Checkpoint - Ein Savegame-Manager für die Switch [nro]

    • [Switch]

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    • @BiBo1994 pass mal bitte den Link in deinem 1. Post auf den hier github.com/BernardoGiordano/Checkpoint/releases
      Gibt mittlerweile die 3.4.1 und du verlinkst noch auf die 3.1.0

      Changelog 3.4.1 für die Switchversion
      • Fixed corrupted save backup folders if your Account name contains non-ascii characters.
      • You can now properly cancel a backup if you press B from the keyboard screen.
      • Fixed parallel building.
      • Code cleanup and multiple minor fixes.
    • Checkpoint 3.5.0


      3DS: What's new

      • Added option to set a title as Favorite. You can now edit your configuration file to set a title id to be a favorite title, so this will always appear at the top of the title list.
      • Key behaviour changed. ( thanks @IBNobody )
        • You can now select rows in the backup list, creating backups and restoring a backup just with the button A.
        • Pressing Y will select the current title but deactivate/reset the backup list. It will also enable the backup touch button only. Creating a backup will then disable the backup touch button. This makes it more clear to the user what buttons / UI elements are relevant to multi-backup.
      • Checkpoint is now compiled using C++17.
      Switch: What's new
      • Added support for Hardware Acceleration. Checkpoint now relies on the GPU to render graphics and text, removing load from the CPU.
        • The interface now relies on SDL2 to render images and text.
        • Text rendering is optimized by using a customized version of SDL_FontCache which caches glyphs in memory rather than creating textures every frame. This also allows to use the system font already available in the console.
        • Checkpoint caches from PlSharedFontType_Standard and PlSharedFontType_NintendoExt fonts, so both regular characters and symbols are now supported to be rendered on screen.
      • Added option to set a title as Favorite. You can now edit your configuration file to set a title id to be a favorite title, so this will always appear at the top of the title list.
      • Fixed crashes caused by too many file descriptors opened.
      • Key behaviour changed. ( thanks @IBNobody )
        • You can now select rows in the backup list, creating backups and restoring a backup just with the button A.
        • Pressing Y will select the current title but deactivate/reset the backup list. It will also enable the backup touch button only. Creating a backup will then disable the backup touch button. This makes it more clear to the user what buttons / UI elements are relevant to multi-backup.
      • Fixed occasional crashes while changing account.
      • Checkpoint now uses latest libnx 1.5.0, which supports timezone and fixes wrong default backup names if your console never connected to internet.
      • Checkpoint is now compiled using C++17.
      Online Cheater gehören Gebannt!

      Ich hab eine Lese/Rechtschreibschwäche! und kann nur Minimal English. :( Kein Support per PN
    • Checkpoint wurde auf v3.6.0 aktualisiert.

      Changelog:

      • Added: a bridge functionality between Checkpoint for Switch and PKSM (for 3DS, v6.0.0 and above) has been implemented.
        • It allows to send (and then receive back) a save file over the network, to allow manipulations without having to browse your save backups manually on your PC.
        • It also needs to be manually enabled by editing your configuration file. Once it's enabled, you can access the bridge by pressing L+R on a valid game.
        • This feature currently works only with LGPE.
      • Fixed: buttons are now responsive as before while navigating the UI.
      • Fixed: titles with black background are now displayed properly.
      • Fixed: checkmark color doesn't confuse with title icons anymore.
      • Fixed: text doesn't bleed textboxes like before anymore.
      Gruß
      Muxi