Open PS2 Loader ("OPL") 1.0.0 released!!!

  • Open PS2 Loader 1.0.0 ist da!


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    Nach über einer Dekade Entwicklungszeit (November 2009) und über 5 Jahren seit der letzten offiziellen Veröffentlichung, ist endlich OPL 1.0.0 erschienen.



    Der changelog seit 0.9.3 ist sehr lang.


    Schaut bitte auch im News-post auf psx-place.com vorbei!

  • Ich glaube das wir Enduser von den Änderungen nix merken werden.


    Ich bin immer froh wenn nach dem Farbenspektakel das Spiel startet und nix hängen bleibt.


    Dennoch sehr schön das nach wie vor an den älteren Konsolen gearbeitet wird.


    Mal ehrlich... bei den neueren Konsolen kommt eh nix Weltbewegendes an Spielen... immer nur Aufgüsse von alten Titeln, Remaster HD und co. die es sowieso schon seit PS1 Zeiten gab.

  • Mal ehrlich... bei den neueren Konsolen kommt eh nix Weltbewegendes an Spielen... immer nur Aufgüsse von alten Titeln, Remaster HD und co. die es sowieso schon seit PS1 Zeiten gab.

    Das ist ja das interessante an PS1-2/Xbox Classic usw da passiert wenigstens noch was:thumbup:

  • Cloud


    Kommt drauf an! Wenn jemand noch einen alten Release nutzt, merkt Derjenige/Diejenige den Unterschied auf jeden Fall!


    Bei den Betas kommt es darauf an, wie lange nicht geupdatet wurde.

  • Hier noch der vereinfachte Changelog:


    CORE:


    * Cache games list, allows the scanning of devices for games to be speed up, by caching the

    existence of games in a file, (HDD/SMB/USB). In the case of the HDD the cache is always used,

    unless the user manually refreshes the list or renames/deletes a game.


    * APPS new system, now can be stored within their own folder, within the APPS folders on the game

    devices. Each app should have its own title.cfg file. The old apps system is still supported.

    (Example: on a USB disk: APPS/LaunchELF/BOOT.ELF, title.cfg).


    * Merged GSM-CHEAT-VMC-Childproof. These functions are integrated, they are no longer compile separately.


    * PADEMU, new function, added support for DualShock 3/4 (USB & Bluetooth).


    * Lang support from all devices (USB, HDD & SMB), new folder "LNG" created for storing all the language files in each device.


    * Changed how devices are selected for loading/storing config files. When loading:

    1. Check memory cards.

    2. If config could be loaded, try the device that OPL was booted from (supported devices only).

    3. If config could not be loaded, try all supported devices. 4. Default to memory card, if no config

    file could be loaded.


    * Updated with newlib v1.14.0.


    * GSM, numerous improvements, changes and fixes.


    * IGR, numerous fixes and updates.


    * SMB updates, numerous patches and changes in SMSTCPIP.


    * IGS new function, support for take in game screenshots, (non functional).


    * Skip videos improved, now not only skips PSS videos, also .BIK and sceMpegIsEnd based ones.


    * PS2 Logo, shows the PS2 logo when launching a game, it will be properly displayed only

    if both disc and console region match. Consumes a few extra IOP RAM bytes.


    * Removed Mode 7, (High Module Storage).


    * Updated HDD and PFS drivers.


    * CDVDFSV: various fixes.


    * USB, improved USB devices detection. Also increased priority of USBD in-game to 2 & 3.


    * Toolchain, fixes for the new toolchain.


    * Settings for display X and Y offset.


    * Textures: Add bmp support (from gsKit).


    * Power button can now be pressed to shut down the PS2 within OPL's GUI, when the network adaptor is in use.


    * Improved I/O performance for USB transfers by lifting restrictions on transfer length and

    allowing the USB callback to continue transfers.


    * (SMAP-ingame) ported workaround for MAL Rx FIFO becoming unresponsive, reduced DMA block size to

    64 for better performance, adjusted code to make less loads from the hardware and adjusted

    code for readability.


    * Fixed partition creation of +OPL: added PFS filesystem setting, changed open flags to

    WRONLY and removed unused mode parameter.


    * Fixed game size computation for HDLoader-format games.


    * Changes to CDVDMAN callback should be binding immediately.


    * Changed EE core starting free memory range from 0x00088000 to 0x00084000, following that Sony

    treats the range after 0x00084000 (from 0x00082000) as the new start point for free memory,

    which is the address used by the HDD browser, which has the alarm patch. This will give us

    more memory. But beware that this is not a well-trodden path.


    * Fixed computation of offslsn, which was not correctly updated when reading across 2 parts.

    A lot of fixes for ingame-SMSTCPIP, fixed event flag creation (when debug is on) in the ingame-ATAD.


    * Updated to support LWIP v2.0, change DNS server only for static mode & use all-zero addresses as

    the default (when DHCP is enabled).


    * Added code to shut down USB devices prior to power-off. Added more standard code for shutting

    down the HDD unit prior to power off.


    * HDPro, fixed HDPro being unable to communicate with the HDPro device.


    * Module update: refactored custom IOP module code to allow OPL to use the PS2SDK's DEV9,

    ATAD, HDPro ATAD and USBHDFSD modules directly. Updated in-game DEV9, SMAP, ATAD and HDPro ATAD.


    * Added workaround for bad GameStar adaptor to in-game ATAD code.


    * PS2LINK: final warning fixed, now ps2link module synced with https://github.com/ps2dev/ps2link.


    * Fixed framerate increase whenever the UI is delayed.


    * HDLDump server, fixed crash that may occur if the game settings network update function is used

    and the HDLDump server is started, and fixed a freeze when the HDLDump server is started and a

    game is booted from either HDD or USB device.


    * Fix for HDD size calculation, new poweroff processing mechanism, fixed PBUF allocation for Ethernet

    ARP request, new option for SMSTCPIP to save more RAM.


    * Fix for renaming on USB disks.


    * Fixed MC icon.


    * Fixes for PS3 BC (Backwards Compatible) (SMB).


    * Fix Per-Game Cheat Engine, all devices.


    * Fix font missing when selecting different language.



    GUI:


    * New default theme & logo by Berion.


    * New game menu/global game settings.

    Added global settings for the settings of a game (conf_game.cfg).

    This allows the user to choose between loading per game, or global settings in a game

    for each of its functions.

    The global configuration is the default and supports GSM, PS2RD and PADEMU.

    If the per game configuration is chosen, it will have priority over the global one.


    * Moved the games settings inside a submenu - "Game Menu".


    * Moved the functions of delete and rename inside the new Game Menu.


    * Eliminated the information page from general options and mapped it to the square button.


    * Added the information page to default theme.


    * Hi-Resolution video modes.


    * Added video mode confirmation when user changes video mode.


    * Added SFX sounds for the intro and menus.


    * Add new start and select buttons, optimize texture filesize.


    * New fade transition (replaces slide).


    * Fix font, alpha and colours.


    * 4/8 bit png support.


    * Notifications.


    * Updated about page.


    * Updated font to POEVeticaNew.


    * Font fixed scaling for video modes with non square pixels, and for auto video mode.


    * If switching from custom language back to Internal English, reload default internal font.


    * Correctly render interlaced frame mode.


    * Improve alpha blending in 16bit (dithering) mode.


    * Scale button icons.


    * Fix vertical font alignment.


    * Added button in display settings to reset theme to default compiled in colours.


    * Allow the user to auto or manually refresh the apps list. Changed buttons to only

    refresh the active item (instead of all items) when auto refresh is enabled.


    * Themes:


    * Increased maximum texture size to 1024x1024.


    * Translate information page attribute text keys.


    * Allow internal theme to use overlays and multiple default textures.


    * (ItemsList) Allow itemsList to be centered.


    * (Hint strings) The information texts have the unified positions in x and y, themes now they

    have the option of "aligned=1" to align the screen texts to the center of the main and info pages.


    * (AttributeText) and (AttributeImage) can be used now in the main menu of themes.


    * Added MiB suffix to #Size AttributeText.


    * (Fixed old bug) Fixed a bug in custom themes that uses the information page, where if the

    elements of the main page go in two digits, e.g. "main10:", the elements of the information

    page that go in one digit, e.g. "info0:", are not loaded.


    * (Fixed bug) Fixed a bug with fonts where they were not loaded with custom themes.


    * (Fix) Fixed loading theme from "manual" device.


    * VMC, Fix for VMC name not displayed when first entering menu if one is already configured.


    * Various bug fixes.



    GAME FIXES & COMPATIBILITY IMPROVEMENTS:


    * Fix for Kingdom Hearts II, fixed transitions in the Gummi missions, from the overworld map to the gummi

    menu, and from the gummi stage back to the gummi menu. Tested using SMB mode and the (SLUS-21005) version.


    * Fix for SOS: The Final Escape/Disaster Report/Zettai Zetsumei Toshi. This also includes new IOP patch functions.


    * Fix for Project Zero/Fatal Frame.


    * Fix for Samurai Warriors 2.


    * Fix for Warriors Orochi series.


    * Fix for GSM on games God of War (SCUS-97399) & Sega Genesis Collection (SLUS-21542).


    * Added patch for Virtua Quest (SLUS-20977) (SLPM-65632). Module storage location can now be

    specified (hardcoded) for each game.


    * Added patch for .hack (all PAL releases).


    * Added patch for Ultimate Pro Pinball (SLES-53508) [HDD & USB]. For HDD the game needs Mode 2, for USB

    not needs the Mode 2, and for SMB the game not works.


    * Added patch for Ferrari Challenge: Trofeo Pirelli (SLES-55294) and (SLUS-21780). The game freezes after

    the memory card check screen, if IGR was used at least once. This is caused by the game having the main

    thread ID hardcoded for a call to WakeupThread().


    * Added patch for Shadow Man: 2econd Coming (SLUS-20413, SLES-50446 & SLES-50608) [HDD & SMB].

    The game attempts to read 17 sectors into buffers meant for a maximum of 16. This happens because it increments

    the number of sectors to read by 1, when its unpacking function deals with a number of bytes that is not a

    multiple of 2048.


    * Added workaround for Ridge Racer V (SLUS-20002 & SLES-50000), [USB]. The game seems to have

    problems when the media takes too long to completely read data. The data processed by the game appears

    to get offset, causing some loop to never end, which ends with the scratchpad overflowing.


    * Added patch for SRS: Street Racing Syndicate (SLUS-20582 & SLES-53045) [HDD,USB,SMB].


    * Added The Fast and the Furious (SLUS-21449 & SLES-54483) to the patch list for the Eutechnyx Ltd patch.


    * Added patch for Harvest Moon: A Wonderful Life, (SLPS-25421) (SLPS-25431) (SLPS-73222) (SLUS-21171) (SLES-53480).


    * Updated Ratchet & Clank 3: Up Your Arsenal patch as HDD mode no longer has cdvdman labelled as "dev9".


    * Added patch for Shaun Palmer's Pro Snowboarder (SLUS-20199 & SLES-50400). Should work for (SLES-50401)

    & (SLES-50402) as well, perhaps only the japanese release is at risk of not being compatible due to the

    time between releases.


    * Fix for Twisted Metal: Black Online (SCUS-97196 & SCES-51480) [USB & SMB].


    * Fix for State of Emergency (SLUS-20214) [HDD]. Previously the NTSC-U version needed MDMA 2 to work,

    now it doesn't need it.


    * Fix for Metal Gear Solid 3: Subsistence (SLUS-21243).


    * Fix for Tom Clancy's Splinter Cell: Double Agent (SLES-53826).


    * Fix for Tom Clancy's Splinter Cell (SLES-51466) [USB]. No more crashes after the first training mission.


    * Fix for Baldur's Gate: Dark Alliance 2 (SLES-52188) [USB]. Fix in the level "Firewind Manor I" where the game

    refuse to load cutscene, resulting a bug.


    * Fix for God of War II (SCES-54206 & SCUS-97481) [USBExtreme format & SMB].


    * Fix for Legacy of Kain: Soul Reaver 2 (SLES-50196) [USBExtreme format]. Fixed crash happening few second before

    Intro movie ends, and fixed a second crash was in air forge, when you go for the green crystal.


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  • Ah! Ja, dass hab ich schon auf dem PS2-Scene-Discord gesehen/gelesen.

  • ZSO-Support (komprimierte ISOs) für alle Speichermedien ist in einer Test-Version enthalten und kommt wahrscheinlich bald in die OPL Betas!


    Es läuft schon ganz gut und wird sehr nützlich in vielen Bereichen!

    1. Weniger Speicherplatzverschwendung. Mehr Spiele passen auf ein Medium.
    2. Kürzere Wartezeiten beim kopieren.
    3. Schnelleres Laden (zumindest bei USB, aber nicht bei SMB)!
    4. MX4SIO läuft zur Zeit noch schlecht, aber hat viel Potential. LAN kann bei SMB kaum noch besser laufen, aber UDPBD wird der "interne Festplatten Killer", haha! :D
    5. etc.
  • ZSO-Support für ALLE Medien ist jetzt in der offiziellen OPL-Beta-builds enthalten!


    Das wird ein Spaß! :)



    UDPBD ist auch "auf dem Weg".


    UDPBD kombiniert mit ZSO wird möglicherweise interessant!


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  • OPL 1.2.0 wird großartig!

    • UDPBD (neues BDM LAN Protokoll wofür es server für Linux gibt)
    • ZSO (komprimierte ISOs)
    • ExFAT-Unterstützung
    • "read ahead/weiter lesen"-Unterstützung
    • Sektor-Zwischenspeicher
    • Mehr USB Speichermedien die funktionieren
    • etc.

    FMVs/Videos laufen besser, man kann Speicherplatz auf ALLEN Geräten sparen, usw.

    • ZSO
    • ExFAT
    • (konfigurierbarer) Sektor-Zwischenspeicher
    • Unterstützung für mehr "mass" Medien (vor Allem USB)

    ...ist bereits Alles in den offiziellen OPL-Beta-builds!


    Also wer USB nutzt oder auf der internen HDD mehr Spiele haben will, sollte unbedingt updaten!


    "Image splitten" ist dank ExFAT auch Vergangenheit!

  • OPL unterstützt jetzt wieder fragmentierte Spiele (auf allen Medien wo Fragmentierung eine Rolle spielt, wie USB, MX4SIO, FireWire, UDPBD wenn es in den Betas ist)! :)


    Die Performance könnte sich auch wieder leicht gebessert haben.


    Wer eine OPL Version installiert hat die älter als 2 Monate ist, sollte unbedingt updaten!


    Wer USB oder interne HDD nutzt, sollte seine Installation updaten und ZSOs installieren, wo es läuft...


    Wer USB, MX4SIO oder Firewire nutzt, kann nun ExFAT nutzen!

Jetzt mitmachen!

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