Kernel Exploit released

  • Loadiine V4 wurde Released:
    it’s time for a new release v4.0
    of loadiine. It was quite a lot of work and it includes many changes.
    The launching method is changed in the way that the games are loaded. We
    found a way of gaining kernel level execution on our own code. There is
    code now that runs directly from a hooked kernel function called
    PrepareTitle which setups the titles before launching. At this point the
    function is hooked by our method and the game is setup from the app.xml
    and cos.xml in the /code folder of the games on the SD card. If you
    have the correct values here, most if not all games do run in Mii Maker
    Mode or Smash Bros Mode. The only game, that we know of, that has an
    issue is Mario Kart 8, which fully works in Smash Bros Mode it seems but
    freezes if you exit the game to system menu and does not work at all in
    Mii Maker Mode. But its fully playable in Smash Bros Mode though. In
    fact all games that we tried with correct xml setup worked (big thanks
    to Cyan, n1ghty and MLT for doing so many tests).
    There
    was also a big change on how the whole folder structure and project
    structure is layed out. Many functions were moved and put together.
    There is now only one ELF file which includes fs, menu, kernel and
    loader stuff in one.


    Another huge change is
    that we setup now a region for our own code with supervisor level
    execution access. We setup an about 7,3 MB big area for our own code in
    the address 0x00800000. It is freely available for our use. With that
    huge amount of code space it is now possible to start a really nice
    looking GUI. Seeing as someone already did start that (which is quite
    nice), but it is unsure if that source code is ever gonna be release.
    Therefore we will start our own GUI in the next step.If
    you want to check out what kind of changes there were in detail and how
    this all works (especially the part about the kernel code execution and
    the memory area (DBAT/IBAT) setup will be very interesting for some
    developers ), just checkout the new github source code.As
    for VCs, well those should theoretically work all too. You just need
    the correct values in the XML files. Since those are usually not
    available, we will provide a way of dumping the important parts of the
    XML from the original titles you own. With those values you can create a
    custom cos.xml and app.xml and use them to launch the titles.


    Have fun with the new stuff.


    Dimok and Golden45

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