Emulatoren Collection für die Switch (RetroArch u.a.)

  • Es müssen wohl die BIOS-Dateien und romlist.bin (die mit dem regulären melonDS-Release ausgeliefert werden) in sdcard root / melonds abgelegt werden, damit der Emulator funktioniert :)

  • Aha! Bei mir war der melonDS ordner noch im /switch/melonds.


    Beim Speichern ist der lag hoch gegangen, aber beim spielen echt super, ENDLICH gescheit nds auf der Switch spielen.


    EDIT: inntresanntes verhalten, hatte meine switch am netzteil hängen, als ich sie abzog ist die framtime avg1 auf über 20 gestiegen un hat extrem gelaggt.

  • mGBA wurde auf Version 0.8 beta 1 aktualisiert!


    0.8 beta 1: (2019-10-20)
    - Initial beta for 0.8



    0.8.0: (Future)
    Features:
    - Improved logging configuration
    - One-Player BattleChip/Progress/Beast Link Gate support
    - Add Game Boy Color palettes for original Game Boy games
    - Debugger: Add unary operators and memory dereferencing
    - GB: Expose platform information to CLI debugger
    - Support Discord Rich Presence
    - Debugger: Add tracing to file
    - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
    - OpenGL renderer with high-resolution upscaling support
    - Experimental high level "XQ" audio for most GBA games
    - Interframe blending for games that use flicker effects
    - Frame inspector for dissecting and debugging rendering
    - Switch: Option to use built-in brightness sensor for Boktai
    - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
    - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
    - Cheats: Add support for loading Libretro-style cht files
    - GBA Cheats: Add support for loading EZ Flash-style cht files
    - Support for unlicensed Wisdom Tree Game Boy mapper
    - Qt: Add export button for tile view (closes mgba.io/i/1507)
    - Qt: Add recent game list clearing (closes mgba.io/i/1380)
    - GB: Yanking gamepak now supported
    - Qt: Memory range dumping (closes mgba.io/i/1298)
    Emulation fixes:
    - GB: Fix using boot ROM with MMM01 games
    - GB Audio: Only reset channel 3 sample in DMG mode
    - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
    - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
    - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
    - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
    - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
    - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
    - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
    - GB Video: Fix color scaling in AGB mode
    - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
    - GBA: Reset now reloads multiboot ROMs
    - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
    Other fixes:
    - Core: Improved lockstep driver reliability (Le Hoang Quyen)
    - FFmpeg: Drain recording buffers
    - GB: Fix reading ROM immediately after unmapping BIOS
    - GB SIO: Fix lockstep failing games aren't reloaded
    - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
    - Libretro: Fix crash changing allowing opposing directions (hhromic)
    - Qt: Fix some Qt display driver race conditions
    - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
    - Qt: Only show emulator restart warning once per settings saving
    - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
    - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
    - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
    Misc:
    - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
    - Core: Add keysRead callback
    - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
    - Core: Add more memory search ops (closes mgba.io/i/1510)
    - Debugger: Make tracing compatible with breakpoints/watchpoints
    - Debugger: Print breakpoint/watchpoint number when inserting
    - Feature: Switch from ImageMagick to FFmpeg for GIF generation
    - FFmpeg: Support audio-only recording
    - GB Memory: Support running from blocked memory
    - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
    - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
    - GBA Savedata: EEPROM performance fixes
    - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
    - Debugger: Add breakpoint and watchpoint listing
    - LR35902: Support PC-relative opcode decoding
    - mGUI: Remember name and position of last loaded game
    - OpenGL: Only resize textures when needed
    - Qt: Don't unload ROM immediately if it crashes
    - Qt: Support switching webcams
    - Qt: Cap window size on start to monitor size
    - Qt: Open a message box for Qt frontend errors
    - Qt: Increase maximum magnifications and scaling
    - Qt: Add native FPS button to settings view
    - Qt: Improve sync code
    - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
    - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
    - Qt: Remove What's This icon from dialogs
    - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
    - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
    - Qt: Show list of all sprites in sprite view
    - Qt: Add option for disabling OSD messages
    - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
    - Switch: Dynamic display resizing
    - Switch: Support file associations

  • Retroarch Version 1.8.0 wurde veröffentlicht! Einen Changelog konnte ich jedoch noch nicht ausfindig machen.

  • v1.8.1 ist jetzt aktuell.

    Die ist aber derzeit noch nicht für die Switch über den Buildbot erhältlich.

  • https://github.com/libretro/RetroArch/blob/master/CHANGES.md


    (1.8.1)


    BUGFIX/MENU: Fix menu rendering with Mali GPUs after changing video dimensions
    CDROM: Adds pregap support to cdfs helper methods
    CHEEVOS: Provides the new PCEngine hashing algorithm for RetroAchievements
    LOCALIZATION: Update French translation
    LOCALIZATION: Update Polish translation
    LOCALIZATION: Update Spanish translation
    MENU/MATERIALUI: Initial thumbnail support
    MENU/MATERIALUI: Cutie / Virtual Boy theme added
    MENU/MATERIALUI: Bugfix - Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely 'clipped' as the entry is scrolled beyond the top of the screen
    MENU/MATERIALUI: Bugfix - Certain setting value strings were unnecessarily truncated (with a ...) when using smooth ticker text
    MENU/XMB: Sunbeam theme added
    SWITCH: Accelerometer, gyroscope and illuminance sensor support
    VITA: Accelerometer and gyroscope sensor support
    [/list]Hier ist der canchlog.

  • Zur Info!
    Die aktuelle Stable Version 1.8.1 von Retroarch steht nun im Titelpost über den entsprechenden Link zum Download über den Buildbot zur Verfügung. :)

  • Wie sieht das bei euch aus mit Retroarch? Wenn ich die letzten Versionen so anteste und ein Icon ohne Retroarchlogo vorfinde, weiß ich sofort, dass die Konsole beim Ausführen dieser Version abschmieren wird. Interessanterweise trifft das auch auf die Stable Versionen von 1.8.0 und 1.8.1 zu..............

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