Empfohlene USB-Loader

  • Configurable USB Loader v62 (release) erschienen


    Dank neuer libOGC, hat der Loader nun eine verbesserte USB-Kombatibilität.
    Sämtliche v62 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_62.zip


    Changelog:

  • USB-Loader GX 2.0 ist verfügbar.


    Changelog:


    * FAT/NTFS/EXT2/3/4 game launching support
    * Compatibility for all cIOS version of Waninkoko and Hermes
    * Return to loader from a running game
    * Booting into NTFS/EXT and saving images/configs on them
    * No need for a FAT32 partition anymore with new forwarder and a NTFS partition
    * Game titles and informations through the WiiTDB (thanks goes to lustar for his great page http://wiitdb.com)
    * New search bar for searching through games
    * Alternative dol support
    * Theme downloader
    * Rebuild parental control
    * Homebrew launching of almost all homebrews
    * Lot's of new IOS slot supports (from 200-255)
    * Game banner sounds
    * Marking new installed games
    * 3 different game view layouts
    * lots of bugfixes


    Einstellungen der ersten Version werden nicht übernommen.

  • Configurable USB Loader v63 (release) erschienen


    cIOSx rev21 von Waninkoko wird nun unterstützt - die BaseIOS Erkennung funktioniert auch ordnungsgemäß.
    Zu dem können im Loader nun zusätzlich die IOS Slots 245 und 246 ausgewählt weren, sofern ein cIOS in die Slots installiert wurde.


    Desweiteren wurden Fehler bei WBFS Partitionen behoben, welche bei einer Sektorengröße von 4KB aufgetreten sind.



    Sämtliche v63 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_63.zip


    Changelog:



    - neue Forwarder (CFG_Usbloader v8) im Startpost hinzugefügt.

  • Configurable USB Loader v64 (release) erschienen


    Sämtliche v64 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_64.zip


    Changelog:

  • Configurable USB Loader v65 (release) erschienen


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_65.zip


    Changelog:

  • Configurable USB Loader v66 (release) erschienen


    Sämtliche v66 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_66.zip


    Changelog:




    USBLoaderCFG_Forwarder im Startpost aktualisiert.

  • Configurable USB Loader v67 (release) erschienen


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_67.zip


    Changelog:

  • Configurable USB Loader v68 (release) erschienen


    Sämtliche v68 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_68.zip


    Changelog:

  • Configurable USB Loader v69 (release) erschienen


    Sämtliche v69 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_69.zip


    Changelog:

  • Configurable USB Loader v70 (release) erschienen


    Sämtliche v70 Alpha/Beta Änderungen, wurden in den Stable-Branch integriert.


    Code
    http://cfg-loader.googlecode.com/files/Cfg_USB_Loader_70.zip


    Changelog:

  • Wiiflow R417 MOD5 - GC Games per SD Karte starten


    FIX94 hat eine neue inoffizielle Version von WiiFlow veröffentlicht


    In dieser Version ist nicht zuletzt die wichtigste Neuerung die Einführung von GameCube-Spielen (dank DML).
    Um GameCube ISOs via WiiFlow starten zu können, müssen diese ins DiscEx-Format konvertiert werden und sich in dem Ordner "Games" befinden


    Hinweis: Eine DVD im Laufwerk ist zwingend notwendig, egal welche


    Changelog :


    Rev. MOD4 417 -> Rev 417 MOD5


    - Unterstützung des Spiels "Mario & Sonic bei den Olympischen Spiele London 2012" PAL-und NTSC-U
    - Behebt ein Problem mit dem Spiel "Pandoras Tower (NTSC-J)
    - einige Optionen im Coverflow Entfernt
    - Fixed globale Optionen der Coverflow (in DML)
    - Fixed Titel und Synopse GameTDB
    - Die Auswahl-Funktion des IOS ist jetzt auf Seite 4



    Quelle: .logic-sunrise.com

  • DML is a tool which allows you to run Gamecube games from the front-SD
    interface on a Wii.



    Installation
    -------------------------------------------------------------------------
    1. Download MIOSv10 from NUS and decrypt it(with NUS Downloader)
    2. Use FixELF to create the patched MIOS file:
    FixELF 0000000c.app DML.elf 000000c.app
    [Copy the 0000000c.app file into this folder and run the step2.bat for
    the normal version or step2debug.bat for the debug version]
    3. Inject this new 000000c.app into a MIOSv10 wad
    4. Install the wad on your real nand

  • Warum soll man ne DVD im Laufwerk haben. Soll man die Software Wiiflow R417 MOD5 auf CD kopieren und sie ins Wii Laufwerk reinmachen. Hab gemacht wär ne möglichkeit wenn da nicht stehen würde "Ein Fehler ist aufgetreten. Drücke den Ausgabeknopf, entnimm die Disc und schalte die Wii- Konsole aus. Bitte lies die Wii-Bedienungsanleitung, um weitere Informationen zu erhalten" es steht aber bestimmt nichts in der Wii-Bedienungsanleitung. ;((

  • Wiiflow 3.0 Alpha (R239)


    Features:
    - Plays games on partitions FAT / NTFS / WBFS.
    - Plays DVD Wii and GameCube. (With the 249 so far, 222 version to come out soon)
    - Support for GameCube games on SD (HC)
    - Seeking the covers, themes and. Ini in / apps / wiiflow / then / wiiflow /
    - Possibility of your games, chains, homebrew into categories
    - A coverflow for your isos on a USB and coverflow for your NAND strings of real
    - Update via WiiFlow
    - Supports fanarts and videos
    -Back WiiFlow leaving a game
    - Supports WIP patches, BCA codes, cheat codes and codes txt.
    - Folders are configurable in wiiflow.ini
    - Supports Ocarina.
    - Supports. Mp3 and. Ogg
    - Displays the cIOS used on the screen "About" (icon?)
    - Supports SDHC
    - Supports 4 wiimotes, nunchucks, classic controller, guitar and balance board
    - Launches Wii and GameCube on DVD
    - Compatible WiiTDB.zip
    - Compatible cios d2x



    Download:

    Code
    http://www.sendspace.com/file/hocsjf
  • USB Loader GX v3.0 [Released]


    USB Loader GX v3.0:
    Released on 2012 05 12


    ATTENTION:
    USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not
    compatible with old versions. (The old host is offline)
    If you are still using an old version of USB Loader GX, you need to update
    manually.


    New:
    - Added a new Layout: Channel grid mode! Channel grid displays games as channels
    and plays banner animations like the real Wii System Menu.
    Channel grid mode and banner animation requires AHBPROT flags to load resource
    files directly from your Wii.
    If you use an old HBC you should use our latest forwarder or update the HBC
    otherwise you wont have that support.
    - Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and
    Miigotu)
    - Added GameCube games launching from SD Card through Dios Mios Lite (DML).
    (thanks to G0dLiKe, crediar, all DML devs and FIX94)
    Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
    - Added direct install/uninstall of WAD files to the Emulated NAND Channel path
    in the features settings menu.
    - Added a new icon in the toolbar to select the origin of the titles: Wii games,
    Channels from Wii, Channels from EmuNand, GameCube games.
    - Added the possibility to boot USB Loader GX without an HDD connected (It will
    fall back to "Channel from Wii" title's origin).
    - Added an option to choose which Game Window mode to use between the old
    "Rotating Disc" or the new "Banner Animation".
    - Added the favorite level setting to the game settings since it is no longer
    displayed when using "Banner Animation" game window mode.
    - Added an option to adjust the screen size for overscan TVs (Use negative
    values to shrink the display).
    - Added display of game's size from Wii disc games on the game window prompt
    (Rotating disc mode only).
    - Added a button in the search window to switch between "Beginning" and
    "Content" search methods.
    - Added auto-complete function to the search window.
    - Added a new GUI numpad for entering numbers.
    - Added setting for tooltip delay time.
    - Added resize of widescreen screenshots to 768px width.
    - Added cover download for the currently inserted disc.
    - Added delete of full cover on art work uninstall and game uninstall.
    - Added a parental control option to block priiloader override on return to
    system menu.
    - Added a prompt asking for downloading new language files when trying to update
    and no language files exist yet.
    - Added translation parsing for rating descriptors and for genres from
    wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
    - Added a new option to force reading the game's titles from disc header.
    - Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to
    find it.
    - Added a cheat update button to re-download the cheat text file.
    - Added a cancel button to several progress bar windows: Game installation, NAND
    extraction, etc.
    - Added separate path and setting for Emulated NAND Saves and Emulated NAND
    Channels.
    - Added per game NAND emulation path setting.
    - Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always
    overwrites old files.
    - Added automatic Mii extraction on save game extract if the Mii file does not
    exist yet on Emulated NAND.
    - Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
    (thanks to davebaol)
    - Added a new feature to force aspect ratio on games/channels. (thanks to
    giantpune for help with disassembler)
    - Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for
    automatic dol selection.
    - Added detection of enabled cheat codes from an already created .gct file.
    - Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).



    Changes:
    - Removed buggy focus system completely and added support to control screen
    pointer with analog sticks from respective controllers if the wiimote is
    not pointing to the screen. Compatible with Nunchuk, Classic Controller and
    GameCube controller. A speed factor is available in the GUI settings.
    - Restructured game's settings for different types of games (Wii/GC/Channels).
    - Added auto position of progress window messages in vertical direction
    depending of how many are used at the same time.
    - If "Titles from GameTDB" is not enabled the title will be read from the folder
    name if possible or from the game disc header.
    Title caching can still be used and is recommended in that case.
    - Settings title, keyboard text and key color can be changed by themes now.
    - Added optional background image for list/carousel/grid layouts (unused by
    default theme).
    - Use of old built-in font for credits window because it doesn't look good with
    the system menu one.
    - Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
    for whatever reason).
    - Improved detection of game partition when starting the loader without configs
    (fresh start).
    - Isfs is now initiated once and deinitiated when cleaning up only, instead of
    the whole init/deinit every single access.
    - Updated file system libraries.
    - Removed pngu which is not needed, changed screenshot function to use libgd
    instead
    - added init of network into background thread so it is cancelable and has a
    timeout
    - changed wifi gecko to UDP socket
    - Converted all ogg sounds from 44.1 khz to 48 khz.
    - Optimized use of memory:
    Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area
    used on IOS_Reload (first 2 mb) ;
    Change font character texture to I4 which uses half as much memory (less cache
    memory).
    - Changed update function to get the files from googlecode website, since old
    update host website isn't accessible anymore.



    Fixes:
    - Fixed small scrollbar bug when having only 1 item.
    - Fixed reloading of cover image on game list when only 1 item is left after a
    change (e.g. filtering).
    - Improved calculation of progress speed. Now it is always the last 15 secs
    average instead of overall progress speed.
    - Fixed "new" game showing even with a parental control setting.
    - Fixed removing of unused cached titles on wiitdb load.
    - Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
    - Fixed bug where entering "-1" (Use global) for cIOS was not possible in game
    settings.
    - Fixed playback of some BNS banner sounds.
    - Fixed reloading into another IOS before launch of game.
    - Removed buggy lz77 implementation and use the one known working.
    - Fixed launching of dollz compressed dol files. (thanks FIX94)
    - Fixed reading game's titles from disc header on fat32/ntfs/ext.
    - Fixed crash on missing <app> tag on meta.xml files.
    - Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
    - Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
    - Forwarder: Added missing ext2 unmount. (thanks to FIX94)
    - Supports new WiiMotion+ controllers by using latest libraries.
    - Lots of string handling improvements (thanks to gerbilsoft for his patch)



    New Channel Grid Mode specific features:
    - New settings section for all banner's settings.
    - Use of BNR (banner animation) cache setting to load banners and icon's
    animation faster. (Enabled by default. Takes ~35MB/100 Banners)
    Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
    - BNR cache path setting.
    - Pulsing "new" icon on banner grid layout for new games.
    - Centering and size setting for banner's animation resources.
    - Channel's zooming speed setting.
    - Page's scrolling speed setting.



    New GameCube specific features:
    - Supports Dios Mios Lite (DML) v1.2+
    - Uses of a custom banner for GameCube games which loads the game's internal
    opening.bnr informations (big thanks to diddy
    from the wiithemeteam for creating the brlyt/brlan for the banner).
    - DML settings editable from the loader (global and per game settings).
    - Supported formats for gamecubes are ISO/GCM and GCRegEx.
    - Custom game paths. The following paths are accepted:
    1. configpath/ID6/
    2. configpath/ID6_Title/
    3. configpath/Title [ID6]/
    4. configpath/gamepath/ (slow loading speed)
    Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
    - DML cheats now work the same way as for other Wii games, gct goes to "GCT
    Cheatcode Path" as GAMEID.gct
    - GameCube games copy from USB to SD on demand with choice menu to delete SD
    games to make space,
    If you want to use this feature then set the "Main GC path" to USB and the "SD
    GameCube path" to SD card.
    If duplicated games are detected on SD and USB, the games on SD will be
    prioritized.
    - Added GameCube disc dump functionality with multi-disc menu game selection,
    compress and align support
    (thanks to FIX94 and Overjoy for their disc dump sources on which this is
    based).
    - Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-
    made banners. (Loading only)
    - Video mode option to force interlace mode on GameCube.


    Download: http://code.google.com/p/usbloader-gui/downloads/list

  • folgendes problem habe ich wieder ,


    ich habe mir den wii flow von euch hier runtergeladen also den nforwarder von hier :


    Empfohlene USB-Loader


    und den wii flow 4.1.3





    meine frage:



    ich bekomme die wad datei installiert allerdings wenn ich den wii flow starte kommen keine schriftzüge. was mach ich falsch .



    gruss der ferrari

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