NeoGamma ist eine erweiterter Backup Launcher vom deutschen Coder WiiPower. Mit ihm ist es möglich Sicherheitskopien abzuspielen, egal ob DVD-R oder DVD+R. Bei DVD+R ist es wichtig den Book Type auf DVD-R zu stellen. Er weist eine bessere Kompatibilität als der Backup Launcher auf und hat noch einige zusätzliche Funktionen zu bieten wie zB. das Laden von Games via SD- und USB-Geräte. Weitere Informationen sind der Readme zu entnehmen.
Changelog
R9 beta 55 - > R9 beta 56
- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 54 - > R9 beta 55
- Added basic DML support(with heavy video mode issues)
R9 beta 53 - > R9 beta 54
- Wii: Added support for the changed cIOS stealth mode from d2x v8+
- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
R9 beta 52 - > R9 beta 53
- Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune)
- Fixed text loading from NAND to USB in Sneek+DI mode
R9 beta 51 - > R9 beta 52
- Added basic Sneek+DI/Uneek+DI support.(with lots of help from Crediar) Boot Sneek/Uneek, and then boot NeoGamma.
- Added support for different .gct files on multi disc games. (example filename: RSPP012.gct if Wii Sports PAL had 2 discs)
R9 beta 50 - > R9 beta 51
- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
- Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)
- Fixed a possible DVD Inquiry error(changed some memory allocation)
- Added an annoying warning
R9 beta 49 - > R9 beta 50
- Fixed "We dare" (Credit for this goes to Oggzee and airline38)
- Added the ability to change the hook for IOS Reloading games(2nd hook, very similar to the GC 2nd hook)
- Added some more error checking for usb HDD detection
- Added classic controller menu navigation
- Moved loading .gct, .wdm and .wip files to only access storage once for these(fixes sd loading when using one of them + a recent cIOS)
R9 beta 48 - > R9 beta 49
- Return to channel feature should actually work now for channels
- Changed DVD error messages
- Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
- Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
- Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
- Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
- Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
- Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
- Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.
R9 beta 47 - > R9 beta 48
- Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
- Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
- Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
- Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
- Added cIOS rev21 identification
- Updated the game disc region auto detection
- Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
- Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
- Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found
R9 beta 46 - > R9 beta 47
- Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader
R9 beta 45 - > R9 beta 46
- Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first.
This fixes the Agent under Fire crash after 2nd level(automatically used with reloader set to auto)
- Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs(only backups and just theorectically not tested)
R9 beta 44 - > R9 beta 45
- Enabled secret feature. Don't make me regret this decision!
- Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
- Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
- Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
- Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs
R9 beta 43 - > R9 beta 44
- Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio
R9 beta 42 - > R9 beta 43
- Added option to show/hide the rebooter
- Gamecube loading(internal GC mode): Added firty fix to align bad audio streams
- Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches
R9 beta 41 - > R9 beta 42
- Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
- Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
- Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
- Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)
R9 beta 40 - > R9 beta 41
- Gamecube loading(internal GC mode): More plugin size optimisations
- Gamecube loading(internal GC mode): Added some dvd read error debug messages
R9 beta 39 - > R9 beta 40
- Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
- Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
- Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)
R9 beta 38 - > R9 beta 39
- Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
- Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
- Gamecube loading(internal GC mode): Added patched MIOS boot method
R9 beta 37 - > R9 beta 38
- Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
- Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed
R9 beta 36 - > R9 beta 37
- Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues
R9 beta 35 - > R9 beta 36
- Added basic cIOS rev20 identification
- Added IOS Reload block option(only cIOSrev20+, only discs)
- Gamecube loading(internal GC mode): Added proper dvd reset debugging
R9 beta 34 - > R9 beta 35
- Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)
R9 beta 33 - > R9 beta 34
- Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
- Updated the HBC icon with transparency
R9 beta 32 - > R9 beta 33
- Added Sneek's video patch for wii games, may work better than the old patches
- Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)
R9 beta 31 - > R9 beta 32
- Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
- Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility
R9 beta 30 - > R9 beta 31
- Better understandable drive warnings on read error
- Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
- Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)
R9 beta 29 - > R9 beta 30
- Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
- Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
- Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
- Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)
R9 beta 28 - > R9 beta 29
- Gamecube loading(internal GC mode): Fixed wrong time&date in GC games
R9 beta 27 - > R9 beta 28
* Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
* Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing
R9 beta 26 - > R9 beta 27
- Gamecube loading(internal GC mode): Next try to get rid of the random crashes
R9 beta 25 - > R9 beta 26
- Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
- Gamecube loading(internal GC mode): Removed pad init in GC mode
- Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)
R9 beta 24 - > R9 beta 25
- Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
- Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
R9 beta 23 - > R9 beta 24
- Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games
R9 beta 22 - > R9 beta 23
- Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched
R9 beta 21 - > R9 beta 22
- Gamecube loading(internal GC mode): Using a png as background now
- Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
R9 beta 20 - > R9 beta 21
- Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
- Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)
R9 beta 19 - > R9 beta 20
- Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
- Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
- Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
- Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)
R9 beta 18 - > R9 beta 19
- All unused options are now greyed out
- Allow .gct files with 4 and 6 digits of the disc id
- Auto Force language now only forces if the Wii's region is different from the game's region
- Added hidden feature for developers only, only talk in PM about it
R9 beta 17 - > R9 beta 18
- Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
- Gamecube loading(internal GC mode): Speed optimisation for the reloader
- Gamecube loading(internal GC mode): Removed unused code
R9 beta 16 - > R9 beta 17
- Gamecube loading(internal GC mode): Dirty fix for Pokemon Box
- Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)
R9 beta 15 - > R9 beta 16
- Gamecube loading(internal GC mode): Finally added reloader support
R9 beta 14 - > R9 beta 15
- Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
R9 beta 13 - > R9 beta 14
- Cosmetical changes to GUI and code
- Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
R9 beta 12 - > R9 beta 13
- Finally added saving of the gamecube options
- Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
R9 beta 11 - > R9 beta 12
- Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
- Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
- When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
R9 beta 10 - > R9 beta 11
- Changed alt .dol code, seems bss wasn't cleared...
- Gamecube loading(internal GC mode): reverted video mode code from beta 10
- Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)
R9 beta 9 - > R9 beta 10
- Changed video mode code in the GC loading screen(doesn't change anything...)
- Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
R9 beta 8 - > R9 beta 9
- Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
- Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
R9 beta 7 - > R9 beta 8
- Gamecube loading(internal GC mode): Added video mode patches
R9 beta 6 - > R9 beta 7
- Rearranged the menu
- Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
- Don't bug with the drive info when loading from usb
R9 beta 5 - > R9 beta 6
- Prevent that a stubbed IOS249 is loaded
- Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
- Hide usb/sd loading option when using an IOS
R9 beta 4 - > R9 beta 5
- Added code that allows to identify where a dvd read error occured
R9 beta 3 - > R9 beta 4
- Gamecube loading(internal GC mode): Partly fixed video mode code,
forcing PAL60 works at least for some NTSC games now(but not PAL games!)
R9 beta 2 - > R9 beta 3
- Fixed alt .dol disc+ bug causing some .dols to be unloadable
- Added .wdm file for Rampage: Total Destrucion(by woodoste)
- Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
R9 beta 1 - > R9 beta 2
- Gamecube loading(internal GC mode): Added support for retail discs
- Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
- Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
R8 - > R9 beta 1
- Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
- Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
R8 RC6 - > R8 final:
- forced config reset
R8 RC5 - > R8 RC6:
- Fixed bug in .wdm file parsing code that caused the last parameter to be ignored if there isn't a newline at the end of the file
- Added some .wdm files
- Changed some config defaults
R8 RC5 - > R8 RC6:
- Fixed bug in .wdm file parsing code
that caused the last parameter to be ignored
if there isn't a newline at the end of the file
- Added some .wdm files
- Changed some config defaults
R8 RC4 - > R8 RC5:
- fixed code dump if no storage device was accessed, storage shutdown code dumps if storage was not inited
R8 RC3 - > R8 RC4:
- added support for renamed ehci module in cIOS rev18
- changed region free code on rebooter(taken from preloader)
- added paused start option for the debugger
- Lots of changes to storage access code, this should allow to use IOS36
or IOS61 for all storage access(excluding the config)
- Added alternative .dol loading from disc+(read .wdm file from storage
to show option names that mean something and also allow parameters,
Sam & Max episode selection)
- B button support in the menus
R8 RC3 - > R8 RC3*:
- Added support for the renamed ehci module in cIOS rev18
R8 RC2 - > R8 RC3:
- added missing options to the config file
- added possibility to turn preloader support for rebooter off
- changed some more output
R8 RC1 - > R8 RC2:
- eliminated compiler warnings
- changed code to force cIOS on rebooter(taken from preloader)
- added code to skip disc updates on 4.2 system menu on rebooter(taken from preloader)
- Added WiiGator's GC Backup Launcher
- Added possibility to run GC homebrew if a GC disc is inserted
- Changed output a bit
RC1:
- not compatible certain cIOS revisions(12,15 and 16)
- IOS Version patched 002 games give 002 error if the 2nd .dol is loaded(we need a better disc patcher)
- rebooter only works on few cIOS revisions(14 for example) and even then not for everybody
.wip files are expected in the NeoGamma folder.
The gameconfig.txt file, which is a required for Brawl+ and nothing else,
is expected in the NeoGamma folder or the root of the sd card.
R8 beta 16 - > R8 beta 17:
- added .wip file for japanese New Super Mario Bros
- re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
- changed 002 code for IOS Version patched games again,
works at least on not IOS Reloading 002 games that are patched
R8 beta 15 - > Rev 16:
- Not compatbile with NeoGamma at all
- Same DL bug as rev14
- Maybe more issues, don't care
R8 beta 14 - > R8 beta 15:
- IOS Version patched 002 game, but without patching anything else
- if Brawl+ works directly without the snapshot method
R8 beta 12 - > R8 beta 13:
- Removed New Super Mario Bros patches
- Added support to apply patches in form of .wip on the fly to the main.dol
- Changed storage handling
- fixed another stupid bug in NeoGamma's Ocarina code
R8 beta 11 - > R8 beta 12:
- Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs
R8 beta 10 - > R8 beta 11:
- Patch updated to work with New Super Mario Bros NTSC too
R8 beta 9 - > R8 beta 10:
- not shutting down storage if Ocarina is enabled(Gecko OS does the same)
R8 beta 8 - > R8 beta 9:
- updated code handler to latest version
R8 beta 7 - > R8 beta 8:
- The code handler init should be in the proper place now ==> Brawl+ might actually work now
R8 beta 6 - > R8 beta 7:
- beta 6 had the wrong disc id for NSMB
R8 beta 5 - > R8 beta 6:
- Experimental patch for New Super Mario Bros added*
*Patch is said to be found by hqyhqyhqy, don't know if that's true
R8 beta 4 - > R8 beta 5:
- gameconfig is searched on the same device as Ocarina now
R8 beta 3 - > R8 beta 4:
- Added partial gameconfig parsing code
- Next try to fix 002 on IOS Version patched games
R8 beta 2 - > R8 beta 3:
- fixed Ocarina
- expermental 002 fix that should work for IOS Version patched games
- warning if hook was not patched)
R8 beta 1 - > R8 beta 2:
- Rebooter should work on preloader
- Maybe fixed that Ocarina did not work at all
- Dirty Brawl+ compatiblity
R7 - > R8 beta 1:
- new Wiird / Ocarina engine
- Changed rebooter code
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er
R6 - > R7:
- Increased timeout to 30 seconds
- Cleaned up code for decrypted discs
- Hopefully 100% working gamecube disc detection now
- Cleaned up code for video modes, gamecube games are started with the selected video mode now
- Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
- Removed 001 main.dol patching for alternative .dols
- Removed Anti 002 fix
- Removed dirty fix for Wii Sports Resort
- Added alternative .dol loading from usb storage
- Alternative .dol loading from storage now loads .dols with 6 and 4 characters
- Fixed error that prevented to load games after receiving an error in a previous loading attempt
R5 - > R6:
- Fixed bug in game selection
- Fixed no wpad error when no cIOS is installed
- Added timeout for dvd reading
- Clearing bss now for alternative .dols
- Added loading alternative .dols from disc
R4 - > R5:
- Fixed a "Out of memory" error
- Fixed a "fst.bin error"
- Fixed alternative .dol loading when loading games from sd
- Dirty fix for Wii Sports Resort
- Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)
R3 - > R4:
- Changed how the game entries are sorted
- Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
- Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
- Refuse to load a config with 1 or more option out of range
- Moved game selection to main menu
- Added option to load alternative .dol from sd card
- Applying main.dol patches only to main.dol now
- Added hooktype "none"
- Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
- Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.
Gamma - > NeoGamma R3:
- Ported to the new libogc
- Warning before memory card in slot 2 is accessed as usb gecko
- Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
- Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
- Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
- Save configuration to sd card
- Added Country String Patching (mostly helpful for japanese users with US and PAL games)
- Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
- Added option to patch video modes
- Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
- Fake IOS Version in memory (this removes the 002 error)
- Changed to Graphics by: xabarasx
- Added SD/USB Loading
Quelle: wii-homebrew.com
[BLINK]Für Neogamma sollte ein cIOS mit IOS56 als Base IOS genutzt werden!!![/BLINK]
On top of all this there are differences in HDD and accessoire compatiblity between the different usb loading cIOS.
WM+ should work on ALL cIOS!
Für GC Games (empfohlener cMIOS Installer im Anhang) :
Requirements for gamecube backup launching from disc with NeoGamma:
- A Wii with a backup compatible drive(black Wiis are generally not backup compatible, backup resistant Wiis were sold since christmas '09, no backup disc compatible Wiis in the shelves anymore 1-2 months later). Easy test: In the latest NeoGamma, remove disc from the drive and select launch game from disc. You will get a read error. If it doesn't say anything about your drive, then it should be old enough.
- A GC backup compatible cIOS installed and used. For testing until it works, install cIOS37rev19 or cIOS56rev20. NeoGamma shows at the bottom of the screen which cIOS is used. If does not say: cIOS37rev19 or cIOS56rev20 (slot 249), you did not install the cIOS correctly.
- A GC homebrew compatible cMIOS. If you don't know which one you have, just install a good one. cMIOS and MIOS always overwrite any MIOS or cMIOS you currently have installed. Waninkoko's cMIOS up to rev5(including) are not GC homebrew compatible. All of WiiGator's cMIOS should be compatible. And there's only compatible or not compatible, there are no differences in games compatibility or anything else between different cMIOS. Recommend cMIOS: The one from this thread, because: It's NeoGamma compatible and still allows to play retail GC discs from disc channel without issues.
- The correct options in NeoGamma:
Storage device: SD or USB using cIOS(the others should work too, but most people try everything, so...)
Gamecube Mode: internal (MIOS just boots MIOS like the disc channel does, external boots sd:/NeoGamma/GC.dol in GC mode)
Force Video: Disc(with component cables, you might need to try all options)
Patch Video: No(only relevant on import games with color issues)
Reloader: fast(forced reloader can increase the compatibility with certain games, if it does, please report)
High plugin: No(the high plugin can increase the compatibility with certain games, if it does, please report)
Debug plugin: No(usb gecko debug output for the plugin)
All other options are not GC backup launching relevant. Yes this includes the GC Ocarina and debugger options. But if you want to be safe, set everything in that menu to no.
- A valid game image written on the disc. Well the best way to find out if this is the reason why GC backup launching is not working at all is to create a clean new dump from a retail disc with SuperDump. Multi game discs are valid discs, but i can only say that the multi game discs created with the tool linked in this thread work for sure
- And last but not least: A good disc. Only use high quality media and never burn slower than 4x. If you believe you need to burn slow, then use 4x, all others try 8x,12x or 16x. And DVD+Rs need the booktype set to DVD-R(dvd-rom) on burning, or the Wii won't be able to read them. This procedure is called bitsetting, just google it.
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Natürlich haben wir auch diesmal die R8 Beta15 Version von NeoGamma modifiziert.
TeamVendetta präsentiert: NeoGamma R8 Beta15 v2.0 Modifikation by TeamVendetta.
Was kann diese Modifikation alles ?
* Sie kann/hat alles, was die offiziele Version von WiiPower hat/kann
* Komplett in Deutsch
* Komplett neues schickes Design
Was ist im Packet enthalten ?
* boot.dol
* icon.png
* meta.xml
Wer hat das alles modifiziert ?
* Es wurde nur von TeamVendetta modifiziert.
Gibt es auch eine WAD-Datei ?
* Eine WAD-Datei wird demnächst erscheinen.
Pläne für die Zukunft:
1. Wir arbeiten an einem New Super Mario Bros. Wii fix für NeoGamma
2. Es ist eine Überraschung
==============================================
Autoboot Version von Neogamma dazu gekommen.
Dies ist eine Autoboot-Modifikation vom NeoGamma-Loader. Diejenigen, die faul sind NeoGamma erst zu starten, Spiel einzulegen, Einstellungen vornehmen und dann auf Spiel starten gehen, dürfte diese Modifikation sicherlich erfreuen. So ist diese Modifikation in der Channelversion eine Art Disk-Channel-Ersatz, weil man nur Spiele einlegen und den NeoGamma-Channel anklicken muss. cIOSCorp lässt ebenfalls grüßen.
In dem Packet ist das normale Programm als Anwendung, als Fullchannel und auch als Forwarderchannel enthalten. Die Neogamma.cfg kann entsprechend für die eigenen Bedürfnisse modifiziert werden.
Die Pfade für die Forwarder sehen folgendermaßen aus:
SD:/apps/neogamma/boot.dol
SD:/apps_emulators/neogamma/boot.dol
USB:/apps/neogamma/boot.dol
USB:/apps_emulators/neogamma/boot.dol
Achtung: Diese Version von NeoGamma funktioniert nicht mit Waninkokos cIOS rev15 und rev16. Es wird daher empfohlen rev17, rev18 oder rev19 zu installieren.
Quelle: Wii-homebrew.com