[UPDATE] PS2PSXe Preview - Homebrew PS1 Emulator for PS2

  • 13.09.2011: Update auf PS2PSXe r188 von ffgriever !


    Dieses mal ist ein grafische Oberfläche mit am Start und SOUND !!! Natürlich kann man trotzdem weiter mit Radshell arbeiten, aber ich denke mal eine GUI wird bevorzugt.


    Da die Soundausgabe die Performance belastet ist weiterhin eine Version ohne Sound mit im Packet. Das GUI hat noch ein paar Bugs, so gehen die digitaleingaben am Gamepad nicht wenn der Emu per Ule gestartet ist. Das lasst sich umgehen in dem man den Emu nochmal über die verlassen option mit sich selbt startet.


    Denkt daran ein korrektes PS2 BIOS in dem entsprechenden Ordner zu hinterlegen, die Version ist dabei fast egal, als default wird nach nem scph7502 gesucht.



    Download im Anhang an diesen Post


    Source: http://psx-scene.com/forums/f1…review-64878/index43.html


    thx @ Sunnytom für den Hinweis !




    Hier mal auf Englisch:


    According to the author, PS2PSXe should be able to run PS1 images from all devices (CD/DVD, HOST/LAN, HDD) on the PlayStation 2.


    To quote: "Public PS2PSXe preview. Only command line version attached. Unfortunately I wasn't able to get current sources to work properly (I'm halfway with some major changes and it will take awhile to complete them). The one attached you can consider as "the last one that actually works", or simply rev168.


    The emu supports both PAL and NTSC display, but I REALLY RECOMMEND leaving the default PAL output. Why? Well, it's the only mode I use. Many fixes were made to make PAL games show less glitches in PAL mode... When you switch the display to NTSC it most often will show more glitches.


    The PAL scph7200 bios is recommended to run games. PAL games are recommended due to two simple reasons:


    1. PAL games require only 50fps to be at 100% speed (NTSC games require 60, so PAL games are easier to emulate).
    2. PAL games should look nice when using PAL display mode... NTSC games will always look much worse. (well, I live in Europe. It's PAL region, so everything has been coded with PAL games and PAL TVs in mind. Actually, the option to switch display into NTSC mode has been added in rev163... so no fixes for that)


    So use NTSC display mode only if your TV doesn't support PAL (yes I know this sucks... Most TVs in Europe nowadays support NTSC... On the other hand, most TVs in US do not support PAL... What a crap...).


    Many of the parts of the emulator (like cue/ccd parser) have not been changed/updated for few years (the time I created them in 2007 or so). I focused on the most important parts of the emu... Once the time comes, everything will be replaced by proper code rather than some temporary solutions.


    You shouldn't experience any problems launching it if you know what you're doing... Otherwise it might crash before even showing you anything.


    The emu doesn't provide any drivers or modules other than the parts of the emu itself. But thanks to this it supports any devices that you will load modules for. I've tested it with internal hdd, usb, lan, dvd and even ps2 mc. I recommend using internal hdd or lan (host device). You can use usb, but the asynchronous cd plugin is tweaked for high bandwidth media... So when using with usb, some stuttering might occur here and there.


    There is no real requirement for the modules present before the emu is launched except one. The emu REQUIRES IOMANX module to be loaded before launching it (older PS2link versions were loading it by default, but you will have to load it manually for newer ones or change it and recompile it).


    Default ps2client versions will always truncate the files opened for writing and reading (even if O_TRUNC is not specified). Use the one from uLE or just change it by yourself).


    Now the options:


    -cdimage=PATH
    Path to the cd image. 2352 bytes/sector images supported. CUE and CCD cuesheets are supported. Multiple tracks in ccd/cue are supported but only if all tracks are in a single file (no multiple files). For multiple files just point to the first track (it contains the data). PATH can be either relative to ps2psxe executable or full path.


    -exepath=PATH
    Launches PSX exe file (for intros, demos and such).


    -bios=PATH
    Bios path (bios/scph7502.bin by default)


    -digitizepad
    Internally switches pads into digital only mode (visible to PSX code). If you then manually enable analog mode (small analog switch at the center of the pad), then the left analog stick will act as D-PAD and right analog stick will act as R1/L1 horizontally. It's a nice features for games that do not support analog sticks at all (like FF7)


    -spfix
    Stack pointer fix. Try it if something goes wrong. It might be able to fix some games. It disables one of the optimizations (not many games make any use of it anyway)...


    -xoff=OFFSET and -yoff=OFFSET
    Positions the screen on TV. You can use it to correct the image position if your TV leaves eg. black bars at right or left side.


    -sub
    Enables subchannel support. It is really necessary only for libcrypt protected games... For two years or so not even for them. It's kind of obsolete as the emulator has automatic patch for libcrypt, so unpatched games like FF9 PAL will work even without subchannel data. The subchannel file has to have the same name as the img/bin/ccd/cue, just with the extension being .sub (so if the image is ff9pald1.cue, then the subfile is ff9pald1.sub). It's not really necessary anymore.


    -excep
    Disables some exception stuff. Use it if a games experiences problems. I believe this one should not be necessary anymore, but I left it... Didn't see a game that would need it in year or so.


    -4ever
    Disables most of the automatic libcrypt patches (not all of them though). It's there just for testing, really. You won't have to use it until you want to test subchannel file support.


    -32bpp
    Switches into 32bpp mode. I really RECOMMEND using it until the game has texture problems (clut problems to be exact). It's not default only because it's not native PSX format . So use it until it causes problems.


    -nofps
    Disables resolution/mode/fps display (the yellow crap at the top)


    -nosprtf
    Disables filtering for sprites. (2d images, though not all 2d images are sprites). Needed for 2d backgrounds in many games (a must for all final fantasy games - all ff games).


    -nopolyf
    Disables filtering for all polygons that are not sprites .


    If you specify both -nosprtf and -nopolyf, filtering will not be used at all.


    -nodith
    Disables dithering in 16bit mode.


    -ntsc
    Switches display into NTSC mode. DON'T use it unless you really have to.


    Savestates are screwed at the moment (search the information in the other ps2psxe thread - I posted the reason a month or so ago).


    Use (l1+l2+r1+r2+triangle+circle) to save screenshot in "snap/" directory - always using executable (slesxxxxx) with counter (always checking for files that are already there, so it doesn't overwrite files if used in multiple sessions). Screenshots are saved in tim2 format.


    (now some info taken from a mail I've sent some time ago to dlanor)


    Because the gpu doesn't yet support offscreen drawing nor drawing on the same buffer that is displayed, quite often instead of menus (even the fps counter may die, but everything will work once the correct button is pressed), black screen will be displayed.


    You will have then to either try you luck by pressing common buttons (start, x, o) or to check how it in fact looks on some other emu and then make the choice. Movies should be displayed now in most of the cases, but sometimes all you will see is a black screen... Wait or press start/x/o to skip it (it's not that often, it usually works).


    Some things are just really hard to do in hardware accelerated gpu... I'm not sure why yet, but the emu has a tendency to freeze for few seconds from time to time (quite rare actually), so don't worry if it seems to freeze... Just wait and it should unlock (unless it takes more than 10 seconds, then it is a complete freeze)."



    Quelle: PS3News




    Endlich PSX games via FMCB!!! :D :D

  • Hier gehts zum offiziellen Releasethread:


    ---> http://psx-scene.com/forums/sh…d.php?p=493243#post493243




    Nicht schlecht, ffgriever wollte eigentlich nicht so schnell was veröffentlichen, aber cool dass ers doch getan hat (auch wenns nur nen Preview ist und keine beta)


    @ alle die mir net geglaubt haben


    Na, da seht ihr dass ich Recht hatte :D:D:D



    Die Euphorie sollte sich allerdings in Grenzen halten, da dies nur ein Preview ist und keine Beta ;)

  • Zitat

    Original von M tha MaN


    @ alle die mir net geglaubt haben


    Na, da seht ihr dass ich Recht hatte :D:D:D


    hab immer daran geglaubt :D :D :D :rolleyes:

  • War auch nicht auf dich bezogen, wollte nur keine Namen nennen :D;)

  • Egal ob Preview oder beta das ist das worauf alle gewartet haben SK von der PS1 spielen ohne seine PS2 zu Modden nur mit FMCB... Klingt doch schonmal gut habe mir den Original beitrag zu gemühte geführt und klingt ja schonmal vielversprechend auch wenn man ein bios von der PS1 braucht aber das ist ja das kleinste übel...

  • Endgeil...meine Ps1 kann meine CDs leider kaum lesen, da ich die nur mit 16x brennen kann.
    Daher wäre es genial wenn der Emulator das hält was er verspricht. :P
    Weiß jemand ob die Images auch auf CD gebrannt werden müssen oder ganz normal gebrannt werden muss? :P
    Ich meine:
    normal = wie Ps1 Spiel brennen
    image auf cd = das image(.bin) auf cd



    Danke schonmal falls wer was weiß, bin grad mitten im Umzug...Ps2 ist daher leider verpackt! :((

  • Zitat

    According to the author, PS2PSXe should be able to run PS1 images from all devices (CD/DVD, HOST/LAN, HDD) on the PlayStation 2



    Steht doch ganz oben! :( Sicher das nicht von CD/DvD geht? ^^

  • Ihr habt recht.


    Der Disc Support war bis vor kurzem nicht drin und ffgriever wusste nicht ob er den noch reinmachen soll ;)


    Also sorry Jungs =)

  • gib mal "help" ohne "" ein, dan wird er dir alle verfügbaren commands anzeigen ;)



    EDIT:



    ach... im ersten post steht ja alles was man eingeben kann :rolleyes:

  • Hi,


    kopier den Anhang in die entsprechenden Ordner, also PC in den PSX2PS2-Ordner und PS2 ist ja klar.


    Dann startest du zuerst PS2Link1.51 auf der PS2 und anschliessend kannst du z.B.: mit ps2clientfrontend die elf starten oder du modifizierst die beigefügte Batchdatei mit deinen Pfaden und deiner PS2-IP.


    Dann sollte es funktionieren.


    Gruss
    erbse68


    P.S Und in den Pfaden keine Leerzeichen verwenden.

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!