
Mit dem gcdumptool könnt ihr eure Module dumpen um die Backups mit einer CFW zu verwenden.
Features
- Erstellt XCI-Dumps von Modulen (mit optionaler Zertifikat-Entfernung und optionalem 0xFF-Padding, um der vollen Spielkartengröße zu entsprechen)
- CRC32-Prüfsummenberechnung für XCI-Dumps
- Präzises HFS0-Raw-Partitions-Dumping (unter Verwendung des Root-HFS0-Headers vom Spielmodul)
- Partitions-Dateisystem-Dumping
- Partition Dateisystem-Browser (mit manueller Datei-Dump-Unterstützung)
- Manuelles Dumpen von Spielmodul-Zertifikaten
- überprüft freie Speicherkapazität der µSD-Karte
- Unterstützt Dateisplitting für alle Operationen, in 2 GiB-Teilen
- Game Card Title ID und Control.nacp-Abrufunterstützung mit NCM- und NS-Services
Thanks to
- MCMrARM, for creating the original application.
- RSDuck, for their vba-next-switch port. It's UI menu code was taken as a basis for this application.
- Foen, for giving me some pretty good hints about how to use the NCM service.
- Yellows8, for helping me fix a silly bug in my implementation of some NCM service IPC calls.
- The folks from ReSwitched, for working towards the creation of a good homebrew ecosystem.
Download:
--> github.com/DarkMatterCore/gcdumptool/releases/
v1.0.5:
- Fixed game card version reading (now using the ncm service instead of retrieving it from the cached Control.nacp).
- Added ability to read and identify FW update versions bundled with game cards.
- In case an error occurs while reading the game card Title ID, the application will also display the FW version update bundled with it along with an explanation.
- Removed output XCI dump renaming based on the XML database from nswdb.com.
- Output naming scheme changed. Characters out of the ASCII range are replaced with underscores:
- XCI dump: "sdmc:/[GameName] v[GameVersion] ([TitleID]).xci".
- Raw partition dump: "sdmc:/[GameName] v[GameVersion] ([TitleID]) - Partition [PartitionIndex] ([PartitionName]).hfs0".
- Partition data dump (directory): "sdmc:/[GameName] v[GameVersion] ([TitleID]) - Partition [PartitionIndex] ([PartitionName])/".
- Certificate dump: "sdmc:/[GameName] v[GameVersion] ([TitleID]) - Certificate ([CRC32]).bin".
- XCI dump: "sdmc:/[GameName] v[GameVersion] ([TitleID]).xci".
- Manual file dumps will now be saved to their corresponding directory instead of the SD card root.
- Added a XML database update option in the main menu.
- Added an update application option in the main menu. It isn't working at this moment because libcurl has problems dealing with secure connections, and as such the option has been disabled (pressing A on it does nothing). Nonetheless, the code to parse JSON responses from the GitHub API is pretty much ready, so it's just a matter of time.
v1.0.4:
- exFAT mode turned on by default.
- Replaced padding option with a trim output dump option (same as XCI-Cutter).
- Added dump speed and ETA calculation.
- Added XCI dump verification using XML database from nswdb.com (NSWreleases.xml). The file must be saved to the SD card root directory. Also, keep in mind that dump verification is only performed if you choose to create a full dump (with or without cert), not a trimmed one.
- Made CRC32 checksum calculation + XCI dump verification a configurable option.
- Output XCI dumps will get renamed to their corresponding Scene release if a match is found using the XML database from nswdb.com (e.g. "sdmc:/0100000000010000_20180625-234930.xci" -> "sdmc:/Super.Mario.Odyssey.NSW-BigBlueBox.xci").
- Made the 0xFF padding feature a configurable option.
- Added CRC32 checksum calculation for XCI dumps.
v1.0.2:
- Fixed a silly bug in the file splitting code.
v1.0.1:
- Minor UI fixes and tweaks.
- Added some missing Title ID checks in uiLoop().
- All calls to uiStatusMsg() are now properly identified.
- Increased wait time to 2 seconds when a new gamecard is detected.
v1.0.0:
- Initial release.
Quelle: gbatemp.net
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