d2x cIOS Installer v3.1 + d2x v9


  • Das d2x cIOS ist ein verbessertes cIOS rev21. Die EHCI, FFS und FAT Module sind verbessert worden, so dass das cIOS stabiler ist, als das rev21 von Waninkoko.


    Features:


    - Support von cIOS d2x v3 (rev21003), v4 (rev21004), v5 (rev 21005) und v6 (rev21006)
    - folgende Base IOS werden unterstützt: IOS37 (v5662), IOS38 (v4123), IOS53 (v5662), IOS55 (v5662), IOS56 (v5661), IOS57 (v5918), IOS58 (v6175)
    - Installationsslot wählbar
    - Online- oder Offline-Installation möglich
    - Support für Classic Controller (nicht getestet), Wiimotes und Gamecube Controller



    NAND Emulation Verbesserungen




    Changelog d2x cIOS Installer:



    Changelog d2x cIOS:



    Quelle:


    http://gbatemp.net/t277659-cio…21d2x-yet-another-hot-fix


    http://code.google.com/p/d2x-cios-installer/

  • update:


    D2X cIOS Installer v2.0




    changelog



    - Neuer GUI.


    - Behoben: kleinere Fehler beseitigt.


    - Vollständige des Codes neu zu schreiben.


    - Zusätzliche Unterstützung für USB-Geräte.


    - Fixed die Warnmeldung Steckplatz belegt.


    - Update der Liste der Zeitnischen nach einer erfolgreichen Installation
    von CIOs besetzt.


    - Mögliche Rückkehr zum Selektionsbild des IOS
    im Falle von nicht-kritische Fehler zu verwenden.


    - Support für das Argument - ios = XXX in meta.xml automatisch zu konfigurieren des IOS zu bedienen.


    - Fähigkeit zur cIOS, um die Liste ohne Aktualisierung
    der D2X CIOS Installer hinzufügen.
    Einfach die Dateien (modules. Ciosmaps.xml app +)
    neben der D2X boot.dol CIOS Installer für sie unterstützt neue CIOs.
    (DIPP, EHCI, ES, FAT, FFSP, MLOAD, SDHC, USB)
    So können Sie "Hybrid"-Versionen der Module mit
    (DIPP, EHCI, ES, FAT, FFSP, ML, SDHC, USB)
    ganz bestimmten und eine eigene cIOS erstellen.



    Quelle: logic-sunrise


    ####################################


    Viel Spaß beim antesten. ;)



    Mfg dri666

  • update:


    D2X cIOS Installer v3.1


    Changelog:


    - Entfernt: Unterstützung cIOS d2x v3
    - Added Patch ES_Version AHBPROT (Thx R2-D2199)
    - Behoben: Fehler mit AHBPROT im Offline-Modus (Thx Davebaol)
    - Eine neue Zusammenfassung Bildschirm einen Überblick
    über die Systemkonfiguration
    - New log-Bildschirm zeigt die Ergebnisse der Installation
    - Wahl Bewertung cIOS Werte gehören zu den relevanten
    - Module, um die Konfiguration einer Anlage zu retten
    - Module, um die Konfiguration einer Anlage über eine Datei
    ciosconf.cfg in das Installationsverzeichnis d2x cIOS setzen
    - Module nackt um das Skript zu speichern,
    um die erforderlichen Dateien auf Offline-Modus zum Download
    - Behebt verschiedene Bugs
    - ios = XXX in meta.xml ist jetzt nur in der Abwesenheit von AHBPROT aktiv



    ###############
    Viel Spaß beim antesten! =)



    Mfg dri666

  • update:


    d2x v7



    +-----------+
    | CHANGELOG |
    +-----------+



    [ d2x v7 ]


    - Refactored all modules and plugins in order to achieve code reuse through
    a new common library.
    - Updated ciosmaps.xml to include the IRQ4 patch required by the new
    experimental EHCI module (not released yet).
    - Used a more proper offset to detect DL games like Sakura Wars.
    - Disabled nand emulation before returning to system menu or channel.
    - Improved error 002 fix after ios reload block. Now Wii Fit Plus channel
    installation works properly.
    - Fixed missing identification and patch for base IOS60-v6174 in ES plugin.
    - Added auto detection of the first FAT partition on the device when nand
    emulation is activated without specifying any partition.
    - FAT Module moved a bit forward in memory in order to create the space
    required by the new experimental EHCI module (not released yet).
    - Fixed a bug when closing FAT module.
    - Fixed an alignement issue on file renaming in FFS plugin.
    - Removed support for base IOSs with old version like IOS38 v3610.
    - Added ios reload block capability for nand emulation.
    - Removed FAT ISO loading support from DIP plugin (never used by any loader
    and completely useless now thanks to fraglist capability added in v6).
    - Fixed a memory alignement issue that could break ios reload block.
    - Added bidirectional escape for invalid FAT characters in nand emulation.
    - Now FAT_GetUsage returns fake values for WiiWare/VirtualConsole and real
    values taken from FAT for disc-based Wii games. This workaround has proven
    to improve nand emulation compatibility.
    - Added a thread to make the drive led blink when writing to FAT.
    - Added nand emulation mode rev17-like (experimental).
    - Fixed COD MW3 online update on full nand emulation. More generally this fix
    should improve compatibility with DLC installation on emulated nand also for
    games like COD Black Ops, Rock Band 3 and Guitar Hero 5.
    - Now the tree /import is emulated in partial mode too. This way COD MW3 online
    update and DLC installation work properly in partial emulation.
    - Added a hack that allows No More Heroes 2 to create the save file in nand
    emulation mode (tnx to Sneek source).
    - Minor changes and code clean up.



    ##################



    Mfg dri666

  • update:


    d2x-v8-beta(r41)


    +-----------+
    | CHANGELOG |
    +-----------+



    [ d2x v8 ]


    - Enhanced stealth mode to prevent cios detection.
    - Added ioctl command to enable/disable stealth mode when a game is not
    running. Stealth mode is enabled by default.
    - IOS reload block is now enabled by default.
    - Fixed IOS reload block failure when the original IOS required by the game
    is not installed. It works for real and emu nand.
    - Fixed return to channel failure when the system menu is not installed on
    emu nand.
    - Fixed missing cache flush when removing error 002 after IOS reload block.
    Now syscall kernel_set_version is used instead.
    - Added direct access to syscalls. This allows you to invoke a syscall from
    inside another syscall.
    - Added support for paths starting with '#' which are used to open files on
    real nand even if nand emu is on. Also, access to these paths is protected
    by stealth mode.
    - Disabled file sharing control in FAT module to overcome a stupid issue made
    by developers in The Beatles Rock Band. See issue 11.
    - Fixed black screen in partial emulation when starting a game never launched
    before on real nand. See issue 14.
    - Removed the unused method 1 for IOS reload block.
    - Minor changes and code clean up.


    #####################


    Viel Spaß beim antesten! =)




    Mfg dri666




    PS: Hänge die betar40 auch mit dran. =)

  • update:


    d2x v8 final


    [Blockierte Grafik: http://www.abload.de/img/d2xciosxrev.21xpcnu.png]


    +-----------+
    | CHANGELOG |
    +-----------+



    [ d2x v8 ]


    - Enhanced stealth mode to prevent cios detection.
    - Added ioctl command to enable/disable stealth mode when a game is not
    running. Stealth mode is enabled by default.
    - IOS reload block is now enabled by default.
    - Fixed IOS reload block failure when the original IOS required by the game
    is not installed. It works for real and emu nand.
    - Fixed return to channel failure when the system menu is not installed on
    emu nand.
    - Fixed missing cache flush when removing error 002 after IOS reload block.
    Now syscall kernel_set_version is used instead.
    - Added direct access to syscalls. This allows you to invoke a syscall from
    inside another syscall.
    - Added support for paths starting with '#' which are used to open files on
    real nand even if nand emu is on. Also, access to these paths is protected
    by stealth mode.
    - FAT files are now opened through relative path to fix issue 16. Now Disney
    Universe and all the games using long paths work properly in nand emulation.
    - Disabled file sharing control in FAT module to overcome a stupid issue made
    by developers in The Beatles Rock Band. See issue 11.
    - Fixed black screen in partial emulation when starting a game never launched
    before on real nand. See issue 14.
    - Added support for virtual sector size on WBFS drives to bypass the 500 game
    limit (thanks fig2k4). The optimal sector size is 4KB, that allows up to 4084
    games. Note that this feature is useful only for the loaders that don't use
    the fraglist for WBFS partitions, for example NeoGamma, WiiFlow and CFG.
    - AHBPROT is now really enabled.
    - USB Gecko functions completely rewritten. Now it's really plug&play and the
    cios works even when debug mode is enabled and USB Gecko is connected only to
    the Wii (tnx to mini source).
    - Removed the unused method 1 for IOS reload block.
    - Minor changes and code clean up.


    ################


    Viel Spaß beim antesten.! :)




    Mfg dri666



    PS: Entweder über der Wii online updaten mit dem d2x-cios-installer 3.1
    oder mit Modmii 6.0.5 z.B. per PC.
    Danach einfach mit dem Wad Manager installieren!

  • +-----------+
    | CHANGELOG |
    +-----------+



    [ d2x v9 ]


    - ModMii 6.0.6 or higher is required to build d2x wads. The d2x-cios-installer
    doesn't need to be updated instead.
    - EHCI module enhanced with interrupt callback to detect usb port status
    changes. Now usb instruments are plug&play just like they are when playing
    the original dvd through the disc channel (tnx to hermes cios source).
    - Improved usb compatibility: some problematic hdd are now supported,
    shred skateboard controller is now supported, mics and usb instruments
    should work better than before (tnx to rodries for the great help).
    - Fixed an issue in EHCI descriptors (tnx to rodries).
    - Fixed an EHCI slowdown issue when initializing the device. Now the device is not
    unmounted anymore if it's mounted already (tnx to rodries).
    - Increased read/write sectors up to 64KB.
    - Fixed an EHCI issue when checking if a usb device is inserted (tnx to rodries).
    - Old SDHC and FAT modules have been removed to prevent random freezing with
    the new EHCI module. SDHC and FAT capabilities are now embedded respectively
    in EHCI/USBS module and FS plugin.
    - Patched Nintendo's SDI module to register a new device name without the
    initial slash, i.e. dev/sdio. This alternative name is required by nand
    emulation to prevent deadlock since we have to open the sd card from inside
    the fs-plugin.
    - Registered an alternative device name for EHCI and USBS modules, i.e.
    dev/usb2 (same reason mentioned above).
    - Increased EHCI thread priority from 0x48 to 0x78.
    - Removed the easter egg introduced by Waninkoko in cios rev20.
    - Added an EHCI ioctl command to set watchdog timout. This should fix the
    issue which certain HDD that park their heads after less than 10 seconds of
    inactivity.
    - Added an EHCI ioctl command to save module configuration. This command is
    called by the ES plugin during ios reload block management.
    - Fixed an EHCI issue in ReadCapacity that prevented certain usb devices from
    working (tnx to digicroxx).
    - Fixed an EHCI issue in GetDescriptors that prevented certain usb devices
    from working (tnx to digicroxx).
    - Added an EHCI ioctl command to specify the current usb port.
    - Fixed content id for bases 60/70/80 in ciosmaps.xml (tnx to dragbe).
    - Added maked2x.sh to build the cios on Linux (tnx to r-win).
    - Added stripios source to svn.


    #####################################


    Mfg dri666

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