EdiZon - Save-Editor für die Nintendo Switch
Die Entwickler Thomasnet-mc und WerWolv98 bringen einen Savegame-Editor auf die Nintendo Switch!
EdiZon ist ein Savegame-Editor zugleich auch Savegame-Dumper für die Nintendo Switch.
Um Cheats jedweder Art erstellen zu können, ist für ein jeweiliges Spiel eine Config notwendig, die Werte beinhalten, die geändert werden können und an welcher Adresse sich diese Werte wieder finden.
Eine Erklärung dazu, wie das Skript genau aufgebaut wird, sieht ihr hier: https://github.com/thomasnet-m…/Available-Editor-Scripts
Save-Backups wie es mit Checkpoint möglich ist, können natürlich auch mit dieser App angelegt und injiziert werden.
Eine Datenbank mit allen Configs lassen sich in Zukunft die configs von hier laden.
v3.1.0
- This is the same as the nightly
v3.0.1
- EdiZon has a new and beautiful icon by kardch!
- Fixed stack overflow when too many addresses were found
- Renamed "Edit RAM" to "Cheats"
v3.0.0
- Cheat engine like RAM editor!
- Freezing of variables in RAM using dmnt:cht. Only works with Atmosphère, not with other CFWs!
- Cheat management tool for Atmosphère's dmnt:cht. Only works with Atmosphère, not with other CFWs!
- Reimplemented the auto updater. This is a breaking change! You need to update to this release manually.
- Now updates configs, scripts AND cheats!
- Fixed and greatly improved the uploading of save files. You now get a code you can enter on http://edizon.werwolv.net . Thanks A LOT to @Ac_K for all his help!
- Lots of UI and touch bug fixes
- Fixed building being impossible except your were me
- Added progress bars to many long lasting operations
v2.2.0
- Added proper touch scrolling to the main menu and part of the editor
- Added tool tips to widgets. Every widget can now have extra information attached to it
- Navigation in the editor now only uses the joy sticks while modifying values uses the dpad.
- Add a way to display a message when loading a config
- Fixed button widgets not setting strArgs and intArgs properly thus being useless
- Fixed crash when trying to upload a batch backup
- Added a "loading editor" message to prevent EdiZon from looking frozen
v2.1.0
- Added save file upload to https://transfer.sh! Special thanks to @StevenMattera for his server side script
- Added button widget that executes a function in the script file
- Added message boxes when updating EdiZon/configs and uploading a save file to avoid the switch looking locked up.
- Added more debug logs to help script creators
v2.0.1
- Fixed backups not being listed correctly when trying to restore them
- Fixed reversed Editable titles / All titles text in main menu
- Fixed menu scrolling with 10 titles
v2.0.0
- Python support! You heard right. You can now make scripts for EdiZon in the language everybody loves!
- Easy way of restoring saves. Just put them in the /EdiZon/restore folder and they will automatically show up for every game you have.
- Added an author key to every config. This means the person who made the save editor now gets credited in EdiZon.
- Added a file to every /EdiZon/<titleID> folder that displays what game this folder belongs to.
- Cleaned up the UI a bit
v1.7.0
- Removed the old account selection and replaced it with the switch's user selection applet!
- Fixed icon rendering on the hbmenu
- Made some animations prettier and cleaned up the UI a bit
- Fixed cancellation of batch backups still showing the keyboard
- Fixed some applet related memory leaks / corruptions that may have crashed other homebrew when launched afterwards
- Config developers: Added a comment widget that can display any text inside the editor
- Switched from using L and R to ZL and ZR for batch backups and editable-only titles in the menu
v1.6.0
- Naming of backups using the Switch's software keyboard!
- Editing values by entering the value with the keyboard!
- New beautiful icon by @bernv3
- Less biased SX OS warning message and fix for the false positive on ReiNX2.0
- New libnx 2.0.0 rendering code
- Fixed weird menu scrolling bug when less than 10 titles were displayed
- Fixed the laggy menu
- Easier to understand error messages
v1.5.1
- Compiled with libnx 1.5.0 which fixes timestamps being 31121969_235959 when the switch hasn't been connected to the internet before and the timestamps being in UTC
- Fixed visual glitch when pressing the L button while selecting an account
- Fixed some more of the menu lag
- Prevented useInstead from creating an infinite loop and freezing EdiZon
- Added a warning message for SX OS users since it still causes issues
- Cleaned up the code base and removed some more unnecessary debug prints
- Added all the lastest configs and scripts
v1.5.0
- You can now backup all saves of a single game or the saves of all games and users at once from the title select screen. Thanks to @trueicecold for this feature
- Added editable-only mode which hides all games except the ones you can edit using the builtin save editor. Again thanks to @trueicecold for this.
- Added scrolling multipliers to the value widgets. Like that you can scroll in steps of 1, 10, 100, 1000 and 10000.
- Added a step size setting to the configs that acts as a multiplier for the multipliers.
- From now on ALL configs get shown immediately without the need to approve them first. However, they get overlayed with a big "BETA" label so you can see that they might not work yet.
- Added support for shared fonts. This makes the whole UI a lot prettier and makes the .nro a bit smaller. Thanks to @AnalogMan151
- Updated Lua to the latest version 5.3.5
- Cleaned up the entire UI
- Fixed a lot of lag everywhere
- Fixed issues with huge save files causing Lua to fail
- Fixed issue with the latest libnx
- Refactored and cleaned up a lot of code and got rid of many many memory leaks
- Fixed equations. They should work A LOT better now
v1.4.0
- Lua now supports 64 bit numbers
- Full unsigned and signed 32 bit numbers can now be used as min/max value
- Fixed crash when no save files or games are on the system
- Configs can now have different offsets based on what game version is installed
- Fixed value widget increment/decrement acceleration
- Added equations which get applied before displaying it or before saving it to the file
- Added config file redirection (Useful for games with different titleIDs for different regions)
v1.3.3
- Savefiles encoded in UTF-8 and UTF-16 can now get parsed by the editor
- Implemented multithreading so animations look a lot smoother now!
- If some animations are too fast, please tell me
- Since the devkit recently fixed exceptions, EdiZon isn't crashing anymore when loading a faulty config file.
- Also added a message which gets displayed in this case
v1.3.2
- Fully fixed that extra byte being added to binary save files. I'm so stupid...
- Categories are scrollable now! No more categories going off-screen
- Added a "Checking for updates" dialog when pressing - , so the switch doesn't just freeze up
- The position of the cursor in the title select screen now remembers its position when entering and exiting the editor
- Save files you can edit now display in the correct order once again
- Button icons are drawn a bit higher up now
- DEVELOPERS ONLY: People who want to debug EdiZon or the Editor Scripts but don't want to connect their Switch to a WiFi network can now create a file called EdiZon.log inside their /EdiZon folder. This will redirect all STDOUT and STDERR to that log file.
- Updated all configs and scripts to the latest version
v1.3.1
- Added automatic update feature for configs, scripts and EdiZon. Just press the - button in the title select screen.
- Added Regex capability to save file paths.
- Added possibility to get a string representation of a save file in the scripts.
- This shortens the load time of e.g big json save files from 5 seconds to < 0.5 seconds.
- Added a hint text to the title select screen
- Fixed LOTS of issues with the save editor crashing the switch or not displaying items correctly.
- Stability intensifies!
- Many small bug fixes and performance improvements.
- I can't remember all of them anymore.
- EdiZon's better now. Trust me.
v1.3.0
- Fixed the bug that an extra zero byte gets added at the end of a binary save file
- Backed up save files are now displayed in reverse order which makes them display from latest to oldest.
- Fixed regex file paths only showing exactly one save file, even if there are multiples.
- Updated all configs and scripts to the latest version
v1.2.0
- Mit LUA geschriebenen parsers in config wird ab sofort supportet.
- Die config wurden für die Verwendung mit Lua-Skripten übersichtler gestaltet.
- Kategorien zum Editor hinzugefügt
- Diverse verbesserte Grafikoberfläche
- Die Spiele-Icons lassen sich mittels ZL oder ZR Tasten zwischen Spielen und Accounts wechseln.
- Die config für Super Mario Odyssey wurde aktualisiert, damit sie auch mit der aktuellen Version des Spiels funktioniert
- Neue Config für Hollow Knight ist nun auch verfügbar und darin inbegriffen
- Editor-Skriptdatei für binäre Speicherdateien hinzugefügt
- Editor-Skriptdatei für Json-Sicherungsdateien hinzugefügt
- Die Readme und das Wiki wurden dementsprechend aktualisiert, um die neuen Editor-Config und Editor-Skripts zu dokumentieren, damit Ihr eure eigene config erstellen könnt!
Download: https://github.com/thomasnet-mc/EdiZon/releases/latest
GitHub: https://github.com/thomasnet-mc/EdiZon
Config und Editor Script Dateien: https://github.com/WerWolv98/EdiZon_ConfigsAndScripts
Cheats: https://gbatemp.net/download/c…ile-updated.36311/updates