Pinned Emulatoren Collection für die Switch (RetroArch u.a.)

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      Ich habe das schon lange nicht mehr gemacht, aber ich denke, dass es so passen sollte.
      Gruß
      Muxi

    • New

      mgba wurde auf Version 0.8.0 aktualisiert!

      vollständiger Changelog

      - Improved logging configuration
      - One-Player BattleChip/Progress/Beast Link Gate support
      - Add Game Boy Color palettes for original Game Boy games
      - Debugger: Add unary operators and memory dereferencing
      - GB: Expose platform information to CLI debugger
      - Support Discord Rich Presence
      - Debugger: Add tracing to file
      - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
      - OpenGL renderer with high-resolution upscaling support
      - Experimental high level "XQ" audio for most GBA games
      - Interframe blending for games that use flicker effects
      - Frame inspector for dissecting and debugging rendering
      - Switch: Option to use built-in brightness sensor for Boktai
      - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
      - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
      - Cheats: Add support for loading Libretro-style cht files
      - GBA Cheats: Add support for loading EZ Flash-style cht files
      - Support for unlicensed Wisdom Tree Game Boy mapper
      - Qt: Add export button for tile view (closes mgba.io/i/1507)
      - Qt: Add recent game list clearing (closes mgba.io/i/1380)
      - GB: Yanking gamepak now supported
      - Qt: Memory range dumping (closes mgba.io/i/1298)
      Emulation fixes:
      - GB: Fix using boot ROM with MMM01 games
      - GB Audio: Only reset channel 3 sample in DMG mode
      - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
      - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
      - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
      - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
      - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
      - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
      - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
      - GB Video: Fix color scaling in AGB mode
      - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
      - GBA: Reset now reloads multiboot ROMs
      - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
      Other fixes:
      - Core: Improved lockstep driver reliability (Le Hoang Quyen)
      - FFmpeg: Drain recording buffers
      - GB: Fix reading ROM immediately after unmapping BIOS
      - GB SIO: Fix lockstep failing games aren't reloaded
      - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
      - Libretro: Fix crash changing allowing opposing directions (hhromic)
      - Qt: Fix some Qt display driver race conditions
      - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
      - Qt: Only show emulator restart warning once per settings saving
      - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
      - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
      - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
      Misc:
      - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
      - Core: Add keysRead callback
      - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
      - Core: Add more memory search ops (closes mgba.io/i/1510)
      - Debugger: Make tracing compatible with breakpoints/watchpoints
      - Debugger: Print breakpoint/watchpoint number when inserting
      - Feature: Switch from ImageMagick to FFmpeg for GIF generation
      - FFmpeg: Support audio-only recording
      - GB Memory: Support running from blocked memory
      - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
      - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
      - GBA Savedata: EEPROM performance fixes
      - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
      - Debugger: Add breakpoint and watchpoint listing
      - mGUI: Remember name and position of last loaded game
      - OpenGL: Only resize textures when needed
      - Qt: Don't unload ROM immediately if it crashes
      - Qt: Support switching webcams
      - Qt: Cap window size on start to monitor size
      - Qt: Open a message box for Qt frontend errors
      - Qt: Increase maximum magnifications and scaling
      - Qt: Add native FPS button to settings view
      - Qt: Improve sync code
      - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
      - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
      - Qt: Remove What's This icon from dialogs
      - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
      - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
      - Qt: Show list of all sprites in sprite view
      - Qt: Add option for disabling OSD messages
      - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
      - SM83: Support PC-relative opcode decoding
      - Switch: Dynamic display resizing
      - Switch: Support file associations
      - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
      Changes from beta 1:
      Emulation fixes:
      - ARM: Fix STR writeback pipeline stage
      - ARM: Partially fix LDM/STM writeback with empty register list
      - ARM: Fix stepping when events are pending
      - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
      - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
      - GBA Timers: Improve timer startup emulation
      - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
      - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
      - GBA Video: Fix effects blending improperly in some non-last windows
      - GBA Video: Copy higher priority target 1 flag
      Other fixes:
      - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
      - Core: Fix uninitialized memory issues with graphics caches
      - Core: Return null for out of bounds cached tile VRAM querying
      - GBA Video: Fix OpenGL fragment data binding
      - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
      - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
      - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
      - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
      - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
      - Qt: Fix several cases where shader selections don't get saved
      - Qt: Fix division by zero error in invalid TilePainter state
      - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
      - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
      - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
      - Qt: Fix inability to clear default keybindings
      - Qt: Release held actions if they get rebound
      - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
      - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
      - Vita: Fix analog controls (fixes mgba.io/i/1554)
      - Wii: Fix game fast-forwarding after slowing down
      - Wii: Improve audio buffering (fixes mgba.io/i/1617)
      Misc:
      - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
      - GBA: Trim non-movie ROMs to 32 MiB if applicable
      - GBA Audio: Redo channel 4 batching for GBA only
      - GBA I/O: Stop logging several harmless invalid register reads
      - GBA Video: Changing OpenGL scaling no longer requires restart
      - Debugger: Separate aliases from main commands
      - Debugger: Print break-/watchpoint ID when breaking in CLI
      - Debugger: Minor interface cleanup
      - SDL: Use controller GUID instead of name
      - SM83: Rename LR35902 to SM83
      - Tools: Allow using threaded renderer in perf.py
      - Tools: Clean up unused argument in mgba-perf
      Gruß
      Muxi