Der Developer Rinnegatamane hat den Port des Games HexenII für eure HENkaku/taiHEN gehackte Playstation Vita auf Version 1.1 geupdatet.
In dieser Version läuft der Sound vernünftig, die Steuerung wurde überarbeitet und es soll eine stabile Framerate haben.
Changelog:
ZitatRebinded menu controls to a more natural style (vitaQuake configuration).
Fixed CDAudio playback, now works as inteded.
Fixed Controller Vibration effect calibration on PSTV. Now works as inteded.
Now CDAudio tracks can be provided even with standard filenames (casa1, casa2, etc...)
Optimized rendering code, slight frameboost as result.
Installation:
- Installiert die .vpk aus dem Download einfach über die Molekular/ VItaShell
- ladet euch die Gamedaten herunter und entpackt diese nach ux0:/
- ihr benötigt außerdem den Data1 Ordner des Originalspiels, dieser muss nach ux0:/data/Hexen II
- wenn ihr auch das "Portal of Praveus" spielen möchtet müssen die Portalordner nach ux0:/data/Hexen II
Download: http://rinnegatamante.it/site/
Mirror: HexenII.vpk https://mega.nz/#!zAZgDTzK!yZ50p7lLSFAlhydfwFvqFC4wUTAwlApPdUZdgmWKrrs Data-Ordner: https://mega.nz/#!HMwhAaqC!tPmMXElBdAohngrzR4JafwIrrpFPapTawt1enkeWzvQ (die weiteren Gamedatas müsst ihr euch wegen (C) selbst über google suchen)
Source: http://wololo.net/talk/viewtopic.php?p=417296#p417296 via http://www.psx-place.com/threa…framerate-controls.13039/
Changelog:
v2.2
- Properly aligned some voices in Options menu that were misaligned.
- Fix for some settings not saving in config.cfg.
- Fix for "Reset to Defaults" voice not working as intended.
- Re-added Brightness setting in Options menu now fully working.
- Added gyroscope support for camera movement.
- Optimized some maths related code with ARM neon instructions.
- Added cel shading support. (Available in Options menu)
- Huge renderer code optimization.
v2.1
- Added MSAA support (MSAA 2x and MSAA 4x selectable in Options menu). [Requires game restart]
- Added uma0 support for data files.
- Improved water rendering (removed waterwarp effect and added waterriple effect).
- Enabled extended memory mode (Extra 109 MB available for the engine).
- Updated to latest vitaGL version (vitaGL recently enabled access to extra 28 MB).
- Added lower resolution support (480x272, 640,x368, 720x408) selectable in Options menu. [Requires game restart]
- Added Dynamic Shadows setting in Options menu.
- Added V-Sync setting in options menu.
- Added Bilinear Filtering setting in options menu.
- Added Specular mode enableable in options menu.
v2.0
- Now CDAudio tracks can be provided in .ogg and .mp3 format.
- Moved the renderer to hardware accelerated vitaGL one. (Meaning game now has stable 60 fps)
- Removed resolution rescaler, resolution is now hardcoded to 960x544.
- Removed gamma and depth of field settings cause related to the old software renderer.
- Added a Show Framerate option in Options menu to enable/disable a framerate counter.