Seit der Möglichkeit Retail Konsolen in Debug Konsolen umzuwandeln finden auch die offiziellen Debug Tools immer mehr Beachtung.
Diese Tools waren vormals eigendlich nur für Entwickler mit Debug Konsolen von Interesse, da diese für normale User fast unerschwinglich waren.
Ein "anonymer Entwickler" hat nun PS3Crunch einige der zuletzt veröffentlichten offiziellen Debug Tools zugespielt.
Bei den PS3Crunch zugespielten Tools handelt es sich um den PS3Generator 3.30 und dem ProDG 4.20 Toolset bstehend aus Debbuger Microsoft Visual Studio .NET Integration & Target Manager.
PS3Generator 3.30: kann u.a. legitime Disks erstellen oder offizielle Updates so modfizieren das damit SK von externen Festplatten abspielbar sind.
README Generator Tools Version 3.30
[SCE CONFIDENTIAL DOCUMENT]
Generator Tools Version 3.30
Copyright (C) 2012 Sony Computer Entertainment Inc.
All Rights Reserved.
=====================================================================
This package is a tool package consisting of software for creating
and verifying master discs and master packages, to be used for
submitting PlayStation(R)3 titles.
The Generator Tools package includes the following software.
- Disc Image Generator for PlayStation(R)3
- System File Utility for PlayStation(R)3
- Disc Image Checker for PlayStation(R)3
- Trophy Pack File Utility for PlayStation(R)3
- Disc Image Generator for PlayStation(R)3 Command Line version
---------------------------------------------------------------------
Package Configuration
---------------------------------------------------------------------
ps3gen/
|---Readme_*.txt
|---documents
| +---Generator_Tools-Users_Guide_*.pdf
| Generator Tools User's Guide
+---tool
|---genelib.dll : Dynamic Link Library for Generator Tools
|---ps3gen.exe : Disc Image Generator Software
|---ps3gen.exe.manifest : Manifest File for ps3gen.exe
|---ps3chk.exe : Disc Image Checker Software
|---ps3chk.exe.manifest : Manifest File for ps3chk.exe
|---ps3cmd.exe : Disc Image Generator Command line version
|---ps3sys.exe : System File Utility Software
|---ps3sys.exe.manifest : Manifest File for ps3sys.exe
|---ps3trp.exe : Trophy Pack File Utility Software
+---ps3trp.exe.manifest : Manifest File for ps3trp.exe
----------------------------------------------------------------------
Required Environment
----------------------------------------------------------------------
Windows XP Professional Service Pack 2 or higher
Windows Vista Business Service Pack 1 or higher
Microsoft .NET Framework Version 1.1 must be preinstalled for
Windows XP environment.
----------------------------------------------------------------------
Notice
----------------------------------------------------------------------
- When submitting the master discs, please be sure to verify
the master discs with the Generator or the Checker of Version 3.30
or later and check that there is no error.
The Checker and the Generator have the identical verification
function if the versions of the two programs are equal.
For the method of verifying the master discs, please refer to
the Generator Tools User Guide.
- When creating the master discs or packages using SDK420 or later,
use the Generator of Version 3.30 or later.
- When creating the master discs or packages using SDK400 or later,
use the Generator of Version 3.20 or later.
- When creating the master discs or packages using SDK350 or later,
use the Generator of Version 3.12 or later.
- When creating the master discs or packages using SDK341 or later,
use the Generator of Version 2.89 or later.
- When creating the master discs or packages using SDK330 or later,
use the Generator of Version 2.85 or later.
- Game Master Disc Requirements Manual is included in the document
package.
- The following documents were merged to the Generator Tools User's Guide.
- Disc Image Generator for PlayStation(R)3 User Manual
- Trophy Pack File Utility for PlayStation(R)3 User's Guide
----------------------------------------------------------------------
Version 3.30 New Features and Changes
----------------------------------------------------------------------
<New Features>
[ps3trp.exe]
- Platform can be selected during creating a Trophy Pack File.
Moreover, Trophy Pack File for PlayStation(R)Vita and Trophy Pack File
for multi platform can be created.
- Policy can be selected during creating a Trophy Pack File.
Moreover, Trophy Pack File of "Freemium" can be created by Policy.
- Verification functionality for Trophy Pack File has been prepared for every Platform.
- Platinum link attribute according to the Policy has been automatically set
during saving the Trophy Pack File.
[ps3gen.exe, ps3sys.exe]
- Remote play configuration for exclusive use of PlayStation(R)Vita can be selected.
[ps3gen.exe]
- PlayStation(R)Vita package file for Cross-Controller function can be
bundled in a Blu-ray disc.
<Changes>
[all programs]
- Changed the specification of verification function of the Generator/Checker.
- Summation of trophy points and number of trophies by grade have been output to the log.
- Warning when SELF file does not contain digests has been added.
For details refer to the following technical note.
Technote :201205-02 https://ps3.scedev.net/technotes/view/1128
[ps3trp.exe]
- Function of saving Trophy Pack File in an old format has been deleted.
<Bugfix>
[ps3gen.exe, ps3chk.exe]
- A bug that the Blu-ray Disc drive may not be recognized when verifying
Blu-ray Disc on Windows 7 has been fixed.
---------------------------------------------------------------------
Restrictions
---------------------------------------------------------------------
- If it is intended to submit a master disc that contains install packages,
content data or patch packages that are automatically applied to
disc boot game, contact SCE in advance.
- System file parameters for regular HDD boot Game and for its cumulative
patch are identical. Consequently, Patch checkbox will be disregarded
for the cumulative patch of HDD boot Game when the system file is
loaded in ps3sys.exe. In order to edit such system files, mark the
Patch checkbox first.
- For more information on the notes for the "Enable BGM" checkbox,
please refer to the following technical note.
Technote ID:200807-27 https://ps3.scedev.net/technotes/view/779
- In Windows Vista, it is required to run the Generator as an
administrator if BD Emulator function is used.
- When writing into a media using Generator, please terminate other
applications, such as screen saver.
- Although manuals do not explain about DVD media because it is not
supported anymore, when writing a disc image of "DVD 4.7GB Single
Layer", please use DVD-R SL or DVD+R SL. Similarly, when writing
a disc image of "DVD 8.3GB Dual Layer", please use DVD+R DL.
Reference Tool does not recognize DVD-RW and DVD+RW as a game
master disc.
- When selecting "DVD 8.3GB Dual Layer OTP" for Disc Type, files that is
actually placed in Layer1 may be displayed in Blue (the color of file
placed in Layer0) in the layout tab.
- Only the PNG file can be displayed using the feature to display
contents information files (for icons, for example) for activating
games.
- If a disc image is created after editing or moving the file
that has been added to a project of the Generator with the Explorer
or other applications, the size of the image to be created will be
the size of the file that was added to the Generator.
Therefore, the disc image may not be created, or the size of the file
on the disc image may not be as intended.
- Drives and media whose operation has been confirmed regarding
the writing feature are as follows:
- Drives
- Pioneer BDR-101A (BD 50GB is not supported)
- Pioneer BDR-202 (BD 50GB is not supported)
- Panasonic SW-5582
- Panasonic SW-5584
- Panasonic LF-MB121
- Panasonic LF-PB271
- HL-DT-ST GGW-H20N
- HL-DT-ST BH10NS38
- OEM models that have the same product ID listed above
- Media
- BD-RE SL(25GB)
- SONY all 2x media
- TDK BDD-RE25S
- Maxell BDRE25P.1P
- BD-R SL(25GB)
- SONY all 2x/4x/6x media
- TDK BDD-R25S, BDD-R25A, BRD25PWA10S
- Panasonic LM-BR25LD
- BD-RE DL(50GB)
- SONY all 2x media
- Panasonic LM-BE50D
- BD-R DL(50GB)
- SONY all 2x/4x/6x media
- Panasonic LM-BR50D
- TDK BDD-R50A
- Writing to BD-R LTH media has not been confirmed.
Also, BD-R LTH media cannot be used for submission discs.
- A drive that supports BD-R Ver1.2 is required for writing BD-R 4x media.
- A drive that supports BD-R Ver1.3 is required for writing BD-R 6x media.
- Do not use BD-R media that are already initialized.
- The following drive has been confirmed regarding the restriction
for the creation of master discs:
- PLDS(Philips/LITE-ON) DH-4B1S (rev.7D14)
- Because of specification or bug of this drive, the drive
creates Spare Areas automatically when writing image to BD-R
medium.
Thus with this drive you cannot create BD-R master discs for
PlayStation(R)3 by Generator and by commercially-available
writing software.
If using BD-RE medium, you can successfully create master disc
with this drive.
---------------------------------------------------------------------
Permission and Restrictions on Use
---------------------------------------------------------------------
The permission, restrictions, etc. on using this software conform to
the contract concluded between your company and our company (Sony
Computer Entertainment Inc).
---------------------------------------------------------------------
Note on Trademarks
---------------------------------------------------------------------
"PlayStation", "PLAYSTATION" and "PSP" are either registered trademarks
or trademarks of Sony Computer Entertainment Inc.
"ATRAC" is a trademark of Sony Corporation.
"Blu-ray Disc" is a trademark.
"Dolby" is a trademark of Dolby Laboratories.
"DTS" is a registered trademark of DTS, Inc.
"XMB" is a trademark of Sony Corporation and Sony Computer Entertainment Inc.
All other product and company names mentioned herein, with or without
the registered trademark symbol (R) , trademark symbol (TM) or
service mark symbol (SM) , are generally trademarks and/or registered
trademarks of their respective owners.
---------------------------------------------------------------------
Copyrights
---------------------------------------------------------------------
The copyright of this software belongs to Sony Computer Entertainment
Inc.
ProDG 4.20: enthält u.a. Debugger Software und die letzte Version des Target Managers.
INFORMATIONEN zum Funktionsumfang von ProDG (Hier Klicken !!!)
ProDG for PlayStation®3
Overview
SN Systems' product ProDG for PlayStation®3 consists of an advanced suite of tools for building, debugging and tuning console games. Continuous development based on customer feedback ensures we keep pace with your demands.
The following components are included:
• Debugger
• Tuner
• Target Manager
• Microsoft Visual Studio integration
Debugger
The Debugger for PlayStation®3 is an evolution of the SN Systems Debugger which is in use on current generation consoles.
The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.
A split-pane system allows unlimited configuration of pane layout.
Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.
The Debugger includes the following features (click an item for a full description):
• Full support for the processor
• Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created
• Process view
• The process view lists all processes and threads that have been created on the target
Processes are shown at the root of a tree and each process shows one or more PPU threads and SPU threads/groups
• Improved Windowing system
• Views can be docked/split/tabbed and locked/unlocked from the MDI for true multi-monitor support
Fully customizable menus, toolbars and keyboard shortcuts
• Improvements to the following views
• Source/disassembly
Breakpoints
Call stack
Watch/locals/autos
Memory
Registers
• Additional features
• Workspace pane provides simplified project navigation through project, file and function views
Support for conditional and counted breakpoints
Mixed mode source/disassembly pane
Pop-up expression evaluator
Drag and drop between panes
User configurable pane layout, fonts and colors
Tuner
SN Systems' Tuner, developed specifically for the PlayStation®3 architecture, lets you capture and visualize program behavior so that you can eliminate conflicts and bottlenecks and cache misses in your code.
Tuner runs completely in software - no special hardware required. High performance games can now be achieved with less guesswork.
Tuner gives you the following features (click an item for a full description):
• PPU Thread Trace
• Shows PPU thread activity across all processes during the capture.
• PPU SYSCALL Trace
• Shows PPU syscall activity across all processes during the capture.
• Performance counters
• Supports all CBE PPU performance counters. We have also created a number of signal groups that relate to one another, so the developer can focus on certain aspects of the PPU, eg. L2 Cache Activity; LHS & Flush; Stalls; etc
• Real-time Data Capture
• The Tuner captures data in real-time while you play the game. The captured data can then be analyzed frame by frame and saved for later comparison with your optimized code. Fill/Circular buffer modes are supported.
• User Events
• User markers are designed to be placed around areas of your code to allow custom profiling/timing of logical units.
• Advanced User Interface
• Data can be viewed in the game view where all captured frames are visible and changes in frame rate are clearly displayed. Individual frames can then be selected to view the relationship between the captured events. Also on offer is a dynamic view of how the Lv2 trace buffer is being used.
• Detailed Metric Capture
• The Tuner captures: frame synchronization time (via sync function); absolute function timing (via instrumented functions); user events; thread schedule events. Tool tips are available in all views and for all traces giving useful statistics
• RSX performance counters
•
Shows specified RSX signal activity during the capture.
• PPU PC sampling
• This gives a general overview of which functions are being called most often.
• PPU function instrumenting
• This allows you to collect absolute timing data for selected functions during the capture.
• Drivable from script
• Tuner is drivable from script. For example automated builds can start a Tuner session and capture metrics for specific code sections. These metrics can then be compared with previous results and flag the lead developer of any new performance problems.
Target Manager
• Load and run executable files
• TTY view
• Fileserving provides the target with access to the host file system
• Manages connections to multiple development hardware on your network allowing simultaneous debug sessions or sharing of development hardware
• Color-coded display of printf streams
• Target Manager SDK provides programmatic access to the functionality of Target Manager
Visual Studio integration
Integration of the above tools with Visual Studio (2003 and 2005) is achieved through Add-ins and Appwizards.
The following features are supported (click an item for a full description):
• Build, edit and manage your project using the Visual Studio
PlayStation®3 project AppWizards are provided for ELF files and libraries.
Any feature natively available in Visual Studio is available to use in your PlayStation®3 project, for example, Source Safe controls.
• Tight integration between the IDE and the ProDG Debugger
Once built, you can run/debug your game in the ProDG debugger directly from Visual Studio via a toolbar button or the standard debugger start key (<F5> by default).
Breakpoints (including conditional information) are automatically transferred between the IDE and debugger, and files in the Debugger source pane can be opened in Visual Studio from within the Debugger.
Compiler and linker errors and warnings are output in Visual Studio format so that double-clicking on a build error in the output window opens the source file at the appropriate line in the Visual Studio editor.
• Build tool integration using GCC compiler for PPU and SPU
Toolchain command-line switches, command-line arguments for the Debugger and ELF, and fileserving paths, can all be set via a configuration dialog within Visual Studio.
• Flexible project configurations
VSI supports configuration-specific properties, for example different linker scripts could be used for debug and release builds.
• Source browsing and Intellisense
Use Visual Studio's built in source browsing and Intellisense capabilities (when editing a C/C++ source) in your PlayStation®3 project, just as you would in a Win32 build.
• Project dependencies
Documentation
Comprehensive documentation is supplied in PDF and HTML formats. Technical articles and FAQs are available in the developer technical support zone of the website
Technical support
Technical support is provided via e-mail and telephone during normal UK business hours. We also provide support via the customer-only technical support zone of our website where the following services are available 24 hours a day, 7 days a week:
• Documentation and technical articles
• Downloads and updates
• FAQs
Minimum System requirements
• PC with Intel Pentium III (or equivalent)
• Windows XP Pro
• Network Adaptor
• 512MB of RAM
• 8MB of video memory
• 24MB of Hard Disk space
• Sony Computer Entertainment PlayStation®3 development hardware
• Sony Computer Entertainment PlayStation®3 software development kit (SDK)
Ordering
To order ProDG for PlayStation®3 please contact your Sony Computer Entertainment Account Manager.
NOTICE: These products are only available to Sony Computer Entertainment's licensed developers/publishers.
"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
Quelle: SNSys.com
Englische original NEWS via PS3Crunch.net
An0n Developer leaks latest 'PS3 Gen' and 'ProDG' for DEX users
Since CEX 2 DEX is hot subject, and more and more people are now able to enjoy having an DEX console, we today at Crunch HQ had two more files dropped onto us by an 'an0n developer' for everyone to enjoy playing with on their converted or legit DEX console
ZitatI'm giving out the latest version of PS3 Gen (the Disk creation tool to be used with the DEX emulator) and PRODG (Includes debugging software and the latest version of Target Manager).
Off-Site Download Link #1: PS3 Generator 3.30 (5.67mb) via PS3SceneFiles
Off-Site Download Link #2: ProDG 4.20 (65.89mb) via PS3SceneFiles
Remember as usual Crunch brings you real the 'scene' goodies FREE for everyone to enjoy, and not to be locked away in 'Elite Circles'
PS3Generator 3.30 Download (via PS3SceneFiles)
ProDG 4.20 Download (via PS3SceneFiles)
[BLINK]Wichtiger Hinweis:
[/BLINK][BLINK]Diese Tools, zumindest ProDG, sind für normale Benutzer eher uninteressant[/BLINK]
[BLINK]SIE KÖNNEN NUR FÜR DEBUGKONSOLEN VERWENDET WERDEN !!![/BLINK]
Quelle: PS3Crunch.net
[GLOW=silver]Copyright by PS3-Tools.de [SIZE=7](Kopieren, auch auszugsweise, bitte nur mit korrekter Quellenangabe !!!) [/GLOW][/SIZE]