Pinned CFW Atmosphère-NX

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    • CFW Atmosphère-NX

      Atmosphère-NX



      Atmosphere ist eine eignene Custom Firmware für die Nintendo Switch.

      Zu den Features gehören Dinge wie KIP-Loading, LayeredFS, creport (zum Verhindern der Telemetrie), Cheat-Modul, IPS- und Kernel-Patches und weitere, andere nützliche Dinge

      Da andere CFWs auch auf Atmosphère basieren, sind viele dieser Features schon bekannt, bspw. aus ReiNX. Auch SX OS nutzt Atmosphère unter der Haube


      Installation:

      Zur Installation einfach die ZIP auf die SD entpacken und die fusee-primary.bin an die Switch über Fusée Gelée senden.
      Für Signatur-Patches zur Installation von NSPs muss das Paket extrahiert und auf die SD entpackt werden.
      nogc-Patches werden automatisch angewendet. Das Paket für ATM Sig-Patches findet ihr hier: gbatemp.net/threads/i-heard-th…es-for-atmosphere.521164/

      Features

      Die Firmware 7.0.0 und 7.0.1 werden unterstützt.


      • Fusée: Der eigene Custom Bootloader
        • Enthält DRAM-Training, was den Speicherzugriff während des Bootens beschleunigt und zu einem 200-400% schnellerem Start führt
        • Lädt KIPs von der SD ("/atmosphere/kips/")
        • Sept: Der Payload wird benötigt, um die Unterstützung für die Extraktion und Anwendung von Laufzeit-keys auf der FW 7.0.x zu ermöglichen.
        • Lädt Custom-Kernel von der SD ("/atmosphere/kernel.bin")
        • ermöglicht das Booten ohne spezifische KIPs für Firmware < 4.0.0
        • Flags: Damit können bestimmte Funktion an- oder abgeschaltet werden, bspw. "fsmitm_disable.flag" für die Deaktivierung von LayeredFS für einen bestimmten Titel. "/atmosphere/titles/TITLEID/flags/"
        • Unterstützt IPS-Patches: "/atmosphere/kip_patches/PATCHNAME/SHA256-DER-KIP.ips"
          • Gleiches für Kernel Patches
      • Exosphère: TrustZone-Reimplementierung
        • Homebrews können nun direkt in den RCM rebooten, dank einer Erweiterung zu Exosphere.
        • reboot_to Payload: Bei einem Fatal-Error (mit Atmosphères Fehler-Bildschirm) wird ohne RCM der Payload gebootet von hier: sdmc:/atmosphere/reboot_payload.bin . Dazu muss nur einer der Lautstärketasten gedrückt werden!
        • Durch warmboothax funktioniert der Standby-Modus nun bei niedrigeren Firmware mit mehr gebrannten Fuses
      • Stratosphère: Custom-Systemmodule:
        • loader: Reimplementierung von Nintendos loader, unterstützt den Homebrew Loader, lose Dateien auf der SD lassen sich starten
        • Für Entwickler wurde noch eine API zum Service Manager hinzugefügt, mit der alle Handler erst nach der frühen Initialisierung bekommen werden können.
        • LayeredFS: Lädt Inhalte von:
          ExeFS:
          • /atmosphere/titles/TITLEID/exefs/
          • /atmosphere/titles/TITLEID/exefs.bin
          RomFS:
          • /atmosphere/titles/TITLEID/romfs/
          • /atmosphere/titles/TITLEID/romfs.bin
          NSO-Inhalte:
          • /atmosphere/exefs_patches/PATCHNAME/BUILD-ID-DER-NSO-IN-HEX.ips
          LayeredFS lässt sich auch deaktivieren, wenn R gedrückt wird, während ein Titel startet.
        • process manager: Reimplementierung von Nintendos pm, stoppt u.a. Telemetrie
        • creport (Bannschutz): Generiert Absturzberichte auf der SD-Karte und verhindert das Senden dieser an Nintendo. Da diese Reports nicht an das "erpt" (error report) Modul gesendet werden, sind Telemetrie in Bezug auf errorreports deaktiviert.
        • dmnt (re-impl. Des Nintendo's debug monitor, der auch für das Cheaten genutzt werden kann): Action-Replay style cheat codes die auch das SX OS nutzt, werden unterstützt. Von hier "SD://atmosphere/titles/TITLEID/cheats/BUILD.txt" werden sie geladen. Einfrieren von Werten im RAM mithilfe des Cheat-Moduls von Atmosphère ist somit auch möglich. Als Interface kommt Edizon zum Einsatz, der ab v3.0.0 mit einem RAM-Editor und einem Cheat-Manager für Atmosphère v0.8.5 daher kommt.
      • fatal System Modul: Welches eine Reimplementierung von Nintendos "fatal"-Modul ist. Fehlerreports werden damit auf der SD-Karte erstellt und ein eigener Fehlerbildschirm auf der Nintendo Switch Konsole gezeichnet.
      • Basisschutz des eMMC/NANDs vor schädliche Homebrews.
        • AutoRCM(Fuses)-Protection: BOOT0 ist schreibgesschütz für den BCT Public-Key und die Keyblob-Regionen, sodass nach einem normalen System-Update der AutoRCM nicht mehr entfernt wird, da nämlich ein "ns"-Modul den Schreibzugriff darauf auf die BCT Public-Keys aufhebt.
        • Es wird mmer ein automatisches Backup des BOOT0 und PRODINF0/CAL0 beim Booten von Atmosphere auf die SD-Karte angelegt und im laufenden Betrieb für den Zugriff blockiert.
      • nogc-Patches die den GameCard-Slot deaktivieren
        • Wenn von einer Firmware niedriger als 4.0.0 per ChoidujourNX auf eine höhere >= 4.0.0 aktualisiert wird, wird dadurch verhindert, dass der GameCard Slot mit geupdatet wird. Das Geniale daran ist, die Patches werden automatisch von Atmosphere angewendet, wenn die Anzahl der Fuses mit der von <= 3.0.2 übereinstimmt und >= 4.0.0 gebootet wird.
      • Neues Modul "bpc.mitm" bestehend aus "set.mitm" und "fs.mitm"
        • Mit diesem lassen sich viele Einstellungen festlegen: Wie u.a. das Herunterfahren-/Neustart-Verhalten der Konsole anpassen – so startet die Switch beim Neustarten direkt in die CFW Atmosphère, anstatt zuerst in den RCM und führt beim Herunterfahren einen richtigen Shutdown durch, selbst wenn AutoRCM aktiviert wurde.
        • Es können alle System-Titel mit dem Homebrew Launcher überschrieben werden
        • per Standard wird das via Telemetry an Nintendo gesendete Error-Report-Uploading deaktiviert und USB 3.0 für Homebrews aktiviert.








      Weitere Sachen sind geplant, darunter:
      • Thermosphère: Eine hypervisor-basierte EmuNAND-Implementierung
      • Debugging-Toolset mit einem neuen "debug monitor"-Systemmodul zum Debuggen von Prozessen
        • Ein neues "shell"-Systemmodul zum Ausführen von eigenen Remote Procedure Calls
        • logging: neues Systemmodul zum Loggen von Debug-Output auf die SD, ein USB-Gerät oder über WLAN
      • Ein Plugin-System, ähnlich NTR auf dem 3DS
      • Und weitere Erweiterungen für Atmosphères Komponenten



      Changelog


      0.8.9
      • fusee-primary was last updated in: 0.8.9.
      • A number of bugs were fixed, including:
        • A data abort was fixed when mounting certain partitions on NAND.
        • All Stratosphère system modules now only maintain a connection to sm when actively using it.
          • This helps mitigate the scenario where sm hits the limit of 64 active connections and crashes.
          • This sometimes caused crashes when custom non-Atmosphère sysmodules were active and the user played certain games (ex: Smash's Stage Builder).
        • fatal now uses the 8.0.0+ clkrst API, instead of silently failing to adjust clock rates on that firmware version.
        • A wait loop is now performed when trying to get a session to sm, in the case where sm: is not yet registered.
          • This fixes a race condition that could cause a failure to boot under certain circumstances.
        • libstratosphere's handling of domain object closing has been improved.
          • Previously, this code could cause crashes/extremely odd behavior (misinterpreting what object a service is) under certain circumstances.
      • An optional automatic reboot timer was added to fatal.
        • By setting the system setting atmosphere!fatal_auto_reboot_interval to a non-zero u64 value, fatal can be made to automatically reboot after a certain number of milliseconds.
        • If the setting is zero or not present, fatal will wait for user input as usual.
      • Atmosphère now provides a reimplementation of the ro system module.
        • ro is responsible for loading dynamic libraries (NROs) on 3.0.0+.
          • On 1.0.0-2.3.0, this is handled by loader.
        • Atmosphere's ro provides this functionality (ldr:ro, ro:dmnt) on all firmware versions.
        • An extension was implemented to provide support for applying IPS patches to NROs.
          • All patches at paths like /atmosphere/nro_patches//.ips will be applied, allowing for easy distribution of patches.
          • Both the IPS and IPS32 formats are supported.
      • Atmosphère now provides a reimplementation of the spl system module.
        • spl (Secure Platform Services) is responsible for cryptographic operations, including all communications with the secure monitor (exosphère).
        • In the future, this may be used to provide extensions to the API for interacting with exosphère from userland.
      • General system stability improvements to enhance the user's experience.
      0.8.8
      • fusee-primary was last updated in: 0.8.8.
      • Support was added for firmware version 8.0.0.
      • Custom exception handlers were added to stratosphere modules.
        • If a crash happens in a core atmosphere module now, instead of silently failing a reboot will occur to log the information to the SD card.
      • A bug was fixed in creport that caused games to hang when crashing under certain circumstances.
      • A bug was fixed that prevented maintenance mode from booting on 7.0.0+.
      • General system stability improvements to enhance the user's experience.
      0.8.7
      • A few bugs were fixed that could cause fatal to fail to show an error under certain circumstances.
      • A bug was fixed that caused an error when launching certain games (e.g. Hellblade: Senua's Sacrifice).
        • Loader had support added in ams-0.8.4 for a new (7.0.0+) flag bit in NPDMs during process creation, but forgot to allow this bit to be set when validating the NPDM.
      • dmnt's cheat virtual machine received new instructions.
        • These allow for saving, restoring, or clearing registers to a secondary bank, effectively doubling the number of values that can be stored.
      • SHA256 code has been swapped from linux code to libnx's new hw-accelerated cryptography API.
      • Extensions were added to smcGetInfo:
        • A ConfigItem was added to detect whether the current unit has the RCM bug patched.
        • A ConfigItem was added to retrieve the current Atmosphère build hash.
      • Exosphère now tells the kernel to enable user-mode exception handlers, which should allow for better crash reporting/detection from Atmosphère's modules in the future.
      • Opt-in support was added for redirecting game save files to directories on the SD card.
        • Please note, this feature is experimental, and may cause problems. Please use at your own risk (and back up your saves before enabling it), as it still needs testing.
        • This can be enabled by setting atmosphere!fsmitm_redirect_saves_to_sd to 1 in system_settings.ini.
      • General system stability improvements to enhance the user's experience.


      0.8.6
      • A number of bugs were fixed, including:
        • A case of inverted logic was fixed in fs.mitm which prevented the flags system from working correctly.
        • Time service access was corrected in both creport/fatal.
          • This fixes the timestamps used in fatal/crash report filenames.
        • A coherency issue was fixed in exosphère's Security Engine driver.
          • This fixes some instability issues encountered when overclocking the CPU.
        • Loader now unmaps NROs correctly, when ldr:ro is used.
          • This fixes a crash when repeatedly launching the web applet on < 3.0.0.
        • Usage of hidKeysDown was corrected to hidKeysHeld in several modules.
          • This fixes a rare issue where keypresses may have been incorrectly detected.
        • An issue with code filesystem unmounting was fixed in loader.
          • This issue could occasionally cause a fatal error 0x1015 to be thrown on boot.
        • Two bugs were fixed in the implementations of dmnt's cheat virtual machine.
          • These could cause cheats to work incorrectly under certain circumstances.
        • PM now uses a static buffer instead of a dynamically allocated one during process launch.
          • This fixes a memory exhaustion problem when building with gcc 8.3.0.
        • A workaround for a deadlock bug in Horizon's kernel on >= 6.0.0 was added in dmnt.
          • This prevents a system hang when booting certain titles with cheats enabled (ex: Mario Kart 8 Deluxe).
        • set.mitm now reads the system firmware version directly from the system version archive, instead of calling into set:sys.
          • This fixes compatibility with 1.0.0, which now successfully boots again.
      • dmnt's cheat virtual machine had some instruction set changes.
        • A new opcode was added for beginning conditional blocks based on register contents.
        • More addressing modes were added to the StoreRegisterToAddress opcode.
        • These should allow for more complex cheats to be implemented.
      • A new system for saving the state of cheat toggles between game boots was added.
        • Toggles are now saved to atmosphere/titles/<title id>/cheats/toggles.txt when either toggles were successfully loaded from that file or the system setting atmosphere!dmnt_always_save_cheat_toggles is non-zero.
        • This removes the need for manually setting cheats from all-on or all-off to the desired state on each game boot.
      • The default behavior for loader's HBL support was changed.
        • Instead of launching HBL when album is launched without R held, loader now launches HBL when album or any game is launched with R held.
        • Loader will now override any app in addition to a specific title id when hbl_config!override_any_app is true in loader.ini.
          • Accordingly, the hbl_config!title_id=app setting was deprecated. Support will be removed in Atmosphère 0.9.0.
      • First-class support was added to loader and fs.mitm for enabling homebrew to launch web applets.
        • Loader will now cause the "HtmlDocument" NCA path to resolve for whatever title HBL is taking over, even if it would not normally do so.
        • fs.mitm will also now cause requests to mount the HtmlDocument content for HBL's title to open the sdmc:/atmosphere/hbl_html folder.
          • By default, this just contains a URL whitelist.
      • General system stability improvements to enhance the user's experience.


      0.8.5
      • Support was added for overriding content on a per-title basis, separate from HBL override.
        • This allows for using mods on the same title that one uses to launch HBL.
        • By default, !L is used for title content override (this is configurable by editing default_config!override_key in loader.ini)
        • This key combination can be set on a per-title basis by creating a atmosphere/titles/<title id>/config.ini, and editing override_config!override_key.
      • Content headers were added for the embedded files inside of fusee-secondary.
        • This will allow non-fusee bootloaders (like hekate) to extract the components bundled inside release binaries.
        • This should greatly simplify the update process in the future, for users who do not launch Atmosphère using fusee.
      • Support for cheat codes was added.
        • These are handled by a new dmnt sysmodule, which will also reimplement Nintendo's Debug Monitor in the future.
        • Cheat codes can be enabled/disabled at application launch via a per-title key combination.
        • Cheat codes are fully backwards compatible with the pre-existing format, although a number of bugs have been fixed and some new features have been added.
        • An HIPC service API was added (dmnt:cht), that will allow user homebrew to interface with and control Atmosphère's cheat manager.
      • A bug was fixed that would cause Atmosphère's fatal screen to not show on 1.0.0-2.3.0.
      • A bug was fixed that caused Atmosphère's automatic ProdInfo backups to be corrupt.
      • General system stability improvements to enhance the user's experience.
      0.8.4 is Atmosphère's tenth official release.
      fusee-primary was last updated in: 0.8.4.
      The following was changed since the last release:
      • Support for 7.0.0/7.0.1 was added.
        • This is facilitated through a new payload, sept, which can be signed, encrypted, and then loaded by Nintendo's TSEC firmware.
        • sept will derive the keys needed to boot new firmware, and then load sept/payload.bin off the SD card and jump to it.
      • Recognition of applications for override/mitm has been improved.
        • Nintendo's official Title ID range (0x0100000000000000-0x01FFFFFFFFFFFFFF) is now enforced.
      • A deadlock condition was fixed involving libstratosphere mitm sysmodules.
      • Kernel patches for JIT support were added (Thanks, @m4xw!).
        • These loosen restrictions on caller process in svcControlCodeMemory.
      • set.mitm and fs.mitm were merged into a single ams_mitm sysmodule.
        • This saves a process ID, allowing users to run one additional process up to the 0x40 process limit.
      • A bpc.mitm component was added, performing custom behavior on shutdown/reboot requests from amor applications.
        • Performing a reboot from the reboot menu now reboots to atmosphere. This can be configured via system_settings.ini.
        • Performing a shutdown from the reboot menu now works properly with AutoRCM, and does a real shutdown.
      • General system stability improvements to enhance the user's experience.


      0.8.3 is Atmosphère's tenth official release.
      fusee-primary was last updated in: 0.8.3.
      The following was changed since the last release:
      • A custom warmboot firmware was implemented, which does not perform anti-downgrade fuse checks.
        • This fixes sleep mode when using a downgraded NAND.
        • This also removes Atmosphère's final dependency on Nintendo's encrypted PK11 binary; all components are now re-implemented.
      • The ExternalContentSource API was changed to not clear on failure.
      • Content override now supports an "app" setting, that causes all applications to be overridden with HBL instead of a specific title.
        • Note: because override keys are system-wide, using this setting will prevent using mods in games (as every game will be HBL).
      • A bug was fixed causing incorrect fatal-error output when svcBreak was called on 5.0.0+.
      • An extension was added to set.mitm to support customization of system settings.
        • These are controlled by atmosphere/system_settings.ini, see here for documentation.
        • By default, this is used to disable error report uploading, and enable USB 3.0 superspeed when possible.
      • An extension was added to sm, adding a new sm:dmnt service.
        • This can be used by a debug monitor in order to debug the registration state of various other services.
      • A bug was fixed in the MitM API that could sometimes cause a system hang during boot.
      • A change was made to the MitM API: in cases where sm would have returned 0xE15 when installing a mitm service, it now defers the result (following GetService semantics).
      • Support for booting into maintenance mode by holding */- was added to PM.
      • An extension was added to exosphere, adding a custom SMC that allows for DMA to IRAM.
      • In addition, smcGetConfig was extended to reboot to a payload in IRAM at 0x40010000 when ConfigItem 65001 is set to 2.
        • Fatal will now use this to reboot to sdmc:/atmosphere/reboot_payload.bin if present, when a vol button is pressed.
        • An example homebrew ("reboot_to_payload") was also written and is now included with Atmosphère.
      • General system stability improvements to enhance the user's experience.
      0.8.2 is Atmosphère's ninth official release.
      fusee-primary was last updated in: 0.8.2.
      The following was changed since the last release:
      • A number of bugs were fixed causing users to sometimes see Key Derivation Failed!.
        • KFUSE clock enable timings have been adjusted to allow time to stabilize before TSEC is granted access.
        • A race condition was fixed that could cause wrong key data to be used on 6.2.0
        • The TSEC firmware is now retried on failure, fixing a failure affecting ~1/50 boots on 6.2.0.
      • A bug was fixed causing some modules to not work on firmware 1.0.0.
      • A bug was fixed causing sleep mode to not work with debugmode enabled.
        • As a result, debugmode is now enabled in the default BCT.ini.
      • General system stability improvements to enhance the user's experience.



      0.8.1 is Atmosphère's eighth official release.
      fusee-primary was last updated in: 0.8.1.
      The following was changed since the last release:
      • A bug was fixed causing users to see Failed to enable SMMU! if fusee had previously rebooted.
        • This message will still occur sporadically if fusee is not launched from coldboot, but it can never happen twice in a row.
      • A race condition was fixed in Atmosphere bis_protect functionality that could cause NS to be able to overwrite BCT public keys.
        • This sometimes broke AutoRCM protection, the current fix has been tested on hardware and verified to work.
      • Support was added for enabling debugmode based on the exosphere section of BCT.ini:
        • Setting debugmode = 1 will cause exosphere to tell the kernel that debugmode is active.
        • Setting debugmode_user = 1 will cause exosphere to tell userland that debugmode is active.
        • These are completely independent of one another, allowing fine control of system behavior.
      • Support was added for nogc functionality; thanks to @rajkosto for the patches.
        • By default, nogc patches will automatically apply if the user is booting into 4.0.0+ with fuses from <= 3.0.2.
        • Users can override this functionality via the nogc entry in the stratosphere section of BCT.ini:
          • Setting nogc = 1 will force enable nogc patches.
          • Setting nogc = 0 will force disable nogc patches.
        • If patches are enabled but not found for the booting system, a fatal error will be thrown.
          • This should prevent running FS without nogc patches after updating to an unsupported system version.
      • An extension was added to exosphere allowing userland applications to cause the system to reboot into RCM:
        • This is done by calling smcSetConfig(id=65001, value=<nonzero>); user homebrew can use splSetConfig for this.
      • On fatal error, the user can now choose to perform a standard reboot via the power button, or a reboot into RCM via either volume button.
      • A custom message was added to fatal for when an Atmosphère API version mismatch is detected (2495-1623).
      • General system stability improvements to enhance the user's experience.


      0.8.0 is Atmosphère's seventh official release.
      fusee-primary was last updated in: 0.8.0.
      The following was changed since the last release:
      • A custom fatal system module was added.
        • This re-implements and extends Nintendo's fatal module, with the following features:
          • Atmosphère's fatal does not create error reports.
          • Atmosphère's fatal draws a custom error screen, showing registers and a backtrace.
          • Atmosphère's fatal attempts to gather debugging info for all crashes, and not just ones that include info.
          • Atmosphère's fatal will attempt saving reports to the SD, if a crash report was not generated by creport.
      • Title flag handling was changed to prevent folder clutter.
        • Instead of living in atmosphere/titles/<tid>/%s.flag, flags are now located in atmosphere/titles/<tid>/flags/%s.flag
          • The old format will continue to be supported for some time, but is deprecated.
        • Flags can now be applied to HBL by placing them at atmosphere/flags/hbl_%s.flag.
      • Changes were made to the mitm API, greatly improving caller semantics.
        • sm now informs mitm services of a new session's process id, enabling custom handling based on title id/process id.
      • smhax is no longer enabled, because it is no longer needed and breaks significant functionality.
        • Users with updated HBL/homebrew should see no observable differences due to this change.
      • Functionality was added implementing basic protections for NAND from userland homebrew:
        • BOOT0 now has write protection for the BCT public key and keyblob regions.
          • The ns sysmodule is no longer allowed to write the BCT public keys; all other processes can.
            • This should prevent system updates from removing AutoRCM.
          • No processes should be allowed to write to the keyblob region.
        • By default, BIS partitions other than BOOT0 are now read-only, and CAL0 is neither readable nor writable.
          • Adding a bis_write flag for a title will allow it to write to BIS.
          • Adding a cal_read flag for a title will allow it to read CAL0.
        • An automatic backup is now made of CAL0 on boot.
          • fs.mitm maintains a file handle to this backup, so userland software cannot read it.
        • To facilitate this, fs.mitm now mitms all sessions for non-system modules; content overriding has been made separate from service interception.
        • Please note: these protections are basic, and sufficiently malicious homebrew can defeat them.
          • Please be careful to only run homebrew software from sources that you trust.
      • A bug involving HDCP titles crashing on newer firmwares was fixed.
      • Support was added for system version 6.2.0; our thanks to @motezazer for his invaluable help.
        • By default, new keys will automatically be derived without user input.
        • Support is also present for loading new keys from atmosphere/prod.keys or atmosphere/dev.keys
      • General system stability improvements to enhance the user's experience.


      0.7.5 is Atmosphère's sixth official release.
      fusee-primary was last updated in: 0.7.0.
      The following was changed since the last release:
      • DRAM training was added to fusee-secondary, courtesy @hexkyz.
        • This greatly improves the speed of memory accesses during boot, resulting in a boot time that is ~200-400% faster.
      • creport has had its code region detection improved.
        • Instead of only checking one of the crashing thread's PC/LR for code region presence, creport now checks both + every address in the stacktrace. This is also now done for every thread.
          • This matches the improvement Nintendo added to official creport in 6.1.0.
        • The code region detection heuristic was further improved by checking whether an address points to .rodata or .rwdata, instead of just .text.
        • This means that a crash appears in a loaded NRO (or otherwise discontiguous) code region, creport will be able to detect all active code regions, and not just that one.
      • General system stability improvements to enhance the user's experience.


      0.7.4 is Atmosphère's fifth official release.
      fusee-primary was last updated in: 0.7.0.
      The following was changed since the last release:
      • libstratosphere has been completely refactored/rewritten, and split into its own, separate submodule.
        • While this is mostly "under the hood" for end-users, the refactor is faster (improving both boot-time and runtime performance), more accurate (many of the internal IPC structures are now bug-for-bug compatible with Nintendo's implementations), and significantly more stable (it fixes a large number of bugs present in the old library).
        • The refactored API is significantly cleaner and easier to write system module code for, which should improve/speed up development of stratosphere.
        • Developers looking to write their own custom system modules for the Switch can now easily include libstratosphere as a submodule in their projects.
      • Loader was extended to add a new generic way to redirect content (ExternalContentSources), courtesy @misson20000:
        • A new command was added to ldr:shel, taking in a tid to redirect and returning a session handle.
        • When the requested TID is loading, Loader will query the handle as though it were an IFileSystem.
          • This allows clients to generically define their own filesystems, and override content with them in loader.
      • fs.mitm has gotten several optimizations that should improve its performance and stability:
        • RomFS redirection now only occurs when there is content to redirect, even if the title is being mitm'd elsewhere.
        • A cache is now maintained of the active data storage, if any, for all opened title IDs. This means if two processes both try to open the same archive, fs.mitm won't duplicate any of its work.
        • RomFS metadata is now cached to the SD card on build instead of being persisted in memory -- this greatly reduces memory footprint and allows fs.mitm to redirect more titles simultaneously than before.
      • A number of bugs were fixed, including:
        • A resource leak was fixed in process creation. This fixes crashes that occur when a large number (>32) games have been launched since the last reboot.
        • fs.mitm no longer errors when receiving a zero-sized buffer. This fixes crashes in some games, including The Messenger.
        • Multi-threaded server semantics should no longer cause deadlocks in certain circumstances. This fixes crashes in some games, including NES Classics.
        • PM now only gives full FS permissions to the active KIPs. This fixes a potential crash where new processes might be unable to be registered with FS.
      • The make dist target now includes the branch in the generated zip name.
      • General system stability improvements to enhance the user's experience.


      0.7.3 is Atmosphère's fourth official release.
      fusee-primary was last updated in: 0.7.0.
      The following was changed since the last release:
      • Loader and fs.mitm now try to reload loader.ini before reading it. This allows for changing the override button combination/HBL title id at runtime.
      • Added a MitM between set:sys and qlaunch, used to override the system version string displayed in system settings.
        • System settings will now display <Actual version> (AMS <x>.<y>.<z>).
      • General system stability improvements to enhance the user's experience.




      0.7.2 is Atmosphère's third official release.
      fusee-primary was last updated in: 0.7.0.
      The following was changed since the last release:
      • Fixed a bug in fs.mitm's LayeredFS read implementation that caused some games to crash when trying to read files.
      • Fixed a bug affecting 1.0.0 that caused games to crash with fatal error 2001-0106 on boot.
      • Improved filenames output by the make dist target.
      • General system stability improvements to enhance the user's experience.





      0.7.1 is Atmosphère's second official release.
      fusee-primary was last updated in: 0.7.0.
      The following was changed since the last release:
      • Fixed a bug preventing consoles on 4.0.0-4.1.0 from going to sleep and waking back up.
      • Fixed a bug preventing consoles on < 4.0.0 from booting without specific KIPs on the SD card.
      • An API was added to Atmosphère's Service Manager for deferring acquisition of all handles for specific services until after early initialization is completed.
      • General system stability improvements to enhance the user's experience.





      0.7.0 is Atmosphère's first official release.
      It supports the following featureset:
      • Fusée, a custom bootloader.
        • Supports loading/customizing of arbitrary KIPs from the SD card.
        • Supports loading a custom kernel from the SD card ("/atmosphere/kernel.bin").
        • Supports compile-time defined kernel patches on a per-firmware basis.
        • All patches at paths like /atmosphere/kip_patches/<user-defined patch name>/<SHA256 of KIP>.ips will be applied to the relevant KIPs, allowing for easy distribution of patches supporting multiple versions.
          • Both the IPS and IPS32 formats are supported.
        • All patches at paths like /atmosphere/kernel_patches/<user-defined patch name>/<SHA256 of Kernel>.ips will be applied to the kernel, allowing for easy distribution of patches supporting multiple versions.
          • Both the IPS and IPS32 formats are supported.
        • Configurable by editing BCT.ini on the SD card.
        • Atmosphère should also be launchable by the alternative hekate bootloader, for those who prefer it.
      • Exosphère, a fully-featured custom secure monitor.
        • Exosphere is a re-implementation of Nintendo's TrustZone firmware, fully replicating all of its features.
        • In addition, it has been extended to provide information on current Atmosphere API version, for homebrew wishing to make use of it.
      • Stratosphère, a set of custom system modules. This includes:
        • A loader system module.
          • Reimplementation of Nintendo's loader, fully replicating all original functionality.
          • Configurable by editing /atmosphere/loader.ini
          • First class support for the Homebrew Loader.
            • An exefs NSP (default "/atmosphere/hbl.nsp") will be used in place of the victim title's exefs.
            • By default, HBL will replace the album applet, but any application should also be supported.
          • Extended to support arbitrary redirection of executable content to the SD card.
            • Files will be preferentially loaded from /atmosphere/titles/<titleid>/exefs/, if present.
            • Files present in the original exefs a user wants to mark as not present may be "stubbed" by creating a .stub file on the SD.
            • If present, a PFS0 at /atmosphere/titles/<titleid>/exefs.nsp will fully replace the original exefs.
            • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
          • Full support for patching NSO content is implemented.
            • All patches at paths like /atmosphere/exefs_patches/<user-defined patch name>/<Hex Build-ID for NSO to patch>.ips will be applied, allowing for easy distribution of patches supporting multiple firmware versions and/or titles.
            • Both the IPS and IPS32 formats are supported.
          • Extended to support launching content from loose executable files on the SD card, without requiring any official installation.
            • This is done by specifying FsStorageId_None on launch.
        • A service manager system module.
          • Reimplementation of Nintendo's service manager, fully replicating all original functionality.
          • Compile-time support for reintroduction of "smhax", allowing clients to optionally skip service access verification by skipping initialization.
          • Extended to allow homebrew to acquire more handles to privileged services than Nintendo natively allows.
          • Extended to add a new API for installing Man-In-The-Middle listeners for arbitrary services.
            • API can additionally be used to safely detect whether a service has been registered in a non-blocking way with no side-effects.
            • Full API documentation to come.
        • A process manager system module.
          • Reimplementation of Nintendo's process manager, fully replicating all original functionality.
          • Extended to allow homebrew to acquire handles to arbitrary processes, and thus read/modify system memory without blocking execution.
          • Extended to allow homebrew to retrieve information about system resource limits.
          • Extended by embedding a full, extended implementation of Nintendo's boot2 system module.
            • Title launch order has been optimized in order to grant access to the SD card faster.
            • The error-collection system module is intentionally not launched, preventing many system telemetry error reports from being generated at all.
            • Users may place their own custom sysmodules on the SD card and flag them for automatic boot2 launch by creating a /atmosphere/titles/<title ID>/boot2.flag file on their SD card.
        • A custom fs.mitm system module.
          • Uses Atmosphère's MitM API in order to provide an easy means for users to modify game content.
          • Intercepts all FS commands sent by games, with special handling for commands used to mount RomFS/DLC content to enable easy creation and distribution of game/DLC mods.
            • fs.mitm will parse the base RomFS image for a game, a RomFS image located at /atmosphere/titles/<title ID>/romfs.bin, and all loose files in /atmosphere/titles/<title ID>/romfs/, and merge them together into a single RomFS image.
            • When merging, loose files are preferred to content in the SD card romfs.bin image, and files from the SD card image are preferred to those in the base image.
          • Can additionally be used to intercept commands sent by arbitrary system titles (excepting those launched before SD card is active), by creating a /atmosphere/titles/<title ID>/fsmitm.flag file on the SD card.
          • Can be forcibly disabled for any title, by creating a /atmosphere/titles/<title ID>/fsmitm_disable.flag file on the SD card.
          • Redirection is optionally toggleable by holding down certain buttons (by default, holding R disables redirection).
        • A custom crash report system module.
          • Serves as a drop-in replacement for Nintendo's own creport system module.
          • Generates detailed, human-readable reports on system crashes, saving to /atmosphere/crash_reports/<timestamp>_<title ID>.log.
          • Because reports are not sent to the erpt sysmodule, this disables all crash report related telemetry.
      • General system stability improvements to enhance the user's experience.




      kei-gu
      Ryū Hayabusa

      The post was edited 13 times, last by BiBo1994 ().

    • Habe es gerade mal ausprobiert. Zunächst habe ich die Konsole in den RCM versetzt und den fusee-primary.bin Payload an die Switch gesendet. Erst kommt der Atmosphere Screen, dann das Nintendo Logo, dann das Switch Logo, dann bleibt das Display schwarz. Nach mehreren Versuchen kam dann irgendwann nach der benannten Abfolge das Switch-Menü. Wenn ich aber das Album dort aufrufe, kommt kein HB-Menü sondern das, was auch in der OFW angezeigt wird (bin mir jetzt nicht sicher, ob nicht doch ins Horizon gebootet worden ist). Sind denn außer den Daten aus dem Release auf der SD-Karte, der hbmenu.nro im Root und dem angelegten switch-Ordner mit den darin enthaltenen HBs, noch weitere Schritte dafür erforderlich?


      Edit:
      Ich habe mir mal die ini-Dateien angesehen.
      In der loader.ini steht was von hbl.nsp, die im Ordner atmosphere abgefragt wird, ist aber dort nicht vorhanden. Vielleicht ist das der Grund?

      Edit2:
      ...und genau das ist der Grund, warum es nicht geklappt hat. Die hbl.nsp fehlte im atmosphere Ordner. Warum haben die Jungs das nicht mit in den Release integriert?
      Gruß
      Muxi

      The post was edited 11 times, last by muxi ().

    • Anscheinend hat SciresM irgendwas am Release verändert oder ergänzt, denn als Veröffentlichungszeitpunkt ist "vor 2 Stunden" angegeben, obwohl es doch bereits heute morgen released worden ist. Ich kann nur nicht feststellen was er da gemacht hat........

      Edit:
      Er hat folgendes gefixt:
      libstratosphere: Fix receive for multi-static IPC buffers

      .............und ich hatte schon gehofft, dass er das Emunand-Feature noch hinzugefügt hat :D
      Gruß
      Muxi

      The post was edited 2 times, last by muxi ().

    • HBLoader v2.0.0 wurde vor einigen Stunden released. (hbl.nsp)........genauer gesagt vor 2 Stunden.


      Changelog:
      • Now supports running as an application with access to the full ~3.2GB of RAM reserved for applications, while being backwards compatible with older NRO homebrew. Running as a library applet is still supported, although it only has access to 442MB of RAM.
      • Granted access to all FS permissions.
      • Granted user/host access to all services.
      • Granted access to debugging SVCs.
      • Disabled access to core3 in order to solve stability problems when using preemptively multithreaded threads & load balancing.
      • Added support for RandomSeed homebrew ABI key, which allows NRO homebrew to use the libnx randomGet* functions without always getting back the same results throughout a single session of nx-hbloader.
      • Custom NPDM built from source.
        • Default kernel caps application type set to applet (2). Atmosphère users aren't affected by this change, since its native support for nx-hbloader automatically sets the appropriate application type.
      @pillemats ja genau, aber anscheinend in der Funktion ohne sigpatches, was es für die meisten sicherlich uninteressant machen wird.
      Files
      • atmosphere.zip

        (34.34 kB, downloaded 8 times, last: )
      Gruß
      Muxi

      The post was edited 1 time, last by muxi ().

    • Du kannst die CFW soweit ich weiß auf jeder FW nutzen (Meistens ausgenommen sind 2.3, da es eine FW ist die nicht viele benutzen)

      Sigpatches = SignaturePatches = Backups installieren ohne das die FW das ausführen Blockiert.
    • @laufbahn Ich denke, du machst keinen Fehler, wenn du deine Konsole auf FW 3.0.0 offline aktualisierst und auf dieser FW zukünftig bleibst. (Ich würde erst updaten, wenn ein Emunand verfügbar ist. Alternativ kannst du dir das SX OS beschaffen und dir damit einen Emunand einrichten, den du dann auf die aktuellste FW bringen kannst.
      Gruß
      Muxi

      The post was edited 1 time, last by muxi ().

    • Erstes Update auf Version 0.7.1


      Changelog:
      0.7.1 is Atmosphère's second official release.
      The following was changed since the last release:
      • Fixed a bug preventing consoles on 4.0.0-4.1.0 from going to sleep and waking back up.
      • Fixed a bug preventing consoles on < 4.0.0 from booting without specific KIPs on the SD card.
      • An API was added to Atmosphère's Service Manager for deferring acquisition of all handles for specific services until after early initialization is completed.
      • General system stability improvements to enhance the user's experience.
      Gruß
      Muxi