed - should fix some homebrew games
- New video mode selection in menu (forcing a video mode is not recommended)
[4.0.1 - April 13, 2009]
- Fixed turning off autosave in menu
- Keyboard fixed, more keys added
- Fixed 7z loading from DVD
- Enable auto loading and renaming of SRAM save without "Auto" in the name
- PAL resolution fixed - no more letterboxing
- File browser scrollbar box now draggable, arrow buttons now scroll list
- Better handling of multiple on-screen wiimotes
- Menu restructured - new "Game Settings" menu
[4.0.0 - April 4, 2009]
- New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
- Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
- Onscreen keyboard for changing save/load folders and network settings
- Menu configuration options (configurable exit button, wiimote orientation, volumes)
- Configurable button mapping for superscope, mouse and justifier
- New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
- Experimental hq2x filter, contributed by michniewsk
[009 - January 27, 2009]
- Faster SD/USB - new read-ahead cache
- Removed trigger of back to menu for Classic Controller right joystick
- Fixed a bug with reading files < 2048 bytes
- Fixed some memory leaks, buffer overflows, etc
- Code cleanup, other general bugfixes
[008 - December 24, 2008]
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code * Resetting preferences now resets controls
- Fixed "invalid file size" error on smaller games (eg: Space Invaders)
- Fixed hangup in Super Mario RPG
- Minor bug fixes
[007 - November 19, 2008]
- added: SDHC support
- added: SD/USB hot-swapping
- added: zoom saving
- added: IPS/UPS/PPF patch support
- added: Qoob modchip support (thanks emukidid!)
- added: Added console/remote power button support (Wii only)
- added: Added reset button support - resets game (Wii only)
- changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
- fixed: swc, sfc file support
- fixed: inverted sound channels
- fixed: some game crashes
- fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
- fixed: justifier support
- fixed: superscope turbo button
- fixed: widescreen support
- fixed: ActRaiser 2 issues
- fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
- fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
- fixed: zoom issues (thanks eke-eke!)
- fixed: original modes (thanks eke-eke!)
- fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
[006 - October 15, 2008]
Tantric- added: 480p for GameCube added: Sound sync
- added: 7z support
- changed: Faster SD/USB access (readahead cache enabled)
- fixed: Video offset issues
- fixed: BS-X games work now
- fixed: Wii DVD works now
- fixed: DVD re-enabled for GameCube
- fixed: Nunchuk analog stick issues
- fixed: Many crashes, memory leaks, etc
michniewski
- added: Video shift options
- changed: Turn DVD motor off option re-enabled for GameCube
[005]
michniewski- added: Superscope/mouse/justifier support, with Wii remote
- added: 3 render modes - Original, Filtered, Unfiltered
- added: widescreen compensation option
- added: DVD support on the Wii
- changed: zoom - limited range, added reset zoom option
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now:SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM
[004 - August 5, 2008]
- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
[003 - July 25, 2008]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
- fixed: GC controller config works now
- fixed: freeze autoloading on ROM load
- fixed: zipped ROMS should now load in a reasonable time
- fixed: precompiled dols for autosaving to various locations (see readme)
- changed: GC default quickload slot (to sd) (thanks kerframil)
- changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil)
- changed: Classic X and Y defaults aren't switched
- changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background.
- updated README
[002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
Controllereinstellungen:
--> https://github.com/dborth/snes9xgx/releases
FCE Ultra GX (Nintendo Emulator)
Changelog:
- Updated to the latest FCEUX 2.6.4 (git def5768)
- Compiled with latest devkitPPC/libogc
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
- Updated translations
- Improved forwarder support
- Added ability to use "Original" render mode in 480p configurations (niuus)
- Added more color palettes (saulfabregwiivc)
- Added L+R+START for back to menu for Wii Classic Controller
- Updated French translation (thanks Tanooki16!)
- Fixed issue with displaying screenshots
- Added L+R+START for back to menu for Wii Classic Controller
- Updated French translation (thanks Tanooki16!)
- Fixed issue with displaying screenshots
[3.5.0 - February 6, 2021]
- Fixed SD2SP2 / SD gecko issues (again)
[3.4.9 - January 31, 2021]
- Fixed SD2SP2 issues
- Changed max game image dimensions to 640x480 to support screenshots
[3.4.8 - January 18, 2021]
- Compiled with latest devkitPPC/libogc
- Added ability to change the player mapped to a connected controller
- Corrected aspect ratio by changing viWidth to 644 (vaguerant)
- Fixed PAL audio blips (thanks Tanooki16!)
- Improved PAL game detection (thanks Tanooki16!)
- Significant memory usage reductions (fonts and loading cover images)
- Added Dendy support
- Other minor fixes
[3.4.7 - June 29, 2020]
- Compiled with latest devkitPPC/libogc
- Translation updates
- Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
- Added additional exit combo to match the other emulators (L+R+START)
- Other minor fixes
[3.4.6 - March 4, 2020]
- Fixed 3rd party controllers (again)
- Fixed GameCube version issues with SD2SP2
[3.4.5 - February 17, 2020]
- Fixed box art not working on GameCube
- Fixed some 3rd party controllers with invalid calibration data
- Fixed file browser issues
- Fixed issue changing Auto Save option
[3.4.4 - February 9, 2020]
- Added back start+A+B+Z trigger to go back to emulator
- Updated spanish translation
- Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
- Compiled with latest libraries
[3.4.3 - April 13, 2019]
- Updated spanish translation (thanks Psycho RFG)
- Fixed preview image not displaying on GameCube
- Fixed crash when used as wiiflow plugin
- Fixed crash on launch when using network shares
- Fixed issues with on-screen keyboard
- Updated Korean translation
[3.4.2 - January 25, 2019]
- Fixed GameCube controllers not working
- Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
- Added ability to customize background music. Simply put a bg_music.ogg in the app directory
- Added ability to change preview image source with + button (thanks Zalo!)
[3.4.1 - January 4, 2019]
- Improved WiiFlow integration
- Fixed controllers with no analog sticks
- Added Wii U GamePad support (thanks Fix94!)
[3.4.0 - August 23, 2018]
- Updated to the latest FCEUX core
- Updated color palettes (thanks Tanooki16!)
- Allow loader to pass two arguments instead of three (libertyernie)
- Added PocketNES interoperability (load ROMs and read/write SRAM)
- Fixed audio pop when returning to a game from the menu
- Added option to not append " Auto" on saves
- Added soft and sharp video filtering options
- Removed update check completely
- Compilation fixes for DevkitPPC
[3.3.9 - December 10, 2016]
- Hide saving dialog that pops up briefly when returning from a game
- don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)
[3.3.8 - May 14, 2016]
- Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:
- Accurate Colors = Unsaturated-V5 Palette By FirebrandX
- Vivid Colors = YUV-V3 Palette By FirebrandX
- Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic
- 3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic
- FCEUGX Colors = Real Palette by AspiringSquire
- Added a new "Delete" button in the Game Options, to erase Save States and SRAM files.
- NES Zapper support fixed (thanks to Burnt Lasagna)
[3.3.7 - Apr 18, 2016]
- Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho).
- Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333).
- Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one).
- Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD).
- Added option to disable / enable the Virtual Memory messages on the settings menu.
- Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD).
[3.3.6 - Apr 12, 2015]
- Merged Emu_kidid's 3.3.5 mod version with Zopenko's 3.3.4 mod version.
- Added SuperrSonic's 3DS Virtual Console palette.
- Changed the savestate cursor box color (in order to match the emu's color design).
[3.3.5 MOD - Apr 22, 2015]
- Merged in changes from FCEUX (up to r2951)
- Added tueidj's TLB VM (w/ ARAM storage) for ROM and other data storage
- Enabled menu audio
- Less out of memory crashes
- Free memory displayed on in game menu
[3.3.4 MOD - Apr 12, 2015]
- Added Cebolleto's preview image support.
- Added FIX94's WiiUPro controller support.
- Added SuperrSonic's Wii Virtual Console Palette.
- Increase preview image size and reduce game list width.
- Added a background to the preview image.
- Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
- Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
- Fixed the inverted color button selection that was in some option Windows.
- On the cheat menu, increased the cheat name display size and added scrolling if the name is too long to display at once.
- Fixed cover image dimensions, now it displays screenshot and cover within the background border.
- Fixed screenshot option, it no longer creates an additional "dummy" file.
[3.3.4 - January 12, 2013]
- Updated core to latest FCEUX (r2818)
[3.3.3 - December 14, 2012]
- Updated core to latest FCEUX (r2793)
[3.3.2 - November 9, 2012]
- Fixed lag with GameCube controllers
[3.3.1 - July 7, 2012]
- Fixed PAL support
[3.3.0 - July 6, 2012]
- Support for newer Wiimotes
- Fixed screen flicker when going back to menu
- Improved controller behavior - allow two directions to be pressed simultaneously
- Updated core to latest FCEUX (r2522)
- Compiled with devkitPPC r26 and libogc 1.8.11
[3.2.7 - January 14, 2012]
- Updated core to latest FCEUX (r2383)
- More accurate pixel scaling (thanks eke-eke!)
- Other minor changes
[3.2.6 - May 15, 2011]
- Fixed audio skipping (thanks thiagoalvesdealmeida!)
- Added Turkish translation
[3.2.5 - March 23, 2011]
- Fixed browser regressions with stability and speed
[3.2.4 - March 19, 2011]
- Updated to core to latest FCEUX
- Support for Famicom 3D System games (thanks Carl Kenner!)
- Improved USB and controller compatibility (recompiled with latest libogc)
- Enabled SMB on GameCube (thanks Extrems!)
- Added Catalan translation
- Translation updates
[3.2.3 - October 7, 2010]
- Sync with upstream SVN - fixes a few specific game issues
- Fixed "blank listing" issue for SMB
- Improved USB compatibility and speed
- Added Portuguese and Brazilian Portuguese translations
- Channel updated (improved USB compatibility)
- Other minor changes
[3.2.2 - August 14, 2010]
- IOS 202 support removed
- USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
- DVD support via AHBPROT - requires latest HBC
[3.2.1 - July 22, 2010]
- Fixed broken auto-update
[3.2.0 - July 20, 2010]
- Reverted USB2 changes
[3.1.9 - July 14, 2010]
- Fixed 16:9 correction in Original mode
- Fixed PAL/NTSC timing switching issue
- Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
- Hide non-ROM files
- Other minor improvements
[3.1.8 - June 20, 2010]
USB improvements
GameCube improvements - audio, SD Gecko, show thumbnails for saves
Other minor changes
[3.1.7 - May 19, 2010]
- DVD support fixed
- PAL/NTSC timing corrections
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
[3.1.6 - April 9, 2010]
- Fix auto-save bug
[3.1.5 - April 9, 2010]
- Most 3rd party controllers should work now (you're welcome!)
- Translation updates (German and Dutch)
- Other minor changes
[3.1.4 - March 30, 2010]
- DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
- Multi-language support (only French translation is fully complete)
- Thank you to everyone who submitted translations
- SMB improvements/bug fixes
- Minor video & input performance optimizations
- Synced with official FCEUX (various game fixes)
- ROMs larger than 3 MB now load
- Now also searches in application path for gg.rom and disksys.rom
[3.1.3 - December 23, 2009]
- Fixed major file loading issue, more games load now
- File browser now scrolls down to the last game when returning to browser
- Auto update for those using USB now works
- Fixed scrollbar up/down buttons
- Fixed zapper
- Updates from FCEUX
- Minor optimizations
[3.1.2 - December 2, 2009]
- Fixed SMB (for real this time!)
[3.1.1 - November 30, 2009]
- Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
- Fixed SMB
- Added separate horizontal/vertical zoom options
- Improved scrolling timing - the more you scroll, the fast it goes
- Fixed reset button on Wii console - now you can reset multiple times
- Reduce memory fragmentation - fixes out of memory crashes
- Other minor code optimizations
[3.1.0 - October 7, 2009]
- New default palette - more accurate colors!
- Revamped filebrowser and file I/O
- New timing and frameskip code - allows PAL gamers to play NTSC games
- Fixed FDS/Game Genie errors
- Many, many other bug fixes
[3.0.9 - September 16, 2009]
- Text rendering corrections
- SMB improvements
- Updated to latest FCEUX SVN
- Built with latest libraries
- Video mode switching now works properly
- Other minor bugfixes and cleanup
[3.0.8 - July 31, 2009]
- Fixed menu crash
- Fixed turbo mode - reduced to frameskip of 1
- Fixed .CHT file support
- Added Game Genie support - required GG rom placed at /fceugx/gg.rom
- FDS BIOS location changed to /fceugx/disksys.rom
- DVD file limit of 2000 removed
[3.0.7 - July 24, 2009]
- Core upgraded to FCEUX 2.1.0a - improved game compatibility
- State issues fixed - old state files are now invalid!
- Cheat support (.CHT files)
- IPS/UPS/PPF automatic patching support
- Fixed "No game saves found." message when there are actually saves.
- Fixed shift key on keyboard
- Text scrolling works again
- Change default prompt window selection to "Cancel" button
[3.0.6 - July 9, 2009]
- Faster SMB/USB browsing
- Last browsed folder is now remembered
- Fixed controller mapping reset button
- Fixed no sound on GameCube version
- Directory names are no longer altered
- Preferences now only saved on exit
- Fixed on-screen keyboard glitches
- RAM auto-saved on power-off from within a game
- Prevent 7z lockups, better 7z error messages
[3.0.5 - June 30, 2009]
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed original mode lockup bug
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
[3.0.4 - May 30, 2009]
- Fixed SD/USB corruption bug
- SMB works again
- GUI bugs fixed, GUI behavioral improvements
[3.0.3 - May 26, 2009]
- Improved stability
- Fixed broken SDHC from HBC 1.0.2 update
- Fixed issues with returning to menu from in-game
- Add option to disable rumble
- Auto-determines if HBC is present - returns to Wii menu otherwise
- Miscellaneous bugfixes
[3.0.2 - April 30, 2009]
- Improved scrollbar
- Multiple state saves now working
- Built with more stable libogc/libfat
- Fixed rumble bug in filebrowser
- Fixed PAL sound stuttering
- Added confirmation prompts
- Fixed settings saving glitches
[3.0.1 - April 22, 2009]
- GameCube controller home trigger fixed
- USB support fixed
- More stable SMB support
- Corrections/improvements to game saving/loading
- Video mode corrections
- Settings are now saved when exiting game menu settings area
- 8 sprite limit and Zapper crosshair can now be turned off from the menu
- New video mode selection in menu (forcing a video mode is not recommended)
[3.0.0 - April 13, 2009]
- New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
- Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
- Onscreen keyboard for changing save/load folders and network settings
- Menu configuration options (configurable exit button, wiimote orientation, volumes)
- Configurable button mapping for zapper
- New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
- SMB reconnection feature
- ISI issue fixed
[2.0.9 - January 27, 2009]
- Fixed a major memory corruption bug in FCE Ultra 0.98.12
- Faster SD/USB - new read-ahead cache
- Removed trigger of back to menu for Classic Controller right joystick
- Changed GameCube controller back to menu from A+Start to A+B+Z+Start
- Add option for horizontal-only video cropping
- Decreased minimum game size to 8 KB
- Fixed a bug with reading files < 2048 bytes
- Fixed some memory leaks, buffer overflows, etc
- Code cleanup, other general bugfixes
[2.0.8 - December 24, 2008]
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code
- Resetting preferences now resets controls
- Overscan (cropping) setting now saved in preferences
- Rewritten RAM/state saving - old state saves are now invalid
- Minor bug fixes
[2.0.7 - November 19, 2008]
- Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
- Video code rewritten - now has original, unfiltered, filtered modes
- Zoom option
- 16:9 widescreen support
- Full widescreen support
- SDHC support
- SD/USB hot-swapping
- A/B rapid-fire
- Turbo option
- Video cropping (overscan hiding) option (thanks yxkalle!)
- Palette changing fixed
- Fixed audio 'popping' issue
- Wii - Added console/remote power button support
- Wii - Added reset button support (resets game)
- Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
- GameCube - Added DVD motor off option
[2.0.6 - October 21, 2008]
- Right audio channel corruption fixed (thanks cyberdog!)
- Low pass audio filter turned off (muffles audio)
- Changed to alternate audio filter
- PAL Timing corrected
- Cheesy/2X video filters fixed
- Qoob Pro modchip support for GameCube (thanks emukidid!)
[2.0.5 - October 19, 2008]
- Sound bug fixed - thanks eke-eke!
- High quality sound enabled, lowpass filter enabled
- Video threading enabled
- Fixed timing error (incorrect opcode)
[2.0.4 - October 15, 2008]
- Wii DVD fixed
- FDS BIOS loading works now
- FDS disk switching now consistently works with one button press
- FDS saving implemented
- 7z support
- Faster SD/USB (readahead cache enabled)
- VS coin now mapped to 1 button for VS zapper games
- Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L
[2.0.3 - October 1, 2008]
- Complete rewrite of loading code - FDS / UNIF / NSF support added!
- VS games work (coin insert submitted by pakitovic)
- Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
- 480p and DVD now available for GameCube
- Improved stability - less crashes!
[2.0.2 - September 19, 2008]
- Fixed network freeze-up problem
- Zapper now mapped to A and B
- Fixed auto-save feature
- Performance slowdowns on Gamecube should be fixed
- Will now attempt to load old save states with CRC filename
[2.0.1 - September 6, 2008]
- Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
- RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
- Start/Select reversed mapping fixed for Wii controllers
- Small bug fixes / improvements / tweaks
- Complete rewrite based on code from SNES9x GX and Genesis Plus GX
- Wiimote, Nunchuk, and Classic controller support
- Button mapping for all controller types
- Full support for SD, USB, DVD, GC Memory Card, and Zip files
- Game starts immediately after loading
- Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
- Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
- 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
- One makefile to make all versions
Controllereinstellungen:
---> https://github.com/dborth/fceugx/releases
C64-network.org (Commodore64 Emulator)
Changelog:
v2.4 (C64-network.org)
Added SMB support
v2.3 (C64-network.org)
Added usb fat support
Added wiimote rumble support
v2.2 (C64-network.org)
Several bug fixes
Window zooming
General Preferences saved manually
Added items in info menu
v2.1 (C64-network.org)
Compiled with libogc 1.8.6
Fix option menu
v2 (C64-network.org)
Various small fixes here and there
Fix sound when paused
Fix nunchuk/classic controller joystick
All fixes in the v1-rcs
v1 (C64-network.org)
(rc3) Reset the C64 on starting games
(rc3) Pause automatically on menu enter
(rc3) Various key binding fixes
(rc3) Build against newer devkitppc to avoid some FAT corruption issues
(rc2) Fix joystick input on the virtual keyboard
(rc2) Automatically save game info on load screenshot timeout
(rc2) Fix multiple key binding
(rc2) New default GUI by Baboon
(rc2) Fix t64 loading on the Wii
Sound support for the network play
New GUI
Screenshot saving and game info
All compile-time warnings have been fixed
Much improved Linux support
A million small changes here and there, basically all of the code is touched!
(For the RC): Only wiimote is supported, not the classic controller or the nunchuk
(For the RC): Please submit new GUI themes!
Note: The directory for games has been moved to /frodo on the SD card root, so move all your d64 and t64's there.
v10
Holger Eilts has improved the menu layout quite a lot
Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
It's possible to store and load files in subdirectories now
By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
Sound cracks are now gone (thanks to Tantrics new SDL work)
v9
It's now possible to start hosting a network game "in the background" and continue using the emulator while waiting for someone to connect
Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
Link with Yohanes port of SDL, modified by Danny Milo to get USB keyboards working while still having the Home key do what it should
There are sound cracks in this version, caused by the new SDL (unsure why)
v8
The Nunchuk and Classic analogue controllers now work as joysticks as well (thanks to Aaron Morris)
Some key binding problems have been corrected
Lots of networking implementation. Won't work yet...
v7
Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
The direction buttons can also be bound to keyboard keys
Exit with SYS_RETURNTOMENU to make WAD's work
Some restructuring and minor bug fixes here and there
Lots and lots of new code which won't get executed here
v6
A virtual keyboard has been implemented, both for selecting key bindings and for typing things on screen
Don't load files which are zero-sized. This helps with some disk files where the first file is not the PRG one
Some small bug fixes and pretty large code cleanup
v5
Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
... It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It's probably unrelated but I can't have it like that. Further investigation pending.
v4
Merged with the Frodo trunk and build the "SC" version. This should improve emulation somewhat (although there are cases where it's the other way around!). The palette also changes because of this.
Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
More menu options to type common key sequences, turn on 1541 CPU emulation etc
Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven't tested, so please test and fix the code.
Fixed some key binding bugs
Misc smaller improvements here and there
v3
Fixed the buggy classic controller and allow binding all buttons on it
More speed improvements. The emulation speed is now selectable
A few bug fixes and code improvements
v2
Emulation speed has improved a bit
Keybindings have been improved and extended (commodore key, del etc) and now behave more like the real keyboard
Added support for the classic controller. Note: this is untested since I don't have a classic controller. Please test and fix bugs in this part!
Add support for loading .prg, .p00 and .s00 files. Only .prg has been tested so the others might not work.
Various glitches and small bugs (long filenames, sound in menus, frequent prefs saves etc) have been fixed
v1
Initial release
Controllereinstellungen:
UAE Wii (Amiga Emulator)
Changelog:
Version 9
Added dms and zip support
Added drive sound
(build) Compiled against libogc 1.8.9
Version 8
Added rumble support
Added configurable aspect ratio
Reduced font size of list file menu
Utf8 font support
Version 7
Fixed Hardfile and virtual filesystem support
Added virtual keyboard
Added several menu options (immediate blits, collision level, real CPU speed, scanlines, ntsc and sound)
Menu reorganization
Other small improvements
Version 6
Added SMB support
Added USB mass storage support
Many menu improvements (new colors, new popup messages, browsing with nunchuk, wider screen, etc.)
Added nunchuck menu browsing
Configuration file saved manually
Several improvements in input configuration menu (single wiimote configurations, snd and trd button joystick, enable/disable mouse emulation, etc.)
Name of the loaded file in the menu header
Added logfile option
Fixed correct aspect option (to adapt the Amiga screen to Wii screen)
Fixed mouse jerkiness
Fixed second Joystick configuration issue
Other small fixes
Version 5.1
(Binary) Rebuild against the latest devkitPPC, libogc and SDL (restores keyboard support)
Version 5
* Fix the workbench graphics issue
* (Binary) Rebuild against the latest devkitPPC, libogc and SDL (fixes some SD corruption issues caused by the old libfat)
Version 4
* I've built a version 4. The only real feature in it is "Mario kart wheel" support for games where it makes sense. It's also rebuilt against the latest devkitppc/libogc and SDL. It does not fix the mouse issue (see the bug report for details).
Version 3
* Correct banner showing errors. With this fix, a dialogue box is now opened if kick.rom is missing
* Support Cloanto's amiga forever ROMs in the default config
Version 2
* Allow configuring most important options from the menu (Amiga models etc)
* Fix Nunchuk/Classic controller conflict
* Add virtual keyboard to set keyboard-to-controller-button bindings
* Store configuration when modified in the menu and allow uaerc.user to override the configuration
* Saving and restoring states now work
* Harddisk support is now built in, but works so-so (and has no menu support)
* Hundreds of small fixes here and there
Version 1
* Initial release
* This version has only received light testing and there will be bugs
o Graphics look bad in Workbench, but hey - who cares about that?
* There is a menu, but few menu options actually work. Patches are welcome!
Controllereinstellungen:
Wii 64 (Nintendo64 Emulator)
Changelog:
Beta 1.1:
* Dynarec improvements
+ Function linking
+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
* Execution from ROM
* Branch comparisons compare 64-bits when necessary
* glN64_GX improvements
+ Pillar-boxing 'Force 16:9' mode
* Fixed projection matrix for Rects
* Fixed viewport and scissoring edge cases
* Fixed matrix transforms for several microcodes
* Improved EFB handling wrt VI timing
* Added upper limit to texture meta data
* Improved FPS display and loading icon stability
* Menu improvements
+ Reconfigurable button mapping
+ Save/Load button mapping from file
+ ROMs displayed in alphabetical order
+ Navigate filebrowser pages with R/L and +/- buttons
+ Navigate settings tabs with R/L and +/- buttons
+ Invalid ROM type detection
+ Error message if /wii64/roms doesn't exist
* Autosave is now the default setting
* Changed C-Stick deadzone
* Compiled with devkitPPC r19 / libOGC 1.8.1
* Fixed resetting flashrom on ROM reset
Wii:
* Compiled with new libDI / DVDx V2
* DVD reads are now done with direct PowerPC access
* Controller improvements
+ Rumble for Wiimote-based input
+ Wiimote-only controls
+ IR/Accelerometer analog input
* Fixed ROM cache bug for ROMs > ROM cache size
GC:
* Settings.cfg saving fixed
* Moved TLB & blocks array to ARAM
* Increased recompiler code cache size
- ARAM ROM cache
+ 2Mb MEM1 ROM cache
Beta 1:
+ Dynamic Recompiler
+ Expansion Pak Support (Wii only)
+ New menu system
+ Classic Controller support
+ Wiimote & nunchuck support
+ Settings saving
+ Auto load/save option for saves
+ rsp_hle RSP Plugin Port
- rsp_hle-ppc RSP Plugin
+ glN64 features & bugfixes
+ 2xSaI
+ glN64 frame buffer textures (e.g. Zelda sub screen)
+ glN64 CPU Frame buffer (for homebrew demos)
+ libDI Wii DVD ROM loading support
+ Full TLB on Wii
* Many many bug fixes
* MEM2 ROM Cache for Wii improved (512MBiT ROM support)
* Memory LUTs compacted
r3xx:
+ glN64 Port
+ MEM2 ROM Cache for Wii (fits 32MB ROMs)
+ Save/Load on Wii Filesystem
+ Progressive video support
+ Embedded font support for Qoob users
* Threaded audio
* Various GX_gfx fixes
* Reworked input plugin
+ Modular controller input
+ Developer Features submenu
* Toggle FPS/Debug display
r200:
* Replaced GUI
+ Menu system
+ Menu file browser
* Replaced file handling system
+ Modular file read/writes
* Gameplay resumable after exiting to menu
+ Game reset option
* Multiple ROMs may be loaded without crashing/freezing
+ Fancy splash screen and credits
* Fixed software graphics support
+ Working audio (choppy)
+ Partial support for little-endian ROMs
+ Rumble pak support
r46:
+ DVD loading
r43:
+ GX graphics
- Software graphics
r40:
* Any size ROM support from SD card
* Pure Interpreter support only for now
* Software GFX
* Controller/Mempak support
* Saving to SD card
* Text UI
* 4 MB RAM support (no expansion pack)
Wii SX (Playstation 1 Emulator)
Changelog:
Beta 3.0:
- New dynarec implemented thanks to pcercuei's lightrec.
- Completely replaces the old dynarec.
- Greatly increases compatibility and speed.
- Sync'd with upstream pcsx-ReARMed.
- Eliminates XA/CDDA slowdown completely on Wii and those titles run at full speed.
- dfsound audio plugin.
- Improved sound quality and compatibility.
- Speed improvements in the soft graphics plugin thanks to tips from @extremscorner
- Upwards of 15% speed increase across all titles.
- Compiled with libOGC2
- SD2SP2 support on GameCube
- UI bugfixes and memory leaks addressed
Beta 2.1:
* Compiled with devkitPPC r21 / libOGC SVN
* Compiled with new libDI / DVDx V2
* Saving improvements
* Fixed issues where save was not written to memcard
+ Audio state saved/loaded for save states
* Controller improvements
* Fixed inverted Y-axis on analog input
* Fixed rumble
* Fixed button presses on unused input port
+ Added “Home” button as a menu combo for CC
+ Added disable rumble setting
* Network improvements
* SMB correction to allow anonymous user and password
+ Threaded network init and proper error messages when it fails
Beta 2:
* Compiled with devkitPPC r21 / libOGC SVN
* Compiled with new libDI / DVDx V2
* DVD reads are now done with direct PowerPC access
+ Samba loading
+ Execute BIOS
* Controller improvements
+ Rumble for Wiimote-based input
+ Wiimote-only controls
+ Classic Controller Pro & 3rd party controller support
+ Reconfigurable button mapping
+ Save/Load button mapping from file
+ New menu system
+ Classic Controller support
+ Wiimote / Wiimote & nunchuck support
+ Settings saving
+ Auto load/save option for saves
* PEOPS GPU
+ Pillar-boxing 'Force 16:9' mode
* Fixed color mapping for FMV
+ FranSPU
* Smooth stereo audio at full FPS
- PEOPS SPU
+ SSSPSX input plugin
+ DualShock Controller support
+ Rumble support
* Analog/Digital switching
+ CDRMooby
* Improved compatibility
* CDDA not implemented yet
Beta 1:
* Working audio (choppy)
* DVD loading
* Software GFX with GX scaling
* Saving to SD card
* Text UI
* Known Issues:
* CDDA audio streaming is not implemented
* XA audio fails at times
* Final Fantasy VII crashes Dynarec
* FPS limit not working at times
NeoCD-Wii (Neo-Geo CD Emulator)
Changelog:
0.5
fixed artifacts on left screen border.
Video modes options : interlaced, progressive and filter on/off.
Configurable buttons (Wiimotes, Classic Controllers).
Games default folder : neocd.
Ability to save settings.
Browse games by page.
0.4 - September 22, 2011
fixed all black screens.
MP3 music now works.
some enhancements and more options in menu.
0.3 - September 16, 2011
fixed some black screens. Now almost all games should start. Still some black sreens with some games and gfx bugs.
fixed classic controller support.
0.2 - July 11, 2011
initial port (Jacobeian)
Controllereinstellungen:
FBZX Wii (Spektrum-Emulator)
Changelog:
Version 6
Added mdr and tape file creation menu
Added poke menu
Added poke file management
Added zip support and archive browsing
Added ftp client and browsing
Support for ABC/BAC/ACB stereo
Improved snow emulation
Improved speed emulation
Fixed bug in SNA format
Fixed bug in AY-3-8912 emulation
Version 5
Added precision emulation setting (floating bus, contention, interrupt timing)
Added NTSC 48K machine
Added 320X240 framebuffer resolution
New screen setting menu
Added framerate setting
Version 4
In Joypad mode, the nunchuck works now
New code for Y-3-8912 emulation
Fixed RETN and RETI Z80 instructions
Fixed Flag emulation for many Z80 opcodes: Speedlock loader works now. Only the Flag in Bit n, (HL) is not correctly emulated.
Version 3
Added arrows keys binding to joysticks
Added game configuration management
Changed general configuration management
Added ultraspeed turbo mode
Added ULA+ contention
Fixed bug in sound and increased volume
Fixed some bugs in Z80 emulation. Ant Attack works now
Fixed some other small bugs
Version 2
Added smb support
Added usb disk support
Added joypad as joystick function
Added saving of all configurations and buttons
Improved virtual keyboard
Fixed bug in sound emulation
Fixed some other small bugs
Version 1
Initial release
Controllereinstellungen:
Retro Arch (Multi Konsolen Emulator)
Changelog:
v0.9.7.2 (SNES9X-NEXT ONLY)
Fixed Tales of Phantasia not running
Fixed Robocop 3 not progressing past the title screen (backported echo buffer patch)
Fixed broken color addition (odd non-transparent tile patches in Zelda 3 and others)
Freed up some more RAM for Gamecube port
Some miscellanous speed hacks added
------------------------------------------------------------------------------
v0.9.7.1 (WII ONLY)
------------------------------------------------------------------------------
- (FBAcores CPS1) Sound crackling/popping fixed
- (FBACores CPS2) Sound crackling/popping fixed
- (FBACores NeoGeo) Sound crackling/popping fixed
- Fixed left/right audio channels being in reverse issue
- Filebrowser now filters by core supported extensions
- Fixed filebrowser performance issues in v0.9.7
------------------------------------------------------------------------------
v0.9.7
------------------------------------------------------------------------------
- (XBOX 1/Wii) Made an Xbox 1/Wii port.
- (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores
- (360) Added Genesis Plus GX to official 360 release
- (Genesis Plus GX) Updated to v1.7.0
- (PS3) Improved GUI
- (360) Improved UI
- (ALL) Improved stability / error trapping
- (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to
the current directory, and/or extract to current dir and immediately load the
first ROM/game file.
- Too many things to mention
------------------------------------------------------------------------------
v0.9.6
------------------------------------------------------------------------------
- (PS3/360) Initial release of RetroArch PS3/360.
Weiter Emus kommen noch, in diesem Thread werden stets die Aktuellsten zu haben sein !!!
Hier noch ein Link mit Mods der Emus:
http://gbatemp.net/t217245-latest-emulator-and-libogc-with-3rd-party-classic-controller?
Für alle Leute die eine Internetverbindung mit der Wii haben:
Ihr könnt den Homebrew Browser nutzen um eure Emus auf dem aktuellsten Stand zu halten