EDuke32 Vita by Rinnegatamante
Der Entwickler Rinnegatamante arbeitet kontinuierlich an EDuke32 Vita, einem Port von DukeNukem 3D. Das Spiel supported alle Add-ons, Mods und alle anderen EDuke32 extras.
Steuerung:
: Bewegen
: Treten
: Schießen
: Springen
: Ducken
: Benutzen
: Karte anzeigen
: Vorherige Waffe
: Nächste Waffe
: Nächster Gegenstand im Inventar
: Gegenstand im Inventar benutzen
Bekannte Fehler:
Unter manchen Umständen kann es zu Framedrops kommen
Download:
http://vitadb.rinnegatamante.it/#/info/397
Sourcecode
https://github.com/Rinnegatamante/EDuke32-Vita
Installation:
.vpk über VitaShell installieren
Changelog:
v1.6
- Added support for internal .mid BGM tracks. No longer required to
enable Autoload and supply external tracks for correct BGM playback.
- Added support for GRPs in SSI format.
- Added support for BAT scripts to fastly launch GRPs with custom arguments.
- Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
- Fix for savegames. Now it's possible to overwrite an existing save as it should.
- Increased engine timer accuracy.
- Minor fixes that could lead to memory corruption.
v1.5
- Updated to a newer build of the engine (r6862).
- Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg)
- Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
- Sprites are now rendered in higher quality.
- Added a launcher on boot that allows to select what GRP to load.
- Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
- Increased available RAM for the engine from 192 MB to 330 MB.
- Added bilinear filtering to the final rendered framebuffer.
- Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.
v1.0
- initial release